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601. PvE? - in Feedback/Requests [original thread]
RINON114 wrote: Melchiah ARANeAE wrote: I'd love to see PVE in Dust and it would alleviate its biggest problem. New players come in and get their faces stomped on by Q-synching Proto-abusing sphincter nuggets who have to completely ruin othe...
- by DJINN Jecture - at 2014.01.11 22:20:00
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602. CCP Saberwing & CCP Logibro - in Feedback/Requests [original thread]
After having experimented with the REs a bit more this week I have to say the glitch seems to be fixed. I had a great time taking tanks out with them too including an Aurum tank that decided I probably wasn't going to hurt him. You really should g...
- by DJINN Jecture - at 2014.01.10 17:32:00
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603. PvE? - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: I'd love to see PVE in Dust and it would alleviate its biggest problem. New players come in and get their faces stomped on by Q-synching Proto-abusing sphincter nuggets who have to completely ruin other peoples fun j...
- by DJINN Jecture - at 2014.01.10 17:19:00
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604. Request:Possible solutions to going AFK/refusing to spawn - in Feedback/Requests [original thread]
Don't bring me into this Meee One, I didn't like your thread about increasing the number of spawn bases and I don't like this one either. Think about what you are asking and start making positive posts about things that would fix problems not alre...
- by DJINN Jecture - at 2014.01.08 13:12:00
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605. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
low genius wrote: 5 times as many. cover 180 degrees of the playing field. RoFL not really sure this would help any team better organize or overcome a redline, with enemy redlines touching almost it stands to reason there would be more redlin...
- by DJINN Jecture - at 2014.01.06 21:53:00
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606. Buff the Flux Nanohive! - in Feedback/Requests [original thread]
I-Shayz-I wrote: Flux nanohive increases the radius of the ammo field by 1.1x the normal radius...for a good deal more isk. That's practically nothing. We're talking .6/.7 meter increase, wtf. I suggest buffing it to twice the radius to make t...
- by DJINN Jecture - at 2014.01.06 20:31:00
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607. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
Meee One wrote: DJINN Jecture wrote: Don't worry, any of what you request would not prevent anyone from Thale's Sniping you through the window, also are you on crack? WTF is wrong with the 3 spawn points we have now? Are you seriously wantin...
- by DJINN Jecture - at 2014.01.06 20:12:00
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608. Request: More defensive redline spawn points - in Feedback/Requests [original thread]
Meee One wrote: These would -have roofs to protect from OBs -walls to prevent HAVs from charging in ,killing then running out before the suicide timer gets them -add cover to all redline spawn points,there should be 0 flat spawn locations with...
- by DJINN Jecture - at 2014.01.05 15:37:00
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609. please remove invincibility while spawning - in Feedback/Requests [original thread]
TechMechMeds wrote: demonkiller 12 wrote: Prangstar RND wrote: demonkiller 12 wrote: and what happens when you can ONLY spawn on a single location that is is being camped? Then you spawn MCC or ground spawn and work to retake a new ...
- by DJINN Jecture - at 2014.01.05 15:21:00
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610. please remove invincibility while spawning - in Feedback/Requests [original thread]
The Lore (I like to believe) supports the invincibility. When the nano-assemblers are still active in your system (30s?) you receive no damage because they are actively building you on the map. Plan ahead, wait a few moments or chuck the grenade a...
- by DJINN Jecture - at 2014.01.04 21:47:00
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611. [Request]No "Death" until you loose your clone. - in Feedback/Requests [original thread]
As a long time Logi I see a real value to this proposed change and have a feeling that it would benefit everyone, both when looking at the number of clones left and with keeping track of your own stats for suit loss etc. If you were playing smart ...
- by DJINN Jecture - at 2014.01.04 21:37:00
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612. Sniping Problem. - in Technical Support/Bugs [original thread]
NINE ARMS wrote: DJINN Jecture wrote: Symbioticforks wrote: get 30,000 kills from sniping, and your opinion might have as much weight as mine on this matter. LOL, if only there were a stat for how many hacks, which weapon you kill with...
- by DJINN Jecture - at 2013.12.27 08:33:00
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613. For the first time in the history of Dust 514!!!!! - in General Discussions [original thread]
Fire of Prometheus wrote: DJINN Jecture wrote: Any chance you could give a LogiSis some info on your average Armor/Shield totals of the Proto Commando? You are right it is like catching a Unicorn. Ermm, basic commando is usually 350/350 (a...
- by DJINN Jecture - at 2013.12.23 18:05:00
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614. In-game Dev channel: DevHangout - in General Discussions [original thread]
Michael Arck wrote: Just think and push the positive folks. Negativity will filter its own self out. Snagman 313 wrote: I'll make sure to mention this to Bamm Havoc and we'll see if we can get him to squad up with you guys for some videos ...
- by DJINN Jecture - at 2013.12.23 16:42:00
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615. In-game Dev channel: DevHangout - in General Discussions [original thread]
50LD13R wrote: I also think this is a bad idea, if you want to squad up, join a public chat like 1st Airborne like you did last night. This channel will only be polarizing and divisive. You will have those who just wish to harrass the Devs vs t...
- by DJINN Jecture - at 2013.12.23 16:40:00
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616. For the first time in the history of Dust 514!!!!! - in General Discussions [original thread]
Any chance you could give a LogiSis some info on your average Armor/Shield totals of the Proto Commando? You are right it is like catching a Unicorn.
- by DJINN Jecture - at 2013.12.23 16:33:00
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617. In-game Dev channel: DevHangout - in General Discussions [original thread]
Glad to see Devs taking a proactive approach to finding what the issues are, what works and doesn't and how the current state of affairs are from the frontline point of view. Hope to get you in a squad some day soon.
- by DJINN Jecture - at 2013.12.23 15:54:00
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618. you earned it... - in General Discussions [original thread]
Ander Thedas wrote: http://i.imgur.com/gw4jkUZ.jpg That happened. And then Darken DIDN'T send me hate mail afterwards. Can we let this thread die, now? LOL looks like a good fight, balanced and also looks like a case of someone got schooled,...
- by DJINN Jecture - at 2013.12.23 06:40:00
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619. you earned it... - in General Discussions [original thread]
Jammer Jalapeno wrote: Well you might as well add that hellstorm lag switching scum to the list.....I ain't dealing with that **** no more either. Lol, run when you see me then, find a place to hide, don't even think about it, just quit. Hon...
- by DJINN Jecture - at 2013.12.23 06:33:00
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620. [Request] Deploy-able Equipment: Dragon Teeth - in Feedback/Requests [original thread]
Dragon Teeth (Basic Level) Main Use: To stop ground vehicles from breaching an objective/point/area of the map Fitting Slot: Equipment PG: Anything (1 - 5) CPU: Anything (5-9) Armor: 2000 Shield: 1000 Shield Regeneration Delay: 10s Shie...
- by DJINN Jecture - at 2013.12.17 14:18:00
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