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41. [REQUEST] Weekly Skill Point Cap - in Feedback/Requests [original thread]
Right, explain this **** because I wasn't around at the time. What the hell is a weekly skill point rollover?
- by Dale Templar - at 2013.06.02 05:43:00
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42. [Request] A Charged Jump - in Feedback/Requests [original thread]
Yes, coming from a Crysis 2 and 3 background myself, I had a hard time playing shooters that didn't have this, that and a slide function.
- by Dale Templar - at 2013.05.31 23:50:00
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43. [Request] Scout suit color - in Feedback/Requests [original thread]
If we're doing this, why not have every single suit in desert camo? Cloak is coming soon so this seems pretty redundant.
- by Dale Templar - at 2013.05.31 23:35:00
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44. [REQUEST] Configurable Vehicle Settings - in Feedback/Requests [original thread]
Yes, I wholeheartedly support this. I was literally talking about this exact same system with my Tank buddy the other day.
- by Dale Templar - at 2013.05.31 23:32:00
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45. ("ONLY WANT TO HEAR FROM DEVS") on the TAC ARs - in Feedback/Requests [original thread]
Oh hey another TAR thread, awesome, just awesome.
- by Dale Templar - at 2013.05.27 10:25:00
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46. [Suggestion] Increase in Controller X/Y Sensitivty - in Feedback/Requests [original thread]
Yes. A million times.
- by Dale Templar - at 2013.05.26 05:57:00
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47. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
Personally, it's fine the way it is but if you must... Reduce RoF so people stop going on about modded controllers, but a reasonable person can still fire as fast as they pull the trigger. Reduce clipsize to 15. Everyone's happy. But do NOT me...
- by Dale Templar - at 2013.05.24 05:20:00
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48. More Heavy Weapons - in Feedback/Requests [original thread]
Flame Thrower would be nice for heavies, crowd control.
- by Dale Templar - at 2013.05.24 04:56:00
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49. [Suggestion] Logistics LAV turret options. - in Feedback/Requests [original thread]
Quote: On a side note, A fix to the crying on the forum is this, When you do damage to an enemy player the HP damage you do to the player through running them over is taken away from the vehicle. Something like 1/2 shield and full armor damage...
- by Dale Templar - at 2013.05.24 04:53:00
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