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361. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Mad Syringe wrote: The only thing bandwith changed was the onesidedness of the games. If you have some dedicated linkers, you have a much better chance to win. If you just have kdr slayers who can't be asked to bring some links, you may end up...
- by DJINN Jecture - at 2015.03.20 13:22:00
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362. Logi Buff proposal - in Feedback/Requests [original thread]
Pokey Dravon wrote: John Demonsbane wrote: Huh... That sounds a lot like something I suggested, oh, a year ago. So sad this is still a thing. Oh, and look.. It's a slayer logi? (Where?) see.. Over there.. If you squint real hard you can...
- by DJINN Jecture - at 2015.03.20 12:59:00
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363. Could we get a shield logi? - in Feedback/Requests [original thread]
Lahut K'mar wrote: Also while on the subject, I think a deployable shield generator would be pretty cool. Think a dome forcefield that protects equipment and mercs when no cover is available. 400 or so health, 20hp/s recharge, 20 second deplet...
- by DJINN Jecture - at 2015.03.20 06:50:00
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364. Could we get a shield logi? - in Feedback/Requests [original thread]
This would be OP, for instance your team is that fricken good that they take no armor damage, so you switch to your shield rep tool from your armor rep tool, then drop them some Gauged hives to supplement their bullets. Unstoppable force!
- by DJINN Jecture - at 2015.03.20 06:47:00
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365. scouts can fly turn invisible an throw c4, an have super speed, wth... - in Feedback/Requests [original thread]
xxSilverleafxx ValDarianus wrote: i thik this will be the end of dust for me !! if this is ur road map devs, ur drinking stupid juice, AGAIN what gonna do next have the damn scouts phase thro walls, how about a frieakin death beam that shoots f...
- by DJINN Jecture - at 2015.03.20 06:43:00
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366. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
el OPERATOR wrote: I'm A-OK with seeing bandwidth and the conditions it creates disappear. If not removing it completely I don't see buffing bandwidth limits for one class and not everyone. More bandwidth for all, I say, or no bandwidth for any...
- by DJINN Jecture - at 2015.03.20 06:39:00
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367. Logi Buff proposal - in Feedback/Requests [original thread]
Pokey Dravon wrote: Juno Tristan wrote: Pokey Dravon wrote: Glitch116 wrote: Pokey Dravon wrote: I don't see why people are so terrified of giving Logis more HP without some goofy penalty. Even if you have Logistics 100 more base H...
- by DJINN Jecture - at 2015.03.20 06:10:00
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368. Logi Buff proposal - in Feedback/Requests [original thread]
el OPERATOR wrote: btw There is an ongoing discussion on this topic titled CPM input request :Logistics and Support from Cross Atu. He's got some proposals that are worth checking out and a lot of the input in here could be helpful there. I...
- by DJINN Jecture - at 2015.03.19 20:50:00
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369. Logi Buff proposal - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Fitting penalty to tanking mods would be too messy. Too many exceptions that new players have to think about, makes it hard to keep up especially since Dust already has a solid learning curve. I didn't really see the need t...
- by DJINN Jecture - at 2015.03.19 20:04:00
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370. Tired of being stomped? Join a Squad today! - in Rookie Training Grounds [original thread]
Blake Kingston wrote: Well good on you for running the experiment to test the theory, OP! The issue that gets me is when I just want another match and...I can't get into one (and I don't know what the squad leader is doing) Sounds like it ma...
- by DJINN Jecture - at 2015.03.18 12:46:00
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371. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
I thought long and hard about this and the only real reason I can envision to use these is to go from one district to another. That said I think this is a bad idea when scotty is drunk half the time and the other half can't find his score cards fo...
- by DJINN Jecture - at 2015.03.18 05:21:00
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372. Remove scanners, show everyone on tacnet and wallhack permanently. - in Feedback/Requests [original thread]
No. It removes a good deal of SP progression that is key to the game and makes unique combinations of modules possible so that we have the option to be sneaky or brave and bold. This proposal makes no sense to me.
- by DJINN Jecture - at 2015.03.18 00:16:00
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373. Tired of being stomped? Join a Squad today! - in Rookie Training Grounds [original thread]
Mahal Daj wrote: This comes from the Eve-Legacy... more players (coordinated) players are always* superior to fewer, better equipped players. woot -daj This has nothing to do with Eve-Legacy, just plain fact, 6 players vs 1 player, outright...
- by DJINN Jecture - at 2015.03.17 22:29:00
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374. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
I really think that ATM CCP rewards players more for playing in Lower tier suits as is, not to mention that it is so much fun killing Proto users with my meta 1 loadout, its hilarious.
- by DJINN Jecture - at 2015.03.17 04:33:00
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375. Cover for me but no cover for thee! - in General Discussions [original thread]
MINA Longstrike wrote: DJINN Jecture wrote: MINA Longstrike wrote: ^So, spec into jump meta to figure out how to play against jump meta, to skill into anti-jump meta? Cute logic if it wasn't circular and an extravagant waste of sp. This...
- by DJINN Jecture - at 2015.03.17 04:19:00
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376. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
Please no, there are plenty of things to fix first without adding a new broken item/mechanic to the game.
- by DJINN Jecture - at 2015.03.16 13:53:00
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377. Cover for me but no cover for thee! - in General Discussions [original thread]
MINA Longstrike wrote: ^So, spec into jump meta to figure out how to play against jump meta, to skill into anti-jump meta? Cute logic if it wasn't circular and an extravagant waste of sp. This logic doesn't actually use up more than about a w...
- by DJINN Jecture - at 2015.03.15 18:08:00
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378. Fair beginning of match spawning - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Kallas Hallytyr wrote: There's also a big hardware factor where SSDs deploy earlier (since they've loaded sooner.) Introducing a 10-15 second delay at the beginning where each player chooses their spawn location and ...
- by DJINN Jecture - at 2015.03.15 17:16:00
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379. Fair beginning of match spawning - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: The 3d-map in the WarbargeGǪ.. Rock on, Kaeru! That feature sounded so cool. You get to SEE the darn map you're about to drop on BEFORE you get in the match. (..It looked cool in the gameplay pictures too.) Someday, wh...
- by DJINN Jecture - at 2015.03.15 17:12:00
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380. Fair beginning of match spawning - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: CELESTA AUNGM wrote: Nice ideas here. It suggests giving more time before the fight starts, for players to act like a "team" and have a chance to see (or announce) what your squad will do first, and where they will spa...
- by DJINN Jecture - at 2015.03.15 17:10:00
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