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        1301. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Breakin Stuff wrote:    D legendary hero wrote:    Breakin Stuff wrote:   D Legendary Hero, please teach me how to play heavy    if you insist. presents case.      thank you for the enlightenment. take me on as pupil and raise my children as you... 
          - by D legendary hero - at 2013.06.07 10:41:00 
          
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        1302. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
          ^^serious? i give the **** up. i need to respec into ARs so i can insta win like everyone. looks we have another call of derp 
          - by D legendary hero - at 2013.06.07 10:31:00 
          
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        1303. [Feedback] Effective Range of Weapons - in General Discussions [original thread] 
            hows mydriving whocares wrote:   belive me when I say, this game is by no means realistic      i could have figured that out by myself. i mean im hold a freaking minigun an hmg and cant hit the side of a bus across the street.  my spit has highe... 
          - by D legendary hero - at 2013.06.07 10:13:00 
          
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        1304. CCP Please HTFU - in General Discussions [original thread] 
            J'Jor Da'Wg wrote:  My heavy was smacked with the nerf bat in Uprising and I can't forget that. Even if it is slightly better with the hotfixes.     ^^this and the TAR got. minimallly nerfed.  AR's still rule the day, its realy sad.   whats wors... 
          - by D legendary hero - at 2013.06.07 05:40:00 
          
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        1305. POCO'S - CCP DO IT NOW !!!!! - in General Discussions [original thread] 
          1+ 
          - by D legendary hero - at 2013.06.07 05:36:00 
          
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        1306. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread] 
          still needs a buff in the damage department 
          - by D legendary hero - at 2013.06.07 05:36:00 
          
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        1307. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
          this is exactly why i gave the percentages i did. a 10% increase in speed, a 10% increase in turning speed, a 30% resistance to small arms fire, and a buff to an EHP of 1000 is necesary for the heavy to become a competative unit on the battle fiel... 
          - by D legendary hero - at 2013.06.07 05:35:00 
          
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        1308. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Gitsum 77 wrote:  My main concern is that there is no incentive for anyone to want to be a heavy. Anybody want to be slower, weaker, and less damage inducing while costing more sp and ISK? I think not.   Heavies are Danny Devito in that movie Tw... 
          - by D legendary hero - at 2013.06.07 03:42:00 
          
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        1309. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Breakin Stuff wrote:  It's playable now.  you are D Legendary Hero, please teach me how to play heavy     bro you obviously have never played heavy.  when im playing against people who arent shield tanking and are within spitting distance, i get... 
          - by D legendary hero - at 2013.06.07 00:48:00 
          
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        1310. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Alaika Arbosa wrote:    D legendary hero wrote:    Alaika Arbosa wrote:  When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.  I guess you'll all enjoy it when this game is nothing but scrub... 
          - by D legendary hero - at 2013.06.07 00:39:00 
          
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        1311. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
          scouts still are used more because they are the fastest and most effective with shotguns, and knove knives.  i showed the math, give the heavy armor resistance by 30% small arms fire will make it playable. increasing its movement speed by 5% and t... 
          - by D legendary hero - at 2013.06.07 00:20:00 
          
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        1312. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Alaika Arbosa wrote:  When there are no more Assaults running around because they're all in Heavies, don't say I didn't warn you.  I guess you'll all enjoy it when this game is nothing but scrubs running around in Heavy suits claiming they're go... 
          - by D legendary hero - at 2013.06.06 19:38:00 
          
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        1313. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
          ^^this.  its sad how people are still trying to nerf heavies and are so afraid of heavies being OP. heavies arent and never will be OP. they need a buff so they can be good at what they are supposed to do.  AR users and snipers what heavies slower... 
          - by D legendary hero - at 2013.06.06 19:36:00 
          
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        1314. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Lance 2ballzStrong wrote:    Podge89 wrote:    General Tiberius1 wrote:  this is STILL ALIVE!?!?!    Yea well I see they up`d the dmg but the dispersion is still sick, can we not get a skill that makes the circle and dispersion smaller with each... 
          - by D legendary hero - at 2013.06.06 05:37:00 
          
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        1315. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
            Lance 2ballzStrong wrote:    Alaika Arbosa wrote:  Ok, so maybe I used the wrong analogy, however, nerfed movement speed is the only way to balance the proposed "I act like a bollard", I'm not saying that they should be totally immobile, though ... 
          - by D legendary hero - at 2013.06.06 05:29:00 
          
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        1316. Who else is having HMG withdrawals? - in General Discussions [original thread] 
            Arron Rift wrote:  Seriously, I haven't been as interested in playing this game since Chromosome was removed, and I think the HMG nerf may be to blame. I miss that thing, it was so much fun to use!   Anyone else share my pain?        i've been t... 
          - by D legendary hero - at 2013.06.06 04:20:00 
          
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        1317. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread] 
          why would you slow down a heavy, thats like speeding up a scout...  the heavy is already slow it needs to be faster (not as fast as any of the other suits, but definately much faster) 
          - by D legendary hero - at 2013.06.05 22:56:00 
          
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        1318. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread] 
          ^^that is completely wrong. this only making the heavy more competative.  in one shot with a militia shotgun you can do 320hp, plus basic damage mods 322.8 hp- 30% = 225hp per shot (actually 250 because of blanket 10%) if you get head shots you wi... 
          - by D legendary hero - at 2013.06.05 21:44:00 
          
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        1319. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread] 
            bcs1a wrote:    God Anpu TheImmortal wrote:  These changes sound nice but you still increased the damage of all weapons and heavys still can kill a militia scout enclose . U guys said that this is a futuristic shooter. Hah. Makes no sense in thi... 
          - by D legendary hero - at 2013.06.05 02:32:00 
          
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        1320. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread] 
            Dj grammer wrote:  Before I state what I am talking about, I did use both the GLU-5 and Duvolle Tactical AR's. BUT....  I understand the balancing of the weapons by adding some more damage to them to compensate for the sheer amount of shields a ... 
          - by D legendary hero - at 2013.06.05 02:14:00 
          
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