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21. Weapon/Module/Equipment Variants & Roles - in Feedback/Requests [original thread]
It has come to my attention that various discussions have been taking place to introduce some differences into weapons and modules by giving them specific niches and roles... especially for things like the Mass Driver (Breach being light AV, Assau...
- by DiablosMajora - at 2015.09.13 03:44:00
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22. How to Encourage Communication & Organized Gameplay (Carrot on a... - in Feedback/Requests [original thread]
Agreed, so let's pitch some ideas to refine the ideas :D
- by DiablosMajora - at 2015.08.03 13:39:00
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23. How to Encourage Communication & Organized Gameplay (Carrot on a... - in Feedback/Requests [original thread]
Maybe once players can control the MCC, that would be an option. I'm basically talking about Squad Commands 2.0, making it more passive in nature.
- by DiablosMajora - at 2015.08.02 19:19:00
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24. How to Encourage Communication & Organized Gameplay (Carrot on a... - in Feedback/Requests [original thread]
Encourage communication and organized gameplay by introducing "secondary" objectives! What if we tossed in a little extra structure by implementing secondary objectives, such as: 1) control this terminal to reinforce a normal objective with turre...
- by DiablosMajora - at 2015.08.02 13:49:00
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25. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
@Maken Tosch I would wholly support such a training area for things like tanks. I do still think, though, that having turret installations drop to reinforce an area (obviously in a balanced manner) would help shake some things up since we can't dr...
- by DiablosMajora - at 2015.07.27 09:28:00
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26. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
knight guard fury wrote: Avallo Kantor wrote: Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying are things you set up a...
- by DiablosMajora - at 2015.07.27 01:57:00
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27. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
So why not let people have a test drive of stuff they're considering skilling into and ultimately use on a more regular basis, rather than some side-objective on a random map?
- by DiablosMajora - at 2015.07.26 23:27:00
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28. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
I both agree and disagree: Fielding our own assets *should* be the main goal, and this happens when we decide to use stuff better than Militia/Basic. I also feel that there should be a "floor", if you will, to the kind of stuff that is fielded on ...
- by DiablosMajora - at 2015.07.26 12:03:00
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29. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
I think it would be a nice change of pace to have secondary objectives spawn in a couple militia/basic fitted vehicles with the RDVs once the objective is taken or destroyed. Fun for blueberries and a neat little carrot-on-a-stick. Or maybe drop i...
- by DiablosMajora - at 2015.07.26 03:01:00
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30. Setting the Foundation for PvEvP: How to Not Reinvent the Wheel! - in Feedback/Requests [original thread]
L-link to that thread?
- by DiablosMajora - at 2015.07.17 18:20:00
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31. Setting the Foundation for PvEvP: How to Not Reinvent the Wheel! - in Feedback/Requests [original thread]
Since my server questions were not answered, I'll go ahead and post this anyways! Setting the Foundation for PvEvP: How to Not Reinvent the Wheel So you're sitting there, staring at the Dust forums. Your body aches for the tender loving touc...
- by DiablosMajora - at 2015.07.17 01:27:00
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32. In-Depth Battleserver Questions - in Feedback/Requests [original thread]
So I may have stumbled upon an idea to introduce PvEvP in phases, but some pressing questions about the battleservera must be answered. CCP Rattati, or anyone else that knows, please advise... 1) Can battleservers host empty games, letting people...
- by DiablosMajora - at 2015.07.15 20:18:00
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33. TACNET Update - Identification With Icons! - in Feedback/Requests [original thread]
In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indire...
- by DiablosMajora - at 2015.07.10 00:01:00
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34. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
What if codebreakers became an equipment that let you hack installations, while removing that universal ability. You can still 'hack' objectives, just call it 'capture' instead.
- by DiablosMajora - at 2015.07.05 03:36:00
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35. New skins idea, - in Feedback/Requests [original thread]
Can the Ratman make SKINS for skyboxes? :3
- by DiablosMajora - at 2015.07.03 18:05:00
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36. Sticky:[Feedback] Logistics Slot Progression - in Feedback/Requests [original thread]
While we're on the topic of Logis, would it be too much to ask if a revamp/fix/polish of the logi playstyle overall is in the works? I'm talking about things like: used/remaining bandwidth indication on screen, indication of personal/squad equipme...
- by DiablosMajora - at 2015.05.29 13:55:00
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37. [Idea] Hacking Equipment & Change of Hacking Mechanics - in Feedback/Requests [original thread]
>Hacking points without the equipment Completely agree, hence why I said rename that particular mechanic to 'Capture' instead of 'Hack'. The point is to give installations greater field presence and strategic importance, not to screw with Objec...
- by DiablosMajora - at 2015.05.08 14:04:00
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38. [Idea] Hacking Equipment & Change of Hacking Mechanics - in Feedback/Requests [original thread]
Remove the universal ability to hack (hacking objectives can be renamed to 'Capture'). Replace hacking with an equipment module that does the same thing, no new assets or animations required. Reasoning: Generally gives installations greater strat...
- by DiablosMajora - at 2015.05.07 23:23:00
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39. Warp Uplink - in Feedback/Requests [original thread]
So add an appropriate cooldown on the Uplink to prevent exploits.
- by DiablosMajora - at 2015.05.02 12:51:00
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40. Warp Uplink - in Feedback/Requests [original thread]
What stops you from using a BPO and suiciding? The 'exploit' argument is moot imo
- by DiablosMajora - at 2015.04.29 11:02:00
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