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941. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
bump help me translate if you know portugues
- by D legendary hero - at 2013.08.27 19:46:00
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942. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
Killar-12 wrote: D legendary hero wrote: Killar-12 wrote: D legendary hero wrote: im working on it. Its hard to translate quickly and effectively. but in an hour or two ill have it translated. I just dnt want to use a different softwar...
- by D legendary hero - at 2013.08.27 14:49:00
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943. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
Killar-12 wrote: D legendary hero wrote: im working on it. Its hard to translate quickly and effectively. but in an hour or two ill have it translated. I just dnt want to use a different software because then the forum might not accept it. ...
- by D legendary hero - at 2013.08.27 14:42:00
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944. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
im working on it. Its hard to translate quickly and effectively. but in an hour or two ill have it translated. I just dnt want to use a different software because then the forum might not accept it.
- by D legendary hero - at 2013.08.27 14:34:00
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945. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
[quote=CCP Wolfman] Oi gente, Como foi prometido o dia ant here is an overview on the changes to vehicle gameplay weGÇÖre currently working on for 1.5 and beyond. What we didnGÇÖt want to do was take every element, hurriedly try to rebalance them...
- by D legendary hero - at 2013.08.27 14:00:00
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946. [translation portuguese] veiculos no versao 1.5 e alem! - in General Discussions [original thread]
Module Types These are the modules that weGÇÖll be focusing on in our first-pass rebalance: Armor/Shield Hardeners (A) : Massive, temporary reduction to damage received. Used to survive short, high-DPS situations. Long cool down times d...
- by D legendary hero - at 2013.08.27 14:00:00
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947. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
yes. now i can fit a mobile CRU on my ishikune watch saga?
- by D legendary hero - at 2013.08.27 13:55:00
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948. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Charon B wrote: I think I just read a giant " we are nerfing most aspects of vehicles again" post. Not to say that there are zero positive changes but here is some feedback(not crying): - Vehicles take immense time and skill to fit and learn t...
- by D legendary hero - at 2013.08.27 13:54:00
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949. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
does this mean that turrets will have higher DPS? because currently ARs out dps turrets except the stablized ones. finite ammo, will mean that you need to pick your engagements better (also, means supply depots wont be blown up as often), so havin...
- by D legendary hero - at 2013.08.27 13:51:00
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950. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
bumpoliscous
- by D legendary hero - at 2013.08.26 11:03:00
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951. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
boink
- by D legendary hero - at 2013.08.26 08:11:00
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952. Who Else is Dirt Poor? - in General Discussions [original thread]
Henchmen21 wrote: Anyone who didn't get the early respecs is in a pretty tough place. Having all that gear turned into isk was great indeed. My vehicle alt hover around just under 2 million. But I to lone wolf so it comes with the territory. ...
- by D legendary hero - at 2013.08.26 08:06:00
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953. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
[quote=Aeon Amadi]Problem with CQC are two factors: A.) Damage output. B.) Damage absorption. CALDARI assaults or logis, with ARs have both. and their ARs are good up to 75 meters range and beyond! CQC also is: C.) high turn speed D.) high move...
- by D legendary hero - at 2013.08.25 22:00:00
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954. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Purona wrote: Patrick57 wrote: Ok then, besides movement speed, tell me one disadvantage to being a heavy. cant jump large hit box no meaningful skills on dropsuit that increases the power of being a heavy no equipment slots low sprint d...
- by D legendary hero - at 2013.08.25 17:22:00
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955. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Patrick57 wrote: Heavies are already sort of OP. really the only disadvantage to them is their slow movement speed. Other than that, they have an immensely powerful gun with 2000 RPM, and have tons of HP. this "immensely powerful gun" has l...
- by D legendary hero - at 2013.08.25 17:14:00
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956. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
N1ck Comeau wrote: So i am a heavy player and will try to be as least biased as possible. Turn speed changes. They needed to happen. Heavies are already the slowest and biggest target in the game, why should i be insta done for because it t...
- by D legendary hero - at 2013.08.25 06:35:00
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957. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Breakin Stuff wrote: Maybe you should ask CCP to buff vehicles back to chromosome stats instead of making threads about how OP AV is. AV is there to blow your toys up. Quit campaigning to make them impotent. dude when 1 one guy with AV can ...
- by D legendary hero - at 2013.08.24 16:26:00
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958. dropship flares. We need a defense - in General Discussions [original thread]
8213 wrote: D legendary hero wrote: Dropships should have some sort of flares we can deploy to help defend us from swarms. forguns are always hard hitting but our movement can save use from them. however swarms are too good at taking down ro...
- by D legendary hero - at 2013.08.24 14:52:00
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959. dropship flares. We need a defense - in General Discussions [original thread]
this benefits everyone from your assault guy to your heavy to you scout sniper. having your dropship not instantanous become the target of everything on the map and spend half the match running from missles, will enable it to be able to perform 1...
- by D legendary hero - at 2013.08.24 14:45:00
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960. CCP are you going to allow players to shoot from dropships interior? - in General Discussions [original thread]
Jason Pearson wrote: omfg you can open doors on the Dropship! King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! gbghg wrote: CCP Rejavik CCP Shanghia S...
- by D legendary hero - at 2013.08.24 14:30:00
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