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121. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
bump
- by DRaven DeMort - at 2013.05.14 17:59:00
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122. Dropships, combat effectiveness? - in Feedback/Requests [original thread]
Bump
- by DRaven DeMort - at 2013.05.14 12:22:00
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123. Dropships, combat effectiveness? - in Feedback/Requests [original thread]
Skihids wrote: Or we could plug in USB rudder pedals for Yaw control and free up the right stick for "look" just like in infantry mode. Then we could look up and down as well as right and left and we could do that without auto center if we want...
- by DRaven DeMort - at 2013.05.14 05:42:00
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124. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Skihids wrote: Val'herik Dorn wrote: This is a IRL version of the dropship this is obviously not a combat vessel... neither is the dropship you want fighters and CCP is working on these and will add in gunships (read flying tanks) The D...
- by DRaven DeMort - at 2013.05.14 05:28:00
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125. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Val'herik Dorn wrote: This is a IRL version of the dropship this is obviously not a combat vessel... neither is the dropship you want fighters and CCP is working on these and will add in gunships (read flying tanks) The Dropship should may...
- by DRaven DeMort - at 2013.05.14 05:23:00
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126. Dropships, avionics - in Feedback/Requests [original thread]
Vallud Eadesso wrote: DRaven DeMort wrote: Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. The first would be to have ...
- by DRaven DeMort - at 2013.05.14 05:12:00
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127. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. One of the major concerns that I have with the current dropships is that th...
- by DRaven DeMort - at 2013.05.14 05:07:00
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128. Dropships, combat effectiveness? - in Feedback/Requests [original thread]
Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. Dropships have been my main focus in this game, but the fact of the matter ...
- by DRaven DeMort - at 2013.05.14 04:42:00
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129. Dropships, avionics - in Feedback/Requests [original thread]
Hello My friends at CCP I have many suggestions that may help improve game-play for those of us interested in piloting ships within this beautiful game we call Dust 514. The first would be to have an altimeter, as well as a launch/ lock warning s...
- by DRaven DeMort - at 2013.05.14 04:26:00
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130. Will Toons be reset for next build? - in Technical Support/Bugs [original thread]
Sojuro Ryo wrote: DRaven DeMort wrote: If so, i think it will be counter productive. Whats your take on it? ----------DRaven DeMort carries you home---------- 1) How are we to take you seriously when you can't even post in the proper s...
- by DRaven DeMort - at 2012.07.25 20:45:00
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131. Will Toons be reset for next build? - in Technical Support/Bugs [original thread]
Maken Tosch wrote: You are here to test and report bugs and other issues. Not play. This is not the first time we have been reset before. Look at this this way. When the game finally releases, even though you and I will start from the very be...
- by DRaven DeMort - at 2012.07.22 11:24:00
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132. Will Toons be reset for next build? - in Technical Support/Bugs [original thread]
If so, i think it will be counter productive. Whats your take on it? ----------DRaven DeMort carries you home----------
- by DRaven DeMort - at 2012.07.21 20:17:00
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133. [BUG] Shield Management - in Technical Support/Bugs [original thread]
carl von oppenheimer wrote: Neither armour or shield skill currently work on vehicles, this is a confirmed bug. ahh good to know buddy thanks for letting me know. The DEVS should post a thread concerning confirmed bugs. ----------DRaven De...
- by DRaven DeMort - at 2012.07.20 12:26:00
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134. SERVER UPDATE - in Technical Support/Bugs [original thread]
I have noticed that the servers have been down longer then their scheduled downtime, when can we expect to be up and running again? Are some newly discovered bugs being addressed, like the shield management bug? If so please do keep us updated. ...
- by DRaven DeMort - at 2012.07.20 12:16:00
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135. NEW AND INTERESTING IDEAS - in Feedback/Requests [original thread]
BUMP
- by DRaven DeMort - at 2012.07.20 12:09:00
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136. [BUG] Shield Management - in Technical Support/Bugs [original thread]
DEV BUMP ----------DRaven DeMort carries you home------------
- by DRaven DeMort - at 2012.07.20 11:00:00
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137. [BUG] Shield Management - in Technical Support/Bugs [original thread]
i dont know if it does for the drop suits as i am just working on the ships right now, but i do know it does nothing for the drop ships ----------DRaven DeMort carries you home----------
- by DRaven DeMort - at 2012.07.20 09:54:00
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138. [BUG] Shield Management - in Technical Support/Bugs [original thread]
Shield Management does not add 5% to vehicle maximum shield.
- by DRaven DeMort - at 2012.07.20 00:20:00
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139. It's wednesday can we haz serverz ? - in General Discussions [original thread]
if you get something about your data being corrupt just restart the game ----------DRaven DeMort carries you home----------
- by DRaven DeMort - at 2012.07.19 13:38:00
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140. It's wednesday can we haz serverz ? - in General Discussions [original thread]
its ON!!!!!!!!!!!!!!!!!! ----------DRaven DeMort carries you home----------
- by DRaven DeMort - at 2012.07.19 13:32:00
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