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1121. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
Royce Kronos wrote: The problem is that the Flaylock does 90% of it's direct damage as splash damage. For reference, the Mass Driver does 50% of it's direct damage as splash damage. And the mass driver is suppose to be a main weapon, while the ...
- by D legendary hero - at 2013.07.17 04:01:00
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1122. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
Sloth9230 wrote: D legendary hero wrote: it has to still be effective but the fire rate is way to high, and that makes the dps sky rocket into a realm it shouldnt be. at the same time if you have to hit the guy directly with it to work, ther...
- by D legendary hero - at 2013.07.17 03:56:00
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1123. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
FATPrincess - XOXO wrote: The adv Flaylock is pretty balanced. I hardly kill with that weapon unless I hit with the 3 shots and the guy has 0 shields. Core should have its blast radius nerf to like 1.7 Agreed on fire rate should be lower. -XO...
- by D legendary hero - at 2013.07.17 03:54:00
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1124. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
very important note. THE FLAYLOCSK ARE A BIG PROBLEM TO ARMOR TANKERS. THE FLAYLOCKS ARE DOING WHAT THEY ARE DESIGNED TO DO. BUT ARMOR TANKING IS MESSED UP RIGHT NOW AND TAKES ALMOST DOUBLE DAMAGE FOR EVERYTHING. ARMOR NEEDS TO BE FIXED BEFORE ...
- by D legendary hero - at 2013.07.17 03:49:00
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1125. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
it has to still be effective but the fire rate is way to high, and that makes the dps sky rocket into a realm it shouldnt be. at the same time if you have to hit the guy directly with it to work, there is no point to using it. it becomes no longer...
- by D legendary hero - at 2013.07.17 03:45:00
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1126. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
ZDub 303 wrote: So the biggest issue is the splash radius... and you're asking for a buff to it? Wow... glad you don't do weapon balancing for CCP. dude the only thing that makes the weapon different is its radius if you reduce the radius a...
- by D legendary hero - at 2013.07.17 03:36:00
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1127. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
please read before responding. CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate w...
- by D legendary hero - at 2013.07.17 03:26:00
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1128. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! Flayloc...
- by D legendary hero - at 2013.07.17 03:23:00
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1129. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
McFurious wrote: How about high slot armor hardeners? actually this would be a great idea. and a skill that reduced damage to armor by upto 20% for galente suits. minmintar would have a skill that increases resistance to armor, shield dama...
- by D legendary hero - at 2013.07.17 02:56:00
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1130. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Purona wrote: D legendary hero wrote: basic, this is another good reason. you can start the post ill respond to it. another is simply the fact that i doesnt increase your life expectance by any significant length of time. if i had 2 comple...
- by D legendary hero - at 2013.07.17 02:55:00
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1131. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
2-Ton Twenty-One wrote: XxWarlordxX97 wrote: 2-Ton Twenty-One wrote: +1 Im a heavy and ignore all the armor plates. Why? Because you realize while your fighting other suits your ability to move in and out of cover quickly is probab...
- by D legendary hero - at 2013.07.16 13:02:00
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1132. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Vavilia Lysenko wrote: D legendary hero wrote: I won't bother putting the math here but you can do it in your head. adding 1/2 the value of these as a hot fix, will just barely help make armor tanking a viable option. right now its abit ridi...
- by D legendary hero - at 2013.07.16 12:46:00
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1133. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
also default galente suit stats need to be increased so that when the armor plates are added they are slowed down to an average speed, but not to a painfully slow speed. 1. since galente according to lore use mostly armor, it is ludicrous that ...
- by D legendary hero - at 2013.07.14 06:01:00
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1134. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
2-Ton Twenty-One wrote: +1 Im a heavy and ignore all the armor plates. i do too... i move slow enough moving slow with extra armor that takes extra damage and only gives approximately 2 seconds more of life verses a militia AR isn't worth t...
- by D legendary hero - at 2013.07.14 05:58:00
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1135. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
bump
- by D legendary hero - at 2013.07.12 15:38:00
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1136. Sticky:G˙åThis Week In Dust 514G˙å #1 -- 7/5 - 7/11 - in General Discussions [original thread]
CCP Mintchip wrote: Doyle Reese wrote: Great post and all, but... CCP Mintchip wrote: ... Dev Posts CCP Cognac explaining some of the future vision for map sockets. Questions were raised about the future of the maps in Dust 514, C...
- by D legendary hero - at 2013.07.12 01:22:00
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1137. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Booby Tuesdays wrote: Was messing around with fits the other day and I discovered either a glitch or a perk to ferroscale plates. Using my minmitar logi fit and my dragonfly scout fit I noticed something strange. I put a basic armor plate on bo...
- by D legendary hero - at 2013.07.10 22:27:00
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1138. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Killar-12 wrote: Michael Cratar wrote: D legendary hero wrote: you for get 1 thing. everything does close to double damage to armor. even doubling the numbers on all armor modules wouldn't make it balanced. if you have 2 complex armor re...
- by D legendary hero - at 2013.07.10 22:26:00
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1139. 1.3 is that all? - in General Discussions [original thread]
Beren Hurin wrote: Where is this sandbox you speak of? All i ever see is 16 vs 16 where is the 128 vs 128 i want to play in that sandbox. Why 128 v 128? What does that add? How is that better? When 4 people are shooting at you now you die n...
- by D legendary hero - at 2013.07.10 22:23:00
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1140. 1.3 is that all? - in General Discussions [original thread]
Beren Hurin wrote: My guess the speed with which this recent change is happening means that this is more in the timeline for PC that will be occuring for 1.3. I wouldn't be suprised if more space is opening up, given the longer distances that c...
- by D legendary hero - at 2013.07.10 22:18:00
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