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341. ...TL;DR - in The War Room [original thread]
SoLJae wrote: Such profound eloquence. Thank you for stopping by the war room and offering this invaluable wisdom. You have completely changed the way that I view DUST and its machinations. I'm in your debt and rejoice in your brilliance! ...
- by Dalmont Legrand - at 2014.01.22 16:05:00
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342. ...TL;DR - in The War Room [original thread]
Long Evity wrote: JL3Eleven wrote: So did anyone else get snow today? Not in texas - it's actually been warming' up. He wasn't mentioning frozen water...
- by Dalmont Legrand - at 2014.01.22 02:47:00
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343. ...TL;DR - in The War Room [original thread]
Let me be majestic as f..k and just not giving a damn on what you think as you don't give on mine. All talks about big landholding organizations must stop, why? ...because too much to say, too long to understand... shorter... you are like citize...
- by Dalmont Legrand - at 2014.01.22 02:32:00
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344. Nemesis Ad Astra recruits "RH" Manager with monthly wage - more inside - in Corporation Recruitment [original thread]
Bump
- by Dalmont Legrand - at 2014.01.22 01:45:00
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345. Nemesis Ad Astra recruits "RH" Manager with monthly wage - more inside - in Corporation Recruitment [original thread]
BUMP
- by Dalmont Legrand - at 2014.01.21 14:46:00
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346. Nemesis Ad Astra recruits "RH" Manager with monthly wage - more inside - in Corporation Recruitment [original thread]
Seems none has such capabilities being payed for work done, yet, leaving their corps having "friends" they never saw and possibly will forget one day is a real tragedy for doing paid job. Bump again and again.
- by Dalmont Legrand - at 2014.01.20 17:25:00
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347. Nemesis AD astra recruiting - in Corporation Recruitment [original thread]
Bump those up
- by Dalmont Legrand - at 2014.01.19 14:08:00
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348. Nemesis Ad Astra recruits "RH" Manager with monthly wage - more inside - in Corporation Recruitment [original thread]
Bump
- by Dalmont Legrand - at 2014.01.19 14:07:00
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349. Corporation with a Reward System for active players! - in Corporation Recruitment [original thread]
CEO Creno wrote: Hey there, I am recruiting active and Hardcore players who are tired of not being rewarded for being active and killing alot of enemies! We are running a promotion this month that rewards the player who recieves the most kills ...
- by Dalmont Legrand - at 2014.01.18 22:38:00
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350. Selective Recruitment for We Can Trust Them - in Corporation Recruitment [original thread]
Seems Good wrote: Hello Mercs, we are opening our ranks to players that demonstrate they have what it takes to engage in a bit of espionage. To join us, you must complete the assignment presented here. [Challenge 4 & 5] Breaking your n...
- by Dalmont Legrand - at 2014.01.18 21:43:00
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351. Rate the song above you - in The Locker Room [original thread]
payback time 3/10 , a matter of taste Gimmmee shelteeeeerrr!!!!!!
- by Dalmont Legrand - at 2014.01.16 20:21:00
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352. Rate the song above you - in The Locker Room [original thread]
Metallica 8/10 This song says what I am currently doing about Uprising 1.8 https://www.youtube.com/watch?v=4lm3ijILvfc&index=21&list=FLvWC_aJrcaSj-6YYCnZJqkQ
- by Dalmont Legrand - at 2014.01.16 20:06:00
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353. Vehicle power sources - in General Discussions [original thread]
knight of 6 wrote: and here I thought you couldn't make the idea of capacitors any worse an idea. well I'm flabbergasted so good job I guess. knight of 6 wrote: no. vehicle combat is too fast for a capacitor to be a viable balancing tool, ...
- by Dalmont Legrand - at 2014.01.16 19:41:00
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354. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=136214&find=unread
- by Dalmont Legrand - at 2014.01.16 16:52:00
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355. Tanks Are OP - in General Discussions [original thread]
Atiim wrote: And here's why: I tanked through a Forge and 3 Swarms without hardners. Tanks are only bad in the hands of those who don't know what the hell they are doing; in other words, those who don't know how to drive, nor how to fit a tank...
- by Dalmont Legrand - at 2014.01.16 16:51:00
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356. @CCP, how hard is it to implement P2P trading, or trading items w/n same account - in General Discussions [original thread]
Soraya Xel wrote: Drapedup Drippedout wrote: We are all in the same locale (merc quarters) right? Or are we actually stationed in different parts of a vast universe? Since I can't leave that 10x10 cell block..err...i mean merc quarters, I fi...
- by Dalmont Legrand - at 2014.01.16 16:33:00
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357. Vehicle power sources - in General Discussions [original thread]
Beren Hurin wrote: Capacitor management as a function of game play could be a really interesting way to balance vehicles. I"m not sure if players would find it tedious or not, but if 'charging the capacitor' of vehicles required the kind of nua...
- by Dalmont Legrand - at 2014.01.16 16:19:00
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358. Vehicle power sources - in General Discussions [original thread]
jordy mack wrote: I thought tanks ran on tears... You meant track?
- by Dalmont Legrand - at 2014.01.16 16:04:00
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359. Vehicle power sources - in General Discussions [original thread]
Knox Firmus wrote: I always assumed the reason there was no capacitor mechanic in DUST was because there was already a limiting factor built into vehicles. Modules have a recharge time, guns overheat. In EVE, everything can perma-run if you've ...
- by Dalmont Legrand - at 2014.01.16 15:59:00
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360. Dalmont Legrand for CPM1 - in The Council's Chamber [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=136214&find=unread
- by Dalmont Legrand - at 2014.01.16 15:52:00
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