Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
221. x2 War Points for killing a officer gun user - in General Discussions [original thread]
at the very least have a separate page on eom screen showing who lost officer weapons, so we may all bask in their shame.
- by DRT 99 - at 2015.04.06 02:43:00
|
222. Why Do I Cloak? #003 - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Cloak Dog wrote: "I love sneaking up on snipers. Its not easy, but its just so much fun to tap them on the shoulder and then stab them in the face. Its so cute how they always freak out and forget they have a...
- by DRT 99 - at 2015.04.06 02:36:00
|
223. What Weapon Did You Just Sync With - in General Discussions [original thread]
If there was a tactical CR it would be that.
- by DRT 99 - at 2015.04.06 02:34:00
|
224. So, about those Codebreaker modules... - in General Discussions [original thread]
honestly they should be buffed to the point where running them on regular combat oriented assault suits is worth it. IMO they should be 25% / 30% / 35%
- by DRT 99 - at 2015.04.06 02:29:00
|
225. Riot shields - in General Discussions [original thread]
first off those HP values are trash when you cant shoot back. secondly heavies cant use them, heavies dont have equipment. also, logis could theoretically use 4 of these and troll enemies in a corner.
- by DRT 99 - at 2015.04.06 02:28:00
|
226. To Rattati: helping the Magsec - in Feedback/Requests [original thread]
what i was saying is it would definitely not be worth a 25% damage penalty on an already pathetic gun. 2-3% less damage? sure. assuming the base magsec is worth a damn ofcourse.
- by DRT 99 - at 2015.04.06 02:22:00
|
227. [suggestion] Caldari assult bonus - in General Discussions [original thread]
5% reduction in ADS recoil, charge time and PG/CPU. Gallente bonus replaced with 5% reload speed and PG/CPU cost Give the long range bonus to the long range race and the short range bonus to the short range race.
- by DRT 99 - at 2015.04.05 07:50:00
|
228. [Video] Hack the Point - in General Discussions [original thread]
We need a chat channel for pilots and tankers with small guns to find gunners with atleast half a brain.
- by DRT 99 - at 2015.04.05 07:45:00
|
229. Nooby Local QotD... - in General Discussions [original thread]
there used to be someone in my local that just spammed song lyrics or some sh!t did that for hours on end. also theres me. ive called a few people morons but i dont usually sh!t up local chat.
- by DRT 99 - at 2015.04.05 07:41:00
|
230. To Rattati: helping the Magsec - in Feedback/Requests [original thread]
Adipem Nothi wrote: suppressed variant that trades stopping power for a muffled signature (i.e. 25% less DPS, 75% less noisy) i doubt this would see any use, magsec is already quiet (and why would you WANT to muffle the sound of someone popp...
- by DRT 99 - at 2015.04.05 07:23:00
|
231. Vehicle myofibs, another Derpty (ridiculous) idea... - in Feedback/Requests [original thread]
Vehicle Jump + Gravity = Sqush. Invasion of the goomba stomping tanks.
- by DRT 99 - at 2015.04.05 07:17:00
|
232. Bitter Vet Load Out - in General Discussions [original thread]
Heavy suit HMG Burn 200k isk every time you die. sent it to a blue/redberry, invest in breach flaylocks and proto breach mass drivers, and magsec SMGs.
- by DRT 99 - at 2015.04.03 23:39:00
|
233. Buff the magsex - in General Discussions [original thread]
this thread spiraled out of control faster than a hooker with tourettes can finish giving a BJ. back to making the magsex stiffer, please stay on topic.
- by DRT 99 - at 2015.04.02 00:41:00
|
234. Reasonable RE fix. - in Feedback/Requests [original thread]
Cores could be toned down a bit but other grenades are fine. MD is in a good place, would be great for breaching if RE jihads didnt completely obsolete it.
- by DRT 99 - at 2015.04.01 16:40:00
|
235. Buff the magsex - in General Discussions [original thread]
Magsex needs a 20% buff in size and atleast 15% buff in hardness. A significant reduction in charge time and reload would be helpful as well, so it can use its newly increased size and hardness sooner and more frequently. Also what would be the ...
- by DRT 99 - at 2015.04.01 16:38:00
|
236. Reasonable RE fix. - in Feedback/Requests [original thread]
Ku Shala wrote: ok so I have to be in a squad to play ? what if 6-10 layers are sitting on the objective in domination on a hive nova and logis repping brick tanked ammar sentinels? shoot me before I detonate and clear the RE risk and reward, ...
- by DRT 99 - at 2015.04.01 16:34:00
|
237. Reasonable RE fix. - in Feedback/Requests [original thread]
emm kay wrote: don't spawn where redberrys are visible on radar. Fixed. because RE scouts are always visible on uplink scans
- by DRT 99 - at 2015.04.01 15:32:00
|
238. Reasonable RE fix. - in Feedback/Requests [original thread]
Dovallis Martan JenusKoll wrote: snip Alternately, you could try: Not assuming im running a heavy suit Not assuming im running proto Not assume i have tunnel vision How is the fault MINE when i spawn on an RE that doesnt appear on passives ...
- by DRT 99 - at 2015.04.01 15:29:00
|
239. Reasonable RE fix. - in Feedback/Requests [original thread]
So REs have been a problem for some time and they still are. Its gotten to the point where they suck all the fun out of the game, and franly im dumbfounded that they havent been fixed yet. Theres alot of solutions to this, the simplest being to re...
- by DRT 99 - at 2015.04.01 06:03:00
|
240. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
Miokai Zahou wrote: Alena Ventrallis wrote: Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hi...
- by DRT 99 - at 2015.04.01 02:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |