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Thread Statistics | Show CCP posts - 1 post(s) |
Django Quik
R.I.f.t Orion Empire
517
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Posted - 2013.05.17 10:31:00 -
[1] - Quote
Our district at Osvetur V - district 5 was unsuccessfully attacked last night by PR(z)O at 4am. At 4:15am they set a follow up attack for the next day.
However, we were able to change our reinforcement timer to 9am, despite being techincally 'Under Attack'. I'm not entirely sure how this was able to be done.
A seemingly resulting issue now is that we have the battle timer counting down on the Battle Finder > Corporation tab with battle time set for 4.10am but in the Corporation > Districts tab it's showing as locked with reinforcement timer of 9am. On the starmap it has the little clock icon next to it but its status says locked.
Something's messed up here. |
Django Quik
R.I.f.t Orion Empire
528
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Posted - 2013.05.18 12:19:00 -
[2] - Quote
I can confirm that we are still experiencing the fallout of this bug - after the last battle at 4:10 that we won, we were able to change our RT to 9am and then PRO sent a follow up attack. It is my understanding that follow up attacks always happen at the same RT period if declared within the hour of the battle (which I believe this was) but this attack is now scheduled for our new RT period of 9am at 9:20am. |
Thor Odinson42
Molon Labe. League of Infamy
251
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Posted - 2013.05.18 14:49:00 -
[3] - Quote
Django Quik wrote:I can confirm that we are still experiencing the fallout of this bug - after the last battle at 4:10 that we won, we were able to change our RT to 9am and then PRO sent a follow up attack. It is my understanding that follow up attacks always happen at the same RT period if declared within the hour of the battle (which I believe this was) but this attack is now scheduled for our new RT period of 9am at 9:20am. The reinforcement timer should be changeable IMO if the defender wins a battle. If they have the ability to generate clones they should be able to change the timer. |
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CCP Nullarbor
C C P C C P Alliance
1265
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Posted - 2013.05.18 16:10:00 -
[4] - Quote
I will look into this bug, thanks for the report.
You should not be able to change anything on the district until an hour after the scheduled battle start time when it properly unlocks. |
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NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
41
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Posted - 2013.05.19 09:36:00 -
[5] - Quote
We just encountered the same problem.
We had a reinforcement window of 7:00 - 8:00, battle was at 7:10, we were out by 7:45ish after winning.. Between 7:45 - 7:55 i was trying to change the timer, but it wouldnt let me, we got attacked again by the attacker in that time period too.. so i thought maybe after 8:00 i'd be able to change the timer.. tried again and couldn't.
So if you dont beat your attackers placement of a follow up attack.. even if you won, you can't change the timer.
Can i please suggest the following:
- The defender has 1 hour from the start of the battle to adjust their timers if they win (Would it be fair evey if they lose? not sure).
- The attacker cannot place another attack within the first hour from the start of the battle
- The attacker then has a 30 minute to 1 hour window to place a follow up attack 'after' that first hour has passed.
- Once the attackers followup window expires, then the district is open to attacks from anyone.
I believe this structure would help corps maintain their district within a narrow window, also allow attackers time to decide if they want to attack again and secure clone transfers to do so, and then also free the district up to attack from anyone with a very generous window.
I should hope this would take minimal adjustments as the code you seem to have already seems to be able to provide time windows with restrictions. So i'm hoping it's a feasible and workable suggestion. If anyone has any critisism on it and can think of ways to tweak it so it's balanced / fairer, or a different method alltogether, then i think that information would be useful for the dev's to consider.
Cheers. |
Django Quik
R.I.f.t Orion Empire
538
|
Posted - 2013.05.19 11:14:00 -
[6] - Quote
NanoCleric wrote:We just encountered the same problem.
We had a reinforcement window of 7:00 - 8:00, battle was at 7:10, we were out by 7:45ish after winning.. Between 7:45 - 7:55 i was trying to change the timer, but it wouldnt let me, we got attacked again by the attacker in that time period too.. so i thought maybe after 8:00 i'd be able to change the timer.. tried again and couldn't.
So if you dont beat your attackers placement of a follow up attack.. even if you won, you can't change the timer.
Can i please suggest the following:
- The defender has 1 hour from the start of the battle to adjust their timers if they win (Would it be fair evey if they lose? not sure).
