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241. Let's be real: The Tacnet is OP - in General Discussions [original thread]
Master Smurf wrote: Cyrius just forced me to up my game. I usually wait for visual confirmation. Now I know, just lead with gunfire and wait to actually see later Pre-fire ftw.
- by Cyrius Li-Moody - at 2014.04.06 18:54:00
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242. Let's be real: The Tacnet is OP - in General Discussions [original thread]
Bormir1r wrote: This is exactly why the cloak is not OP Correct. I said it in a kind of funny way but that was pretty much my point.
- by Cyrius Li-Moody - at 2014.04.06 18:44:00
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243. Let's be real: The Tacnet is OP - in General Discussions [original thread]
Alabaster Shinho wrote: Cyrius Li-Moody wrote: The only reason why people are even considering that the cloak is OP is because the tacnet is absolutely OP and the cloak circumvents that. The game has trained it's players to not even shoot a...
- by Cyrius Li-Moody - at 2014.04.06 18:43:00
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244. Let's be real: The Tacnet is OP - in General Discussions [original thread]
#fattyproblems
- by Cyrius Li-Moody - at 2014.04.06 18:39:00
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245. Let's be real: The Tacnet is OP - in General Discussions [original thread]
The only reason why people are even considering that the cloak is OP is because the tacnet is absolutely OP and the cloak circumvents that. The game has trained it's players to not even shoot at people. They shoot at chevrons. Even I myself am g...
- by Cyrius Li-Moody - at 2014.04.06 18:32:00
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246. I killed a cloaked scout with my charged sniper rifle - in General Discussions [original thread]
Vulpes Dolosus wrote: My favorite part about killing cloaked scouts is knowing they can't shoot back while they try to run away. That sounds much more sadistic than I meant it to be... lol you're not wrong though.
- by Cyrius Li-Moody - at 2014.04.06 17:58:00
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247. Precision Enhancers do NOT help logis see scouts - in General Discussions [original thread]
3 complex enhancers on a gal logi will let you catch an undamped/uncloaked scout (scan precision of 23). You'll have a passive scan better than a proto scanner. Add 2 complex ranges and you're at 45m base scan range. To say that they're useless o...
- by Cyrius Li-Moody - at 2014.04.06 17:53:00
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248. Caldari have the same amount of sidearms - in General Discussions [original thread]
Orin the Freak wrote: umm wat...? AM weapons... Scrambler rifle Scrambler Pistol Laser Rifle... CA sidearms MagSec SMG Bolt Pistol Granted, you're not far from wrong... but.. yeah. still wrong. Come to think of it, they actually both have...
- by Cyrius Li-Moody - at 2014.04.05 08:09:00
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249. Scouts - in General Discussions [original thread]
Nocturnal Soul wrote: I bet you 5 million isk not a single one was using an Amarr scout. A few of them have amarr scouts. true story.
- by Cyrius Li-Moody - at 2014.04.04 06:41:00
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250. Cloaked Shotty Scouts - in General Discussions [original thread]
Onesimus Tarsus wrote: Cyrius Li-Moody wrote: Onesimus Tarsus wrote: Cloak activates, shields go to zero. Cloak de-activates, shields recover at normal rate after normal delay. You keep posting this and this is still one of the worst ...
- by Cyrius Li-Moody - at 2014.04.03 20:54:00
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251. [Poll] General Consensus about Cloaks - in General Discussions [original thread]
Knight Solitaire wrote: CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful. In this case its the Suit + Cloak Combined with the Shotgun. But...
- by Cyrius Li-Moody - at 2014.04.03 19:49:00
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252. Cloaked Shotty Scouts - in General Discussions [original thread]
Onesimus Tarsus wrote: Cloak activates, shields go to zero. Cloak de-activates, shields recover at normal rate after normal delay. You keep posting this and this is still one of the worst ideas I've ever heard. It gives armor scouts the mos...
- by Cyrius Li-Moody - at 2014.04.03 19:39:00
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253. All Hail the Combat Rifle, King of all Rifles and named new Duvolle - in General Discussions [original thread]
The projectile damage model doesn't make sense balance wise. -20/+10 makes less sense though.
- by Cyrius Li-Moody - at 2014.04.03 18:17:00
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254. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
Onesimus Tarsus wrote: Cyrius Li-Moody wrote: -Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully ...
- by Cyrius Li-Moody - at 2014.04.03 17:20:00
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255. Has Ccp even acknowledged the FLAYLOCK pistol is BROKEN? - in General Discussions [original thread]
Moody approved thread.
- by Cyrius Li-Moody - at 2014.04.03 17:14:00
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256. How to un**** the situation with Scouts + Cloaks - in General Discussions [original thread]
-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible The stamina nature of cloaking is fine. You...
- by Cyrius Li-Moody - at 2014.04.03 17:10:00
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257. When is the skill problem beeing fixed? - in General Discussions [original thread]
If this wasn't fixed on the first day I'm assuming this going to take months to fix or until someone bitches very loudly.
- by Cyrius Li-Moody - at 2014.04.03 14:25:00
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258. So CCP, about that health bug... - in General Discussions [original thread]
Skills also do not apply so when you're in a speed hack suit meant to hack an objective in 3 seconds and your skills refuse to kick in and it takes you closer to 7 seconds and you die because of it.... it can be pretty god damn infuriating. ESPECI...
- by Cyrius Li-Moody - at 2014.04.03 13:06:00
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259. U MAD BRO? - in General Discussions [original thread]
Yup, take 5. No need to get too worked up over a videogame, park.
- by Cyrius Li-Moody - at 2014.04.03 01:15:00
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260. What I may start doing. - in General Discussions [original thread]
I got 2 flaylock kills in a PC last week. As far as I'm concerned that's a victory.
- by Cyrius Li-Moody - at 2014.04.02 21:03:00
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