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41. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Jeremiah ambromot wrote: I would like the idea only off you could "hack" the enemy's com system from close range with the equipment. I would not like to hear the enemy if I was close to them without the item as some people's voices are horrible...
- by Deranged Disaster - at 2013.01.14 12:02:00
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42. [Request] Proximity Voice Improved. - in Feedback/Requests [original thread]
Most of us know what proximity voice is. Alot of people hate it because it turns out into flame wars while playing the game and others love it for the immersive experience it can create. For those who don't know, proximity voice is when you are a...
- by Deranged Disaster - at 2013.01.14 00:50:00
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43. [REQUEST] DUST Platoon aka EVE Fleet - in Feedback/Requests [original thread]
That's a great idea Sam, but I see pub matches becoming unbelievably bad. For example if we make a platoon full of people of a certain level and join a pub match, the reds are going to get simply stomped unless they have a platoon aswell. In my op...
- by Deranged Disaster - at 2013.01.12 10:39:00
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44. [Request] High visibility N,S,E & W on the minimap - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Repeat thread, but +1 I would like to have this as an alternative to the minimap compass though Yes, yes. This one. Do it. Do it now. NOW.
- by Deranged Disaster - at 2013.01.12 10:35:00
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45. [Request] Chats displayed in the middle of a match. - in Feedback/Requests [original thread]
I'd love to see squad chat pop up somewhere while I play a match, or corp chat. Sometimes people want to talk to you and you are in a match, when you're out, they are in a match, so you never get to talk. My idea would be to have a button just lik...
- by Deranged Disaster - at 2013.01.12 10:32:00
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46. [REQUEST] Casualty Dragging - in Feedback/Requests [original thread]
I'm not sure how it'll work because I'm 100% sure it will cause alot of trolling, although it's a great idea I don't want to be dragged by some silly blueberry all over the place just to bleed out.
- by Deranged Disaster - at 2013.01.12 10:27:00
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47. Input Lag - in Feedback/Requests [original thread]
I have been experiencing some input lag lately. After switching my TV's and PS3's setting's and reducing it, I can still see problems with it, which completely throws off my aim. I've tried playing other games and there is no input lag caused by m...
- by Deranged Disaster - at 2012.12.23 12:01:00
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48. [PETITION] Give us back voice in corp without use of UVT! - in Feedback/Requests [original thread]
Agree with you on this Giz, this is just plain irritating and not friendly to the users that are not willing to pay for the game.
- by Deranged Disaster - at 2012.12.18 18:04:00
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49. Lasers are magic - in Feedback/Requests [original thread]
Take it easy, jesus, I didn't say make them useless. I only wanted to point out that being able to melt a tank's shields with two laser rifles is just not cool. Against infantry they are balanced just fine.
- by Deranged Disaster - at 2012.12.18 10:29:00
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50. Planetary Interaction Ideas - in Feedback/Requests [original thread]
I don't think it would cause a whole lot of lag. The PVE gamemode will have drones, which I'm guessing are bigger than the mercs. If adding PVE with drones in the game is possible, I don't see why the civies would cause any massive lag, since the ...
- by Deranged Disaster - at 2012.12.17 13:37:00
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51. Riding shotgun in an LAV - in Feedback/Requests [original thread]
Necrodermis wrote: HORSECAKE wrote: That never made sense to me in other fps's. It always seemed so unrealistic. why not, you can repair some systems from the inside, now as for BF's magic blowtorch is a bit farfetched but with nanite te...
- by Deranged Disaster - at 2012.12.17 11:10:00
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52. Lasers are magic - in Feedback/Requests [original thread]
They do need a damage nerf. I understand they are useless at close range but they are way too effective at long range.
- by Deranged Disaster - at 2012.12.17 11:07:00
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53. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
Yes we do need something like that. I can't even get close to communicating without having to overtalk someone on teamchat.
- by Deranged Disaster - at 2012.12.14 06:36:00
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54. Planetary Interaction Ideas - in Feedback/Requests [original thread]
I like your ideas Jos, surely will add more in depth strategies and definately more immersive experience.
- by Deranged Disaster - at 2012.12.13 08:21:00
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55. [REQUESTS] Kill Assists for Squad Mates on Orbital Strikes - in Feedback/Requests [original thread]
Definately a good idea Ydubbs.
- by Deranged Disaster - at 2012.12.12 09:15:00
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56. Stop stealing my dropships - in Feedback/Requests [original thread]
Stop dropping them infront of vultures. And this is not a rage section.
- by Deranged Disaster - at 2012.12.10 01:03:00
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57. Balance system - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Do something. Thank you You make it sound so easy. How about you tell CCP what they can do? Not talking **** here pal, but your arguement is invalid.
- by Deranged Disaster - at 2012.12.09 20:16:00
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58. Need the ability to go prone... - in Feedback/Requests [original thread]
Prone would just get abused greatly and I'm sure it would turn out to be completely broken even though it would be good to have if done correctly. Also about what someone said, allowing only scouts to do it I will completely disagree. I say let ev...
- by Deranged Disaster - at 2012.12.09 19:34:00
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59. Gambling! - in Feedback/Requests [original thread]
It would be a nice idea to have something to spend your money on aside from buying stuff. If done right it would definately create something fun to do since there will be social districts.. and social districts without social games are no fun. I l...
- by Deranged Disaster - at 2012.12.09 19:22:00
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60. Isaa Quade's big bag of ideas - in Feedback/Requests [original thread]
Really nice ideas pal. It would be great if they were implemented even though I think some of them are quite difficult, specifically that exploration map. People will QQ "the client is too big". Personally I could care less if the client is even 5...
- by Deranged Disaster - at 2012.12.04 21:25:00
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