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1301. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Breakin Stuff wrote: D legendary hero wrote: Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy if you insist. presents case. thank you for the enlightenment. take me on as pupil and raise my children as you...
- by D legendary hero - at 2013.06.07 10:41:00
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1302. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
^^serious? i give the **** up. i need to respec into ARs so i can insta win like everyone. looks we have another call of derp
- by D legendary hero - at 2013.06.07 10:31:00
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1303. [Feedback] Effective Range of Weapons - in General Discussions [original thread]
hows mydriving whocares wrote: belive me when I say, this game is by no means realistic i could have figured that out by myself. i mean im hold a freaking minigun an hmg and cant hit the side of a bus across the street. my spit has highe...
- by D legendary hero - at 2013.06.07 10:13:00
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1304. CCP Please HTFU - in General Discussions [original thread]
J'Jor Da'Wg wrote: My heavy was smacked with the nerf bat in Uprising and I can't forget that. Even if it is slightly better with the hotfixes. ^^this and the TAR got. minimallly nerfed. AR's still rule the day, its realy sad. whats wors...
- by D legendary hero - at 2013.06.07 05:40:00
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1305. POCO'S - CCP DO IT NOW !!!!! - in General Discussions [original thread]
1+
- by D legendary hero - at 2013.06.07 05:36:00
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1306. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
still needs a buff in the damage department
- by D legendary hero - at 2013.06.07 05:36:00
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1307. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
this is exactly why i gave the percentages i did. a 10% increase in speed, a 10% increase in turning speed, a 30% resistance to small arms fire, and a buff to an EHP of 1000 is necesary for the heavy to become a competative unit on the battle fiel...
- by D legendary hero - at 2013.06.07 05:35:00
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1308. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Gitsum 77 wrote: My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not. Heavies are Danny Devito in that movie Tw...
- by D legendary hero - at 2013.06.07 03:42:00
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1309. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Breakin Stuff wrote: It's playable now. you are D Legendary Hero, please teach me how to play heavy bro you obviously have never played heavy. when im playing against people who arent shield tanking and are within spitting distance, i get...
- by D legendary hero - at 2013.06.07 00:48:00
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1310. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Alaika Arbosa wrote: D legendary hero wrote: Alaika Arbosa wrote: When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you. I guess you'll all enjoy it when this game is nothing but scrub...
- by D legendary hero - at 2013.06.07 00:39:00
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1311. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
scouts still are used more because they are the fastest and most effective with shotguns, and knove knives. i showed the math, give the heavy armor resistance by 30% small arms fire will make it playable. increasing its movement speed by 5% and t...
- by D legendary hero - at 2013.06.07 00:20:00
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1312. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Alaika Arbosa wrote: When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you. I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're go...
- by D legendary hero - at 2013.06.06 19:38:00
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1313. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
^^this. its sad how people are still trying to nerf heavies and are so afraid of heavies being OP. heavies arent and never will be OP. they need a buff so they can be good at what they are supposed to do. AR users and snipers what heavies slower...
- by D legendary hero - at 2013.06.06 19:36:00
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1314. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Podge89 wrote: General Tiberius1 wrote: this is STILL ALIVE!?!?! Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each...
- by D legendary hero - at 2013.06.06 05:37:00
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1315. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Alaika Arbosa wrote: Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though ...
- by D legendary hero - at 2013.06.06 05:29:00
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1316. Who else is having HMG withdrawals? - in General Discussions [original thread]
Arron Rift wrote: Seriously, I haven't been as interested in playing this game since Chromosome was removed, and I think the HMG nerf may be to blame. I miss that thing, it was so much fun to use! Anyone else share my pain? i've been t...
- by D legendary hero - at 2013.06.06 04:20:00
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1317. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
why would you slow down a heavy, thats like speeding up a scout... the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster)
- by D legendary hero - at 2013.06.05 22:56:00
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1318. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
^^that is completely wrong. this only making the heavy more competative. in one shot with a militia shotgun you can do 320hp, plus basic damage mods 322.8 hp- 30% = 225hp per shot (actually 250 because of blanket 10%) if you get head shots you wi...
- by D legendary hero - at 2013.06.05 21:44:00
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1319. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
bcs1a wrote: God Anpu TheImmortal wrote: These changes sound nice but you still increased the damage of all weapons and heavys still can kill a militia scout enclose . U guys said that this is a futuristic shooter. Hah. Makes no sense in thi...
- by D legendary hero - at 2013.06.05 02:32:00
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1320. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Dj grammer wrote: Before I state what I am talking about, I did use both the GLU-5 and Duvolle Tactical AR's. BUT.... I understand the balancing of the weapons by adding some more damage to them to compensate for the sheer amount of shields a ...
- by D legendary hero - at 2013.06.05 02:14:00
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