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21. CCP's New SP Cap... - in Feedback/Requests [original thread]
Amorale Lyadstafer wrote: DeeJay One wrote: So? Slightly more skill points give you absolutely nothing if you can't apply them. If you get a bunch of new players properly coordinated they can nuke you out into space ;) I just knew that so...
- by DeeJay One - at 2013.01.08 21:25:00
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22. CCP's New SP Cap... - in Feedback/Requests [original thread]
Amorale Lyadstafer wrote: 22 pounds monthly for boosters only, f2p at its finest. So? Slightly more skill points give you absolutely nothing if you can't apply them. If you get a bunch of new players properly coordinated they can nuke you out...
- by DeeJay One - at 2013.01.08 20:30:00
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23. CCP's New SP Cap... - in Feedback/Requests [original thread]
I'm not all against the daily cap, but I'd really like to see some modifications: time based SP should be less, say for every 5 seconds spent. Also the points should be awarded only if the player moved a certain distance in the match and is/w...
- by DeeJay One - at 2013.01.08 18:11:00
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24. Orbital Strike Testing Results - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Liner ReXiandra wrote: Firing multiple groups, eg hybrid, laser & emp is possible; from multiple ships? From multiple ships no, only 1 ship can fulfil a strike request. Any plans for implementing that? It would b...
- by DeeJay One - at 2012.12.25 07:31:00
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25. Orbital Strike Testing Results - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Our testing found that a single turret will hit the designated point with perfect accuracy, but every additional turret will add to a spread pattern. Right now, you always want to be using a Destroyer for your strikes. ...
- by DeeJay One - at 2012.12.25 07:29:00
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26. Killcams - in Feedback/Requests [original thread]
Colonel Wrathe wrote: So I can see why the hell I am dying. No, the kill feed is enough. You have to do some actual intel to find the guy on the field. As for rotating the camera, I'd do that only when your bleeding and limited by the crawli...
- by DeeJay One - at 2012.09.02 11:52:00
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27. CCP PUT-PROXIMITY CHAT- INGAME - in Feedback/Requests [original thread]
NAPPA REGNUM'sPowerLvL isOVER9000 wrote: I would actually pay AUR for this feature. Furthermore, DCUO does this as well. For all we know the helmets might be sound proof, and you can't fight without them. So even if you get proximity chat yo...
- by DeeJay One - at 2012.08.25 06:58:00
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28. Can't afford to use nonmilitia/starter heavy gear - in Feedback/Requests [original thread]
Stephiano Daphiti wrote: on average with my type 1 heavy suit and a vanilla heavy machine gun with militia everything else (shield extenders, basic armor plate) I can only pull around an average of 60k isk a match: thats barely enough to cover ...
- by DeeJay One - at 2012.08.20 06:11:00
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29. [REQUEST] Corporation Faclity/hub - in Feedback/Requests [original thread]
From what I know we'll have corporations, the current ones are NPC corporations done for testing purposes, we'll be able to join own corps later in the beta. But first we will have to earn some more ISK (as running a corp isn't exactly cheap)
- by DeeJay One - at 2012.07.08 15:17:00
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30. Feedback from a new Dust player. - in Feedback/Requests [original thread]
VioletZero wrote: 6. Speaking of balance, heavy suits are way overpowered. There's no reason why they should have 3 times the health of everyone else. Personally, what I would do to fix this is give them about 1.5 times the health (roughly) bu...
- by DeeJay One - at 2012.06.27 18:35:00
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31. 2.0 feedback - in Feedback/Requests [original thread]
Captain Brockbarnes wrote: However, im still not sold on all the militia vehicles quite yet, i understood the LAV in the previous build (getting to the front lines when your on your own on the skirmish misions). I'm just worried its all gonna ...
- by DeeJay One - at 2012.06.27 18:09:00
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