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41. Font too small? - in Feedback/Requests [original thread]
Ah. Well, then I got nothin'. Adjusting the screen size in the in-game options menu under video settings might help a bit.
- by Delenne Arran - at 2013.07.06 10:58:00
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42. Request - Please move CRU's farther from objectives - in Feedback/Requests [original thread]
Against. It's been a while since I've done Skirmish, but as I recall, most of the objectives with CRUs near are the ones that are either "meant" to be fought over, or "meant" to be held by one team. In those cases, it's reasonable to assume you're...
- by Delenne Arran - at 2013.07.06 10:51:00
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43. New vehicles and Trading - in Feedback/Requests [original thread]
Visari Stahl wrote: and what about Trading? is that ever comming to dust? I believe so. We'll almost definitely be able to sell to other mercs, and if I recall correctly, players on EVE Online will be able to create and sell our equipment.
- by Delenne Arran - at 2013.07.06 10:32:00
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44. New vehicles and Trading - in Feedback/Requests [original thread]
Both are coming "SOON(tm)," I believe. Much like the missing racial dropsuits.
- by Delenne Arran - at 2013.07.06 09:35:00
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45. Font too small? - in Feedback/Requests [original thread]
Are you on a regular TV or an HDTV? This is a problem I have in a lot of games these days, DUST is actually one of the better ones as far as readability without HD goes.
- by Delenne Arran - at 2013.07.06 09:30:00
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46. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Delenne Arran wrote: Suspect the Ferroscale plate thing is a glitch, anyway. As for a possible acceleration penalty-- In addition to what I said in my previous post, even if it were possible and easy to code in, I think...
- by Delenne Arran - at 2013.07.06 02:55:00
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47. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Suspect the Ferroscale plate thing is a glitch, anyway. As for a possible acceleration penalty-- In addition to what I said in my previous post, even if it were possible and easy to code in, I think an acceleration penalty of less than a 25-33% d...
- by Delenne Arran - at 2013.07.06 02:30:00
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48. Scouts should have faster hacking speed - in Feedback/Requests [original thread]
If Scouts were to get hacking skill as their bonus, what would you give Minmatar Logistics guys?
- by Delenne Arran - at 2013.07.06 02:13:00
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49. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
I suspect a larger part of why people are claiming the Mass Driver is suddenly OP is that they just aren't used to seeing them, so aren't used to having to deal with them. Personally, I've had more trouble with hitting the person using them throug...
- by Delenne Arran - at 2013.07.06 02:03:00
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50. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I realize this, but you also have to consider that gameplay > reality. Both armor and shield mods have to have downsides to balance the two, but the penalties for armor can be made more reasonable, and we can add a reas...
- by Delenne Arran - at 2013.07.06 01:22:00
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51. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Crossposting this from the thread in Tech Support/Bug Reports: I believe the reason it only slows the acceleration of your ships, but not the top speed is because on a ship, it only adds mass, not weight. Conveniently, the foumula for acceleratio...
- by Delenne Arran - at 2013.07.05 21:56:00
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52. [Request] Bonus SP Remaining - in Feedback/Requests [original thread]
Would be nice. I find myself joining Ambushes past the point I actually feel like playing just to see how far I have to go until the cap.
- by Delenne Arran - at 2013.07.05 09:30:00
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53. Would adding a Helmet design to the HUD be a good idea - in Feedback/Requests [original thread]
I wouldn't mind seeing a bit of Halo-esque variation in the HUD design, but I think we should at least be able to choose between the current one and race/suit-based ones, if only to keep folks from complaining that they don't like the way theirs l...
- by Delenne Arran - at 2013.07.05 09:26:00
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54. Sniper Rifles - in Feedback/Requests [original thread]
George Moros wrote: I very rarely do redline sniping. In fact, you can more often find me near the enemy redline, trying to shoot form flank or behind, rather than inside my own redline. And even then, 4 out of 5 times I get killed, it's from ...
- by Delenne Arran - at 2013.07.05 09:17:00
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55. Head Shot Sound - in Feedback/Requests [original thread]
I, too, rather enjoyed the old "vacuum" effect, at least compared to the current one. The total absence of sound may have been a bit much, but I do like the idea of some sounds staying at a normal value.
- by Delenne Arran - at 2013.07.05 07:29:00
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56. Sniper Rifles - in Feedback/Requests [original thread]
Shae Daix wrote: The red line smiling thing I can't understand. Sniping isn't sniping if it's done right next to you. That just some guy shooting you. Isn't sniping "precision shooting at a distance"? [...] The problem we have with red-line...
- by Delenne Arran - at 2013.07.05 07:23:00
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57. The new revival mechanics - in Feedback/Requests [original thread]
Perhaps X to call for help, O to continue to the map screen, and triangle to terminate your clone on the spot? That way people won't get unwanted revives, but those who only exited to the map screen because there weren't any medics around at the t...
- by Delenne Arran - at 2013.07.05 06:06:00
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58. 1.4 Request - in Feedback/Requests [original thread]
25% per level's a bit much, don't you think? Even taking into account the fact they have less slots, that would more than double the effectiveness of whatever mods they DID have at the prototype level. 2 & 1/4 of mine for every one of yours se...
- by Delenne Arran - at 2013.07.05 04:34:00
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59. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: CPU cannot exceed 40 and PG for the cannot exceed 10 or they will continue to be impossible to stack. Ferroscales need around 65% to 75% of the HP of armor modules, and reactive plates need 50% to 75% of the HP of ferroscales...
- by Delenne Arran - at 2013.07.05 04:26:00
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60. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Perhaps the reactive plates should give half the repair of a same-level repairer, as well as half the armor and move penalty of a same-level plate, with ~1.25x the CPU of a same level plate, and ~1.25x the PG of a repairer, rounded up to the neare...
- by Delenne Arran - at 2013.07.05 03:59:00
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