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1. [Request] Breach SMG Usage Advice. - in Rookie Training Grounds [original thread]
dy5t0pia wrote: YAY! Or, like 50.
- by Dominus Fatali - at 2013.11.04 17:42:00
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2. [Request] Breach SMG Usage Advice. - in Rookie Training Grounds [original thread]
dy5t0pia wrote: Dominus Fatali wrote: dy5t0pia wrote: Did you add the damage modifier on it? Yes, and that seemed to help. Can I haz a like? Have 4.
- by Dominus Fatali - at 2013.11.04 17:37:00
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3. [Request] Breach SMG Usage Advice. - in Rookie Training Grounds [original thread]
dy5t0pia wrote: Did you add the damage modifier on it? Yes, and that seemed to help.
- by Dominus Fatali - at 2013.11.04 17:32:00
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4. [Request] Breach SMG Usage Advice. - in Rookie Training Grounds [original thread]
Update: I've used it a bit, and it seems to be an excellent weapon for dodging around and whittling down enemies' health. Paired with a non-Breach SMG, it is an amazing weapon.
- by Dominus Fatali - at 2013.11.04 17:30:00
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5. [Request] Breach SMG Usage Advice. - in Rookie Training Grounds [original thread]
dy5t0pia wrote: Stupid question I know, but what kind of damage modifier are you using to increase damage if any? None, but I do have Proficiency IV.
- by Dominus Fatali - at 2013.11.03 06:30:00
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6. [Request] Breach SMG Usage Advice. - in Rookie Training Grounds [original thread]
A bit of background information, I am a Gallente Scout, and have SMG Operation V, Proficiency IV, Sharpshooter V, Reload Speed III, and Ammo Capacity III. I currently use two SMG on every one of my fittings. I prefer the 'Normal' Variant over Assa...
- by Dominus Fatali - at 2013.11.02 22:30:00
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7. Looking for some helpful tips from dedicated shotgunners - in Rookie Training Grounds [original thread]
Look for, and proceed to execute, every single snipper. They don't usually ever notice if you walk (or sprint for that matter) up behind them.
- by Dominus Fatali - at 2013.08.27 02:15:00
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8. About Burst Submachine Guns.. - in Rookie Training Grounds [original thread]
Rolf The Viking wrote: Don't exist currently. Shame, seems like an interesting weapon.
- by Dominus Fatali - at 2013.05.21 21:33:00
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9. About Burst Submachine Guns.. - in Rookie Training Grounds [original thread]
I think this is the correct place to post this, but anyways.. I have seen screenshots of them pulled from Singularity, in addition they are mentioned in this thread . What I'm wondering is whether or not they exist, as I have never been able to f...
- by Dominus Fatali - at 2013.05.21 21:05:00
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10. Scout Discussion - in Rookie Training Grounds [original thread]
Post Deleted.
- by Dominus Fatali - at 2013.05.19 18:20:00
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11. Sniping railgun tanks: how to deal with them? - in Rookie Training Grounds [original thread]
I tend to just avoid their line of sight, and never stop moving. Funnily enough, someone was using one in a low-stakes 3v3 corp match. Despite the snipper tank destroying our Balochs, their team somehow lost.
- by Dominus Fatali - at 2013.04.29 21:57:00
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12. Age old Question for a Sniper Assault or Logi? - in Rookie Training Grounds [original thread]
Keep doing what you're doing. Even though you are a bit far from the fight, you are a huge thorn in my team's side whenever I am against you, and difficult to find even with three coordinated snippers looking for you.
- by Dominus Fatali - at 2013.04.25 00:20:00
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13. Proximity Mines: An Alternate Use. - in Rookie Training Grounds [original thread]
Rascool wrote: MCC Anti AFK testing needed. Not possible, as you can only detonate enemy explosives by shooting them.
- by Dominus Fatali - at 2013.04.02 20:19:00
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14. Proximity Mines: An Alternate Use. - in Rookie Training Grounds [original thread]
The other day I saw some enemy proximity mines on a road. I shot them, in the process accidentally killing a teammate who was too close to the blast. A bit later, I had an idea; placing proximity mines (or remote explosives for that matter) direct...
- by Dominus Fatali - at 2013.04.01 17:59:00
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15. Grenades for Dummies - in Rookie Training Grounds [original thread]
Someone tossed two AV grenades at me yesterday.. there was no vehicle within 100 meters or more. Quite funny actually.
- by Dominus Fatali - at 2013.04.01 17:53:00
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16. Grimsnes Fitting - in Rookie Training Grounds [original thread]
Thanks for the feedback, I'll try some of the suggestions out in the near future.
- by Dominus Fatali - at 2013.03.11 17:37:00
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17. Grimsnes Fitting - in Rookie Training Grounds [original thread]
I am terrible with afterburners. I called it in to act as a gunship, which it did not do very well (in part to incompetence on the part of the gunners (blueberries, of course)). And I forget the eHP right now, but it has a pretty good survivabilit...
- by Dominus Fatali - at 2013.03.11 00:02:00
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18. Grimsnes Fitting - in Rookie Training Grounds [original thread]
So I wanted to share my Grimsnes (Standard Dropship) fitting, and perhaps get some feedback/advice about it. So it is a Grimsnes set up as follows: High Slots: Mobile CRU
Azeotropic Ward Shield Extender
Low Slots: Carapace Armor Hardener...
- by Dominus Fatali - at 2013.03.10 22:51:00
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19. Module Question, All Help Appreciated. - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Resistance is Not armor increase. It reduces the effectiveness of each round by X percentage. Passive is always there while Active requires fiddling with the silly interface. The is a stacking penalty and until you try it...
- by Dominus Fatali - at 2013.02.24 21:30:00
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20. Module Question, All Help Appreciated. - in Rookie Training Grounds [original thread]
So for my Grimsnes, I have an Energized Nanite Plating module (+11% passive armor resistance) and a Carapace Armor Hardener (+25% active armor resistsance). My question is how, if at all, the stacking penalties apply to this, and what the resistan...
- by Dominus Fatali - at 2013.02.23 22:05:00
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