- The attacker cannot place another attack within the first hour from the start of the battle
- The attacker then has a 30 minute to 1 hour window to place a follow up attack 'after' that first hour has passed.
- Once the attackers followup window expires, then the district is open to attacks from anyone.
I believe this structure would help corps maintain their district within a narrow window, also allow attackers time to decide if they want to attack again and secure clone transfers to do so, and then also free the district up to attack from anyone with a very generous window.
I should hope this would take minimal adjustments as the code you seem to have already seems to be able to provide time windows with restrictions. So i'm hoping it's a feasible and workable suggestion. If anyone has any critisism on it and can think of ways to tweak it so it's balanced / fairer, or a different method alltogether, then i think that information would be useful for the dev's to consider.
Cheers. I think you've misunderstood the OP here - you shouldn't be able to change the timer during the hour following the start of any attack whether you win or lose but we were able to. What you've experienced is not a problem - that is the actual mechanic working as intended. |
Django Quik
R.I.f.t Orion Empire
538
|
Posted - 2013.05.19 11:20:00 -
[7] - Quote
Further to the first 2 OP's it appears that our clone counts haven't updated correctly on this district. We lost our 2nd battle on the district by MCC destruction after 180 clones (we still had 200ish clones left, so kept the district). However, after the battle our stats were saying 394+80, when they should have been saying something more like 200 with no + anything.
We have now won the 3rd attack on the district and have a full clone count and it is no longer under attack. |
NanoCleric
The Unholy Legion Of DarkStar DARKSTAR ARMY
43
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Posted - 2013.05.19 11:30:00 -
[8] - Quote
Yep just reread it sorry, misinterpretted it, obviously just scanned over it and didnt read it properly. Appologies.
So it seems that the way it should be working is that you can only reset your timers 1 hour after the initiation of the battle... but if the attacker places their attack before the end of that hour.. which is also their window for doing so.. then you can't change your timers.
Which effectively means the only situatuion you can change your timers is if the attacker doesn't place a follow up attack, then as soon as that hour has expired, you become online again and can then set the timers..
If that's the case then.. ouch. :) Very narrow window for changing timers. |
Django Quik
R.I.f.t Orion Empire
538
|
Posted - 2013.05.19 12:04:00 -
[9] - Quote
NanoCleric wrote:Yep just reread it sorry, misinterpretted it, obviously just scanned over it and didnt read it properly. Appologies.
So it seems that the way it should be working is that you can only reset your timers 1 hour after the initiation of the battle... but if the attacker places their attack before the end of that hour.. which is also their window for doing so.. then you can't change your timers.
Which effectively means the only situatuion you can change your timers is if the attacker doesn't place a follow up attack, then as soon as that hour has expired, you become online again and can then set the timers..
If that's the case then.. ouch. :) Very narrow window for changing timers. Yeah, typically you'll have to beat off an attacker really badly or several times before they give up and you get to change your timer. Although, sometime they're not quite quick enough - a match can easily last 45 mins and then they only have another 15 mins to set another attack and if they don't so it fast enough, you can change the timer. |
silid 514
Rebelles A Quebec Orion Empire
17
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Posted - 2013.05.19 17:01:00 -
[10] - Quote
We had this bug 4 times
The first battle last thurday we was able to change the RT after a successfully defended attack. However, since then, no matter if we wait one hour one not, spamming or not he RT button we couldn't change it. We lost 3 districts just because our fight was scheduled a 4 AM at the morning...
Beside intense frustration, that will be nice to have any status on this feature/bug.
thank. |
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powdemonic
Forsaken Immortals Gentlemen's Agreement
28
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Posted - 2013.05.19 17:24:00 -
[11] - Quote
CCP Nullarbor wrote:I will look into this bug, thanks for the report.
You should not be able to change anything on the district until an hour after the scheduled battle start time when it properly unlocks. this hour is unaccaptable as the defender is conanstantly being spammed this pc thing is UNACCEPTABLE this has made it so only mega corps have success while even medium corps are struggling. go to this link
https://forums.dust514.com/default.aspx?g=posts&t=79252&find=unread
ive talked to alot of people and all of them have agreed this NEEDS to be implemented. |
Soozu
5o1st
109
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Posted - 2013.05.19 19:11:00 -
[12] - Quote
I currently have two different corps attacking the same district, one in x amount of hours, and a second in 1 day and x hours. This shouldn't be possible. |
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