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361. How much longer CCP? - in General Discussions [original thread]
Skilfer wrote: The ETA was 24 hours after 20:00. I still cannot access the server, so can we have a new estimate from now? CCP Frame confirmed they will post it in this thread when they go up.
- by Dane Stark - at 2012.08.17 20:13:00
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362. A Quick Q. - in General Discussions [original thread]
Yautja Games wrote: Been looking tho the forum for an update on the servers status and cant seen to figuer out if there up or down as some peps say when is it up and others are on about the corp thay got put in plz help as been waitin to get on...
- by Dane Stark - at 2012.08.17 19:31:00
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363. A Quick Q. - in General Discussions [original thread]
Maximus Stryker wrote: not up yep...should be obvious (not sure why i even bothered replying, please let this thread die) also: <<<------------------------------------------LOOK HERE for your new corp <<<<<<<&...
- by Dane Stark - at 2012.08.17 19:31:00
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364. How much more time untill the server is up and running? - in General Discussions [original thread]
Needless Sacermendor wrote: From what I can tell, both those timers are wrong, the first one is counting up from 2 n a half hours ago and the second one is counting down to an hour and a half from now. 20:00 GMT is in 2 and a half hours ... ...
- by Dane Stark - at 2012.08.17 17:40:00
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365. How much more time untill the server is up and running? - in General Discussions [original thread]
tribal wyvern wrote: Dane Stark wrote: tribal wyvern wrote: Trouble Man wrote: CCP said that the second phase of the update would start at 20:00 GMT and would take 24 hours to complete, so what time is that EST? I know I should use a t...
- by Dane Stark - at 2012.08.17 17:28:00
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366. How much more time untill the server is up and running? - in General Discussions [original thread]
Diagon Vasari wrote: Dane Stark wrote: Mo Gallas Gentralde wrote: The timer appears to be off by an hour. Did your countdown include Daylight Savings and such? Here.. since apparently being off an hour is bugging people. Updated Coun...
- by Dane Stark - at 2012.08.17 17:13:00
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367. How much more time untill the server is up and running? - in General Discussions [original thread]
Mo Gallas Gentralde wrote: The timer appears to be off by an hour. Did your countdown include Daylight Savings and such? Here.. since apparently being off an hour is bugging people. Updated Countdown christ people - THIS IS WRONG - sto...
- by Dane Stark - at 2012.08.17 17:09:00
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368. How much more time untill the server is up and running? - in General Discussions [original thread]
Debacle Nano wrote: From another guy on another thread This is my counter from the other thread (ty Nano for posting it here - bump)
- by Dane Stark - at 2012.08.17 16:53:00
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369. How much more time untill the server is up and running? - in General Discussions [original thread]
tribal wyvern wrote: Trouble Man wrote: CCP said that the second phase of the update would start at 20:00 GMT and would take 24 hours to complete, so what time is that EST? I know I should use a time zone converter, but I'm really bad with t...
- by Dane Stark - at 2012.08.17 16:48:00
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370. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: ...you wont "need" KBM to be effective in high level play, but it will be an advantage that you will want to have. For many, even if it wasn't provided naturally in the game, they would be willing to drop the extra c...
- by Dane Stark - at 2012.08.17 13:17:00
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371. Est to Gmt - 20:00 GMT - in General Discussions [original thread]
Carilito wrote: Aqil Aegivan wrote: A quick google offers a couple of resources to help with the time difference. World clock with times. Countdown timer. This topic has been answered It was answered incorrectly Actual correct ...
- by Dane Stark - at 2012.08.17 12:40:00
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372. Precursor Patch Notes - in General Discussions [original thread]
CCP Cmdr Wang wrote: - The repair tool cannot be used to repair yourself, only other players The patch sounds really good, but I am baffled by this one. If you want to take cover for a few, pull out a repair tool and fix yourself - why...
- by Dane Stark - at 2012.08.15 01:42:00
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373. Cancel battle finder doesnt like me - in Technical Support/Bugs [original thread]
Fuma Centuri wrote: The cancel is broken. Every time I used it it either forced me into a battle anyway or just broke and never let me join another battle without restarting the console. This is happening to me too. I have to quit and resta...
- by Dane Stark - at 2012.08.10 22:53:00
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374. NEOCOM for VITA - in Feedback/Requests [original thread]
+1 bump
- by Dane Stark - at 2012.08.10 14:29:00
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375. PS3 crash to restart after quitting Dust514 - in Technical Support/Bugs [original thread]
Roamcel Varije wrote: An obvious bug. No game correctly implemented should incur in this. Happened to me the few times I tried this 'beta' garbage. Additionally, who's the subnormal ****** who's responsible for the waiting times till game star...
- by Dane Stark - at 2012.08.10 14:26:00
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376. damage multiplier not applying to stats - in Technical Support/Bugs [original thread]
great whitenorth wrote: I can confirm that this is happening to my drop suit. The stats for the damage modifier don't change when I fit a bonus mod or 2 into my dropsuit. same here
- by Dane Stark - at 2012.08.09 18:53:00
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377. [Request] While in the staging area room - allow emotes - in Feedback/Requests [original thread]
Logisticus Testing wrote: sounds funny, but i think the DEV team has more pressing concerns, say fixing the hit detection problems? I'm not looking for the funny aspect myself - I just want to be able to salute.
- by Dane Stark - at 2012.08.05 15:11:00
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378. Spawn campers should be booted - in General Discussions [original thread]
Grit Breather wrote: Wow that sounds like one really bad match you were in. I've been in plenty of matches where the defenders got pushed back and locked down but have never seen that happen to the attackers. It's just so much harder to spawn ...
- by Dane Stark - at 2012.08.05 14:47:00
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379. Spawn campers should be booted - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Although it sucks, don't allow yourself to get spawn camped and this won't happen I'm glad that folks are weighing in here. Let me make a few clarifications: My post is regarding spawn camping THE ONLY...
- by Dane Stark - at 2012.08.05 14:29:00
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380. Spawn campers should be booted - in General Discussions [original thread]
Seriously, we are trying to BETA test this game. While you may think you are "so awesome" that you can sit and spawn camp the ONLY spawn point with a TANK _AND_ a DROPSHIP and rack up some impressive massive score, you have absolutely no business ...
- by Dane Stark - at 2012.08.05 12:09:00
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