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161. UI for Dust 514 in 2017 - in General Discussions [original thread]
not enough links to the booster market
- by Djinn SouI - at 2015.01.14 19:54:00
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162. Why all vehicles should be removed.. - in General Discussions [original thread]
Godin Thekiller wrote: SgtMajSquish MLBJ wrote: I like the WP cost for vehicles. It doesnt have to be much, but it would justify the buffing of vehicles as they would be more 'valuable'. LAVs and DSs would keep their 'free' cost as some peop...
- by Djinn SouI - at 2015.01.14 19:16:00
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163. Why all vehicles should be removed.. - in General Discussions [original thread]
Bump. This thread started off slow but It has really become quite interesting. I want the discussion to continue. Consider me intrigued.
- by Djinn SouI - at 2015.01.09 17:24:00
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164. CPM Judge Rhadamanthus is livestreaming! - in General Discussions [original thread]
Soraya Xel wrote: Major 0nslaught wrote: Cpm has proven again and again that they cannot be trusted. Where has CPM1 let you down so far? Soraya ruined my life!
- by Djinn SouI - at 2015.01.09 17:14:00
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165. Murphys Law Interview - in The War Room [original thread]
0/10. The fact that you even bothered to interview roman just shows how lame your youtube channel must be.
- by Djinn SouI - at 2015.01.09 17:12:00
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166. Why all vehicles should be removed.. - in General Discussions [original thread]
Nirwanda Vaughns wrote: Just from Ambush, not the game. Why is it such a huge thing that us infantry just want a game mode we can go into without having to p**s about dodging a python missile spamming. the devs have said they can't split amb/om...
- by Djinn SouI - at 2015.01.06 16:15:00
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167. Why all vehicles should be removed.. - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: Bethhy wrote: Turret Structures getting a health buff was a start... It lets tankers have a place of contention.. And some time and an actual need if a turret is manned as it can wreck an entire area... The proble...
- by Djinn SouI - at 2015.01.06 09:33:00
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168. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Turret Structures getting a health buff was a start... It lets tankers have a place of contention.. And some time and an actual need if a turret is manned as it can wreck an entire area... The problem? Turrets are put in some o...
- by Djinn SouI - at 2015.01.06 09:32:00
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169. Why all vehicles should be removed.. - in General Discussions [original thread]
Bethhy wrote: Soul *\o/* Hi.
- by Djinn SouI - at 2015.01.06 09:03:00
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170. Why all vehicles should be removed.. - in General Discussions [original thread]
sir RAVEN WING wrote: Surprised True hasn't came climbing out of his golden HAV dreams. Here, let me give you a reason. ADS: To destroy uplinks and those who will lay more. DS: To transport players from A to B and sometimes to R. (Rooftops ...
- by Djinn SouI - at 2015.01.06 09:00:00
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171. Why all vehicles should be removed.. - in General Discussions [original thread]
True Adamance wrote: Sure tanks don't currently have a role. This doesn't mean they shouldn't have one. That is also why I asked what tankers believe their role in the battlefield should be.
- by Djinn SouI - at 2015.01.06 08:57:00
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172. Why all vehicles should be removed.. - in General Discussions [original thread]
TIGER SHARK1501 wrote: Djinn SouI wrote: All of these responses and I still have not received any answers to my questions... I bolded them for a reason. I am giving you guys a chance to state your case. If this is the best all of you can do ...
- by Djinn SouI - at 2015.01.06 07:31:00
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173. Why all vehicles should be removed.. - in General Discussions [original thread]
Joel II X wrote: I dodged a few words here and there and just went for the bold words, and stopped when I read "vehiclists". Um, no. "Operative" should be used when speaking (or, in this case, typing) about different type of vehicle users. ...
- by Djinn SouI - at 2015.01.06 07:16:00
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174. Why all vehicles should be removed.. - in General Discussions [original thread]
Ace Boone wrote: ADS play a key in removing high-ground presence, keeping AV busy and being pesky as **** to deal with. LAVs get people from point to point in pubs. Tanks are pretty much useless. You only use tanks to kill other tanks or to h...
- by Djinn SouI - at 2015.01.06 07:15:00
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175. Why all vehicles should be removed.. - in General Discussions [original thread]
Operative 1174 Uuali wrote: Djinn SouI wrote: Quasar Storm wrote: Djinn SouI wrote: All of these responses and I still have not received any answers to my questions... I bolded them for a reason. I am giving you guys a chance to state ...
- by Djinn SouI - at 2015.01.06 07:15:00
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176. Why all vehicles should be removed.. - in General Discussions [original thread]
Quasar Storm wrote: Djinn SouI wrote: All of these responses and I still have not received any answers to my questions... I bolded them for a reason. I am giving you guys a chance to state your case. If this is the best all of you can do the...
- by Djinn SouI - at 2015.01.06 06:46:00
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177. Why all vehicles should be removed.. - in General Discussions [original thread]
All of these responses and I still have not received any answers to my questions... I bolded them for a reason. I am giving you guys a chance to state your case. If this is the best all of you can do then it only reinforces my belief that they sho...
- by Djinn SouI - at 2015.01.06 06:19:00
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178. Why all vehicles should be removed.. - in General Discussions [original thread]
Seriously.. What is their role? In a pc fight all vehicles ever do is drive around the map taking out all the turrets raking up points and avoiding the battle up to mid-end game and even then they are of not much help. They just farm wp safely i...
- by Djinn SouI - at 2015.01.06 05:52:00
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179. Is DUST dead? - in The War Room [original thread]
yes dust is dead.
- by Djinn SouI - at 2015.01.01 09:12:00
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180. CCP Rithu - Commandos? - in General Discussions [original thread]
I wish there was a game mode called "FOTM bonanza" Where everyone spawns into premade fotm suits. The fotm are all suits designed by deadlyaztec11. Every 3 minutes the fotm changes. Everytime you spawn in, you spawn in whatever is the current fotm.
- by Djinn SouI - at 2015.01.01 09:10:00
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