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41. (Request) Mass Driver - in Feedback/Requests [original thread]
Debate is going around making a minimum arming distance like Grenade launchers work in real life. This would make MD's in CQC a poor choice as you'll have to actually hit the person as the shell won't explode. If this isn't enough I saw someone c...
- by Den-tredje Baron - at 2013.08.13 22:50:00
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42. [Request] Officer Scrambler Rifles, please. - in Feedback/Requests [original thread]
HELL YEAH !!! I've been waiting for officer SCR's for forever. You'r a bit generous on the stats though as far as i can see the assault version overheats twice as fast as a carthum But what i usually say is numbers; they can always be tweaked s...
- by Den-tredje Baron - at 2013.08.13 11:50:00
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43. feedback Logi LAV shield reps - in Feedback/Requests [original thread]
Aizen Intiki wrote: AOE bubble and I will use them for repping you scrubs....... YES !!!! Been screaming about how they should redo the LLAV rep tool to work more like a triage nanohive for quite a bit now !!! Make it AOE and then make it sp...
- by Den-tredje Baron - at 2013.08.07 22:53:00
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44. Feedback - Assault Dropships - in Feedback/Requests [original thread]
I have not tried the assault dropship but i've been the side gunner quite a few times so i guess my perspective will be looking out the side of it What i think dropships in general need is ...... WAY MORE TANK !!!! The standard dropships do ...
- by Den-tredje Baron - at 2013.08.04 18:12:00
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45. Enhancing the DUST/EVE interaction - in Feedback/Requests [original thread]
Telleth wrote: These ideas are bit long term and would require a lot of work from the EVE devs too, but would go a long way to increasing the interaction between EVE and DUST. Currently there is little motivation for an EVE player to get mixe...
- by Den-tredje Baron - at 2013.08.04 17:43:00
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46. Feedback - There's not enough options for heavies who want to shield tank - in Feedback/Requests [original thread]
I-Shayz-I wrote: Light and medium suits have a good variety of differentiating slots to choose between going shield or armor. I understand that there will be caldari heavy suits in the game eventually and that the Amarr racial dropsuits are des...
- by Den-tredje Baron - at 2013.08.04 17:05:00
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47. Caldari Logi - why the CPU nerf? - in Feedback/Requests [original thread]
Try searching a bit and you'll find another discussion about exactly the same where people came up with A LOT of good points to why Call logi needed the CPU nerf. Ohh and why do you care you got 4 lows where have the possibility to fit CPU enhanc...
- by Den-tredje Baron - at 2013.07.31 23:01:00
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48. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Clarifications and explanations: Den-tredje Baron wrote: Also fitting optimization skill as far as i remember the optimization skill for all the weapons only give lowers the amount of PG and not CPU. As of this mom...
- by Den-tredje Baron - at 2013.07.30 11:37:00
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49. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
Sounds like some really solid ideas right there. Though i would say does the remote explosive skills also count for proximity explosives ?? And the "focused beam" skill for upgrading range of repair tools should probably be more like 1-2 meters as...
- by Den-tredje Baron - at 2013.07.30 10:48:00
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50. some things I dislike - in Feedback/Requests [original thread]
kay oz wrote: I play dust 514 now for 4 weeks and I have noticed some things, they really annoy. 1. it seems, it doesn't exist a cap vor vehicles in a BG. I had some ambush with 3 or 4 enemy tanks. and in a ambush, there can make 1 tank the di...
- by Den-tredje Baron - at 2013.07.29 10:39:00
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51. What 1.4 needs to bring players back. And to keep new ones. - in Feedback/Requests [original thread]
Hmm now this is a better list of things that need work on. Except for regarding the SP cap ok maybe they should change it so that players under 10 mill are not afflicted by it this would definitely give new players a much better chance at getting...
- by Den-tredje Baron - at 2013.07.29 10:33:00
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52. Minimap Improvements - in Feedback/Requests [original thread]
CCP Android wrote: This is something that we plan to look at. What would you like to see added?, other than rough outlines of the buildings, which I agree is a good idea RedRebelCork wrote: Don't say we never give you anything Android ...
- by Den-tredje Baron - at 2013.07.29 10:19:00
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53. Fixing Armor and Scanning - in Feedback/Requests [original thread]
Meeko Fent wrote: Den-tredje Baron wrote: hmmm interesting I think the times mentioned before someone is scanned are a bit low and should maybe be increased quite a bit so that you can really feel a difference between a scout suit and a medi...
- by Den-tredje Baron - at 2013.07.24 19:42:00
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54. Fixing Armor and Scanning - in Feedback/Requests [original thread]
hmmm interesting I think the times mentioned before someone is scanned are a bit low and should maybe be increased quite a bit so that you can really feel a difference between a scout suit and a medium dropsuit, but wtf it's numbers and those can ...
- by Den-tredje Baron - at 2013.07.24 16:24:00
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55. I Would Pay for these.... - in Feedback/Requests [original thread]
What is it that you are talking about ??
- by Den-tredje Baron - at 2013.07.22 22:18:00
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56. (idea) fix for the rep tool - in Feedback/Requests [original thread]
Soldiersaint wrote: Cosgar wrote: Link I-Shayz-I wrote: Right now, you can only earn a certain amount of WP from triage bonuses with the repair tool over a certain amount of time. Basically, once you've earned your first bonus, an invis...
- by Den-tredje Baron - at 2013.07.22 10:54:00
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57. HEADSHOT! - in Feedback/Requests [original thread]
........ no It's very very wierd and rather than letting me know if i killed someone i would rather have chromo kill sounds back I frecking loved that sound !!!
- by Den-tredje Baron - at 2013.07.03 22:45:00
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58. [Feedback] Armor modules, and armor gameplay - in Feedback/Requests [original thread]
Wouldn't it be the otheer way around with amarr and gall ?? gall = high rep lower EHP overall while amarr is low rep high overall EHP ?? ... nevermind The very big problem is that armors tankers high EHP can't really overdo shield tankers. You'...
- by Den-tredje Baron - at 2013.07.03 22:32:00
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59. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Pokey Dravon wrote: Logis are not OP (Well, I think the Caldari Logi needs work) but overall they're fine. The problem is that Assaults are UP in that their bonuses are stupid in most cases and there is rarely a good reason to pick Assault over...
- by Den-tredje Baron - at 2013.07.03 22:15:00
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60. Change the Slot Layout of Logis - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: It is ridiculous that a Support class Dropsuit gets so many High/Low Slots. They give up: 1 Sidearm Slot Some eHP For this two things they get 2-3 Equipment Slots 1-2 High/Low Slots More PG/CPU Better Scan Precision It w...
- by Den-tredje Baron - at 2013.07.03 19:47:00
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