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9821. Shotgunners and 1.2 - in General Discussions [original thread]
Doyle Reese wrote: but you're not a Caldari Logi using a Flaylock :P The Crystal Ball has spoken
- by DUST Fiend - at 2013.07.03 19:25:00
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9822. CCP: Why change strafe speeds? - in General Discussions [original thread]
MlDDLE MANGEMENT wrote: Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you? So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
- by DUST Fiend - at 2013.07.03 19:24:00
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9823. CCP: Why change strafe speeds? - in General Discussions [original thread]
Telcontar Dunedain wrote: If anything I'd like even more movement like parkour and jumpjets. I whole heartedly agree with this, since it promotes tactical positioning. I don't promote unlimited and instant side to side strafe because it loo...
- by DUST Fiend - at 2013.07.03 19:21:00
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9824. CCP: Why change strafe speeds? - in General Discussions [original thread]
Protocake JR wrote: So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=bala...
- by DUST Fiend - at 2013.07.03 19:16:00
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9825. CCP: Why change strafe speeds? - in General Discussions [original thread]
xjumpman23 wrote: two people strafing in a gunfight have a buddy flank your opponents back problem solved #tactics Hey, that's a totally valid tactic, go go gadget teamwork. While the 1v1 ballet obviously bothers me, it's when you start se...
- by DUST Fiend - at 2013.07.03 19:12:00
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9826. CCP: Why change strafe speeds? - in General Discussions [original thread]
Telcontar Dunedain wrote: Teleporting? What game are you playing? Those are some of the skills needed in a good player, maybe you need some work on the others. Like aiming and movement. Watch someone strafe back and forth quickly. It...
- by DUST Fiend - at 2013.07.03 19:08:00
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9827. CCP: Why change strafe speeds? - in General Discussions [original thread]
Protocake JR wrote: Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and p...
- by DUST Fiend - at 2013.07.03 19:05:00
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9828. CCP: Why change strafe speeds? - in General Discussions [original thread]
Telcontar Dunedain wrote: We like skill based games right? I certainly do, I just was unaware that teleporting was an FPS skill. My bad. The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and ap...
- by DUST Fiend - at 2013.07.03 19:00:00
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9829. CCP: Why change strafe speeds? - in General Discussions [original thread]
Icy TIG3R wrote: Tactical players..... aka scrubs with no gun game carried by SP. Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good. The ego's of FPS play...
- by DUST Fiend - at 2013.07.03 18:57:00
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9830. CCP: Why change strafe speeds? - in General Discussions [original thread]
VEXation Gunn wrote: you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing Movement and tactical approach are definitely valid. Teleporting left and right with the disco shu...
- by DUST Fiend - at 2013.07.03 18:53:00
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9831. CCP: Why change strafe speeds? - in General Discussions [original thread]
VEXation Gunn wrote: only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps. #longlivethestrafe Only people who need to rely o...
- by DUST Fiend - at 2013.07.03 18:48:00
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9832. CCP: Why change strafe speeds? - in General Discussions [original thread]
calisk galern wrote: what kind of serious game do you think this is? it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD. So if it's not COD, why are we encouraging people ...
- by DUST Fiend - at 2013.07.03 18:46:00
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9833. Optional Respecs after all New Content - in General Discussions [original thread]
People just want to feel like their decisions matter. They don't. The only thing that matters is how well you can predict CCPs balancing tendencies, and how well you can build around those predictions. You aren't a special snowflake for having...
- by DUST Fiend - at 2013.07.03 18:42:00
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9834. CCP: Why change strafe speeds? - in General Discussions [original thread]
calisk galern wrote: you should try being a tactical twitch players. Why would you encourage twitch gaming in a tanky environment like DUST? All it does is draw out battles and makes the game look like a kids game :/
- by DUST Fiend - at 2013.07.03 18:37:00
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9835. CCP: Why change strafe speeds? - in General Discussions [original thread]
Protocake JR wrote: This game is more fun with higher strafe speed. Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn...
- by DUST Fiend - at 2013.07.03 18:30:00
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9836. CCP: Why change strafe speeds? - in General Discussions [original thread]
I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock.
- by DUST Fiend - at 2013.07.03 18:27:00
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9837. CCP Do you even care about Dropships anymore? - in General Discussions [original thread]
gbghg wrote: I take issue withthis threads title, it assumes CCP cared in the first place. Lamp posts
- by DUST Fiend - at 2013.07.03 18:15:00
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9838. Shotgunners and 1.2 - in General Discussions [original thread]
gbghg wrote: I use the plasma cannon as a shotgun, it one hits nearly everything. It's also amazing for holding down a choke point.
- by DUST Fiend - at 2013.07.03 18:13:00
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9839. Shotgunners and 1.2 - in General Discussions [original thread]
See. I didn't choose my build based on the playstyle I prefer. I chose my build based on how CCP "balances" their game. ::hugs his crystal ball::
- by DUST Fiend - at 2013.07.03 18:08:00
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9840. Are Heavy's serious? - in General Discussions [original thread]
HowDidThatTaste wrote: It still needs to be discussed. Turn speed would be appreciated. But heavies only have a few hundred more ehp above a thousand and yes it goes very quick. Hey man, I love playing Devils Advocate, I think discussion is k...
- by DUST Fiend - at 2013.07.03 18:05:00
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