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721. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Michael Arck wrote: Dexter307 wrote: Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and constant movement. Those two things are kryptonite...
- by Dexter307 - at 2014.03.21 12:40:00
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722. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
MarasdF Loron wrote: Dexter307 wrote: So REs and hiding Fun Meanwhile heavies in lavs go 40-0 This is why I hate arguing with CoD players, go back to CoD if Dust is too much for you to handle. So your saying it's ok to allow things such...
- by Dexter307 - at 2014.03.21 12:39:00
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723. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
MarasdF Loron wrote: Dexter307 wrote: MarasdF Loron wrote: Dexter307 wrote: Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and const...
- by Dexter307 - at 2014.03.21 05:48:00
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724. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
I personally would like to see animations for entering vehicles so you cant run up to one and teleport inside to instant safety such as heavies and their lav instantly exiting and reentering their lav.
- by Dexter307 - at 2014.03.21 05:47:00
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725. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Give all flaylocks a 2m splash radius That would fix it
- by Dexter307 - at 2014.03.21 05:43:00
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726. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
MarasdF Loron wrote: Dexter307 wrote: Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and constant movement. Those two things are kryptonit...
- by Dexter307 - at 2014.03.21 05:42:00
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727. I think im in love - in General Discussions [original thread]
Eric Del Carlo wrote: Dexter307 wrote: Eric Del Carlo wrote: As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is...
- by Dexter307 - at 2014.03.21 05:40:00
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728. I think im in love - in General Discussions [original thread]
Operative 1171 Aajli wrote: Don't get too used to it. 1.8 is nerfing it. Its nerfing the normal shotgun, buffing the breach
- by Dexter307 - at 2014.03.21 05:36:00
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729. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and constant movement. Those two things are kryptonite to a heavy. And no, because anybody can d...
- by Dexter307 - at 2014.03.21 05:34:00
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730. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Something definetly needs to be done In nearly every match i play theres a few heavys driving around. If were going to allow this then why not give heavies scout speeds that would be just as balenced
- by Dexter307 - at 2014.03.21 05:33:00
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731. I think im in love - in General Discussions [original thread]
Eric Del Carlo wrote: As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is by adding another shell per clip, and maybe ...
- by Dexter307 - at 2014.03.21 05:30:00
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732. Increase Turret Hp decrease wp reward - in Feedback/Requests [original thread]
No WP for blowing up neutral turrets
- by Dexter307 - at 2014.03.21 05:25:00
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733. I think im in love - in General Discussions [original thread]
Scout Registry wrote: Gelhad Thremyr wrote: Yeah we see a lot more scouts since last week with shotguns... Ran Creodron Shotgun today. Felt ... different ... from what I remember. In a good way. Did they tweak something? Could be my imag...
- by Dexter307 - at 2014.03.21 04:17:00
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734. Flashbangs. They'd be awesome. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Dexter307 wrote: 1 second of blindness is nothing. By the time I pull me gun up they would have there vision back It should be 5 seconds for all versions and blast radius increases by tier. 5 seconds is crazy long. 1 sec...
- by Dexter307 - at 2014.03.21 04:15:00
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735. Scans based on movement. - in Feedback/Requests [original thread]
I dont like the idea of increaing profile for moving or firing a gun. Scanner are suit based not gun based.
- by Dexter307 - at 2014.03.21 03:25:00
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736. Flashbangs. They'd be awesome. - in Feedback/Requests [original thread]
1 second of blindness is nothing. By the time I pull me gun up they would have there vision back It should be 5 seconds for all versions and blast radius increases by tier.
- by Dexter307 - at 2014.03.21 03:22:00
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737. I think im in love - in General Discussions [original thread]
Viktor Hadah Jr wrote: Dexter307 wrote: With the KR-17 Breach shotgun!it accually one hit kills and can 2 hit kill quite a few heavies! I even two shoted a heavy with 600 shield and 1000 armour with 2 headshots 2 Head shots from a breach...
- by Dexter307 - at 2014.03.21 03:13:00
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738. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Sgt Buttscratch wrote: Dexter307 wrote: Sgt Buttscratch wrote: I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanke...
- by Dexter307 - at 2014.03.21 02:20:00
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739. I think im in love - in General Discussions [original thread]
With the KR-17 Breach shotgun!
- by Dexter307 - at 2014.03.21 02:17:00
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740. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Sgt Buttscratch wrote: I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,bette...
- by Dexter307 - at 2014.03.20 23:28:00
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