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221. Encourage Communication and Organized Squad Gameplay - in General Discussions [original thread]
Encourage communication and organized squad gameplay by introducing "secondary" objectives for up to four 4-man squads! What if we tossed in a little extra structure by implementing secondary objectives, such as: 1) control this terminal to reinf...
- by DiablosMajora - at 2015.08.02 04:38:00
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222. and idea of how to stop to people leaving matches... - in General Discussions [original thread]
Encourage communication and organized squad gameplay by introducing "secondary" objectives for up to four 4-man squads? LoL does something like this with having players assigned to lanes. Players can leave their lanes to help other lanes or gank,...
- by DiablosMajora - at 2015.08.02 03:47:00
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223. Prepare Molden Heath, or stand beside me - in General Discussions [original thread]
VAHZZ wrote: DiablosMajora wrote: Still waiting for it to be done Fgts Be patient, buttface. I'll let you Butterball my Thanksgiving turkey :3c
- by DiablosMajora - at 2015.07.27 22:39:00
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224. Prepare Molden Heath, or stand beside me - in General Discussions [original thread]
Still waiting for it to be done Fgts
- by DiablosMajora - at 2015.07.27 22:28:00
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225. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
@Maken Tosch I would wholly support such a training area for things like tanks. I do still think, though, that having turret installations drop to reinforce an area (obviously in a balanced manner) would help shake some things up since we can't dr...
- by DiablosMajora - at 2015.07.27 09:28:00
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226. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
knight guard fury wrote: Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying are things you set up a...
- by DiablosMajora - at 2015.07.27 01:57:00
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227. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
So why not let people have a test drive of stuff they're considering skilling into and ultimately use on a more regular basis, rather than some side-objective on a random map?
- by DiablosMajora - at 2015.07.26 23:27:00
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228. Why Don't Maps Spawn Vehicles? - in General Discussions [original thread]
Wow such derail
- by DiablosMajora - at 2015.07.26 12:04:00
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229. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
I both agree and disagree: Fielding our own assets *should* be the main goal, and this happens when we decide to use stuff better than Militia/Basic. I also feel that there should be a "floor", if you will, to the kind of stuff that is fielded on ...
- by DiablosMajora - at 2015.07.26 12:03:00
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230. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
I think it would be a nice change of pace to have secondary objectives spawn in a couple militia/basic fitted vehicles with the RDVs once the objective is taken or destroyed. Fun for blueberries and a neat little carrot-on-a-stick. Or maybe drop i...
- by DiablosMajora - at 2015.07.26 03:01:00
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231. What's The Fastest Way to a Woman's Heart? - in General Discussions [original thread]
Flourless chocolate souffle with raspberry sauce Also, tea with a mixture of epimedium
- by DiablosMajora - at 2015.07.26 02:33:00
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232. Why Don't Maps Spawn Vehicles? - in General Discussions [original thread]
I think it would be a nice change of pace to have secondary objectives spawn in a couple militia/basic fitted vehicles with the RDVs once the objective is taken or destroyed. Fun for blueberries and a neat little carrot-on-a-stick. Or maybe drop i...
- by DiablosMajora - at 2015.07.26 01:27:00
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233. Do most people play Domination? - in General Discussions [original thread]
The reason why it is most popular is simple: structured force projection. Instead of having players run around the maps like a swarm of confused ants, the single objective lights up like a beacon and says, "Go Here". Sure, there are secondary plac...
- by DiablosMajora - at 2015.07.23 16:09:00
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234. Prepare Molden Heath, or stand beside me - in General Discussions [original thread]
501st Headstrong wrote: DiablosMajora wrote: Do it fgt Will do *****. I hope your corp has a district, I will attack you first. Come at me bro!
- by DiablosMajora - at 2015.07.22 16:40:00
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235. Prepare Molden Heath, or stand beside me - in General Discussions [original thread]
Do it fgt
- by DiablosMajora - at 2015.07.22 16:33:00
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236. Feels like old CCP with all this quietness - in General Discussions [original thread]
CCP Rattati wrote: We are busy bees, no worries Might I suggest dropping hints for the observant in posts or devblogs? Such as when showing screenshots, there might be this little thing in the corner that goes unmentioned but is clearly new/d...
- by DiablosMajora - at 2015.07.21 13:43:00
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237. Please sell Dust 514 to the good game makers. - in General Discussions [original thread]
Sinboto Simmons wrote: EA is the single most evil company in the world any franchise they touch has a trap in it or is crippled for monetary gain down the road. RIP in peace crysis RIP in peace
- by DiablosMajora - at 2015.07.21 01:46:00
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238. How to stop high ground twatt gameplay - in General Discussions [original thread]
Kallas Hallytyr wrote: Mina Longstrike wrote: Or install ways up like ladders/portals. This is the answer. So much rooftop camping can be solved by installing ladders/portals all over the place. Evolve-style jetpacks as an equipment?
- by DiablosMajora - at 2015.07.19 21:39:00
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239. Setting the Foundation for PvEvP: How to Not Reinvent the Wheel! - in Feedback/Requests [original thread]
L-link to that thread?
- by DiablosMajora - at 2015.07.17 18:20:00
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240. Setting the Foundation for PvEvP: How to Not Reinvent the Wheel! - in General Discussions [original thread]
Bump for the morning folk, and cut out half the unneeded fluff
- by DiablosMajora - at 2015.07.17 11:57:00
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