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81. With a full team and resources CCP could't do this - in General Discussions [original thread]
Sicerly Yaw wrote: the problem isn't the size of the dev team it's much harder to code even simple looking things then it seems, so for one even if you have a lot of people working on one thing implementing it and making sure it works right w...
- by Cypher Nil - at 2015.04.22 23:01:00
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82. Warbarge - in General Discussions [original thread]
Would the bonuses increase with each level? 5% bonus might be a little too much
- by Cypher Nil - at 2015.04.22 18:39:00
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83. Permanently Double the LP payout in loyalty missions - in General Discussions [original thread]
Thumb Green wrote: If my loyalty rank would increase regardless of whether or not my team won, I'd play a bit more FW. This would be perfect. your still aligning with a team by choosing to support them, we don"t need further encouragement to...
- by Cypher Nil - at 2015.04.22 17:09:00
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84. Permanently Double the LP payout in loyalty missions - in General Discussions [original thread]
Kaze Eyrou wrote: They already tripled the LP earned after winning and losing a match. The reason people don't queue for Factionals is because some falsely believe that nobody is looking for a match at 00:00 timers and proceed to cancel and hit...
- by Cypher Nil - at 2015.04.22 17:05:00
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85. Permanently Double the LP payout in loyalty missions - in General Discussions [original thread]
LOL KILLZ wrote: I'd play FW if the lag was not so bad The lag is probably due to being matched with far away players due to lack of active players in the game mode. this is also an issue from players simply not choosing to play the game mod...
- by Cypher Nil - at 2015.04.22 16:34:00
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86. Permanently Double the LP payout in loyalty missions - in General Discussions [original thread]
Sgt Kirk wrote: I just stated how much LP in getting per match. You came at me out of nowhere with that. /me flies away from serious thread. the comment was a little harsh and off topic but mentioning your own LP was also a little off topic...
- by Cypher Nil - at 2015.04.22 16:27:00
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87. Permanently Double the LP payout in loyalty missions - in General Discussions [original thread]
Sgt Kirk wrote: I'm still getting 3000+ LP a win. Gallente swaggar yo That's impressive but are you a high rank in loyalty with the gallente? is it easy for you to find matches? have you considered how the imbalance between shields and arm...
- by Cypher Nil - at 2015.04.22 14:26:00
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88. Permanently Double the LP payout in loyalty missions - in General Discussions [original thread]
If the event last week taught us anything its that barely anyone is using the loyalty missions due to the massive grind involved. Could we just permanently double the LP payout? I can never seem to find a game and would like to see more of the co...
- by Cypher Nil - at 2015.04.22 14:17:00
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89. Experimental Biotics, and new biotics - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: So, I was looking at shield energizers, and I was thinking: Why couldn't we crazy-ass experimental biotics modules that immensely help in some ways, but hurt in others? Here are some random thoughts (Obviously, they'l...
- by Cypher Nil - at 2015.04.22 10:05:00
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90. Old man Grit Breather made a poll: - in General Discussions [original thread]
G Clone wrote: Linky: http://www.poll-maker.com/poll298704x4D7D48Aa-11 A Poll wrote: Given only a single platform, which would you prefer DUST 514 be playable on? PlayStation 3
PlayStation 4
XBox 360
XBox One
PC
To ...
- by Cypher Nil - at 2015.04.21 17:20:00
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91. Will New Login Bonuses (AUR) Be Retroactive? - in General Discussions [original thread]
Yea sure, sure when they buff a weapon you get the SP from kills you would have retroactively gotten in the game. same for ISK. you also get your money back from retroactive sales. games awesome
- by Cypher Nil - at 2015.04.21 17:13:00
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92. Announcement:Dev Blog: Warlords 1.1 Overview & Patch Notes - in General Discussions [original thread]
Fantastic work, not just in what your proposing but in increasing your communication with the playerbase and responding to its needs. now if only more of them would get on here and provide feedback.
- by Cypher Nil - at 2015.04.21 02:01:00
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93. Prime example why Caldari stuff is UP - in General Discussions [original thread]
Why not have LOW SLOT modules that increase the resistances and effectiveness of shields? full armour fits would get damage mods and full shield fits would get shield resistance mods. introducing a mod that increases rate of fire would be a mass...
- by Cypher Nil - at 2015.04.19 20:43:00
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94. Dice May Be The Key - in General Discussions [original thread]
Knightshade Belladonna wrote: No. CCP has held the reigns this long, got it this far, and have made and fixed many mistakes. They are still learning, and working with something that didn't start off great, and no denying it has not come far. It...
- by Cypher Nil - at 2015.04.17 23:59:00
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95. Dice May Be The Key - in General Discussions [original thread]
Flint Beastgood III wrote: My god, the nth post about the new trailer. It doesn't even show you anything. emm except the gameplay? the entire trailer is rendered in the engine. what your looking at is what the game will actually look like.
- by Cypher Nil - at 2015.04.17 23:55:00
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96. Dice May Be The Key - in General Discussions [original thread]
The Dark Cloud wrote: Ya do know that these guys made BF3+4? Its no surprise that they are good at making large scaled fights with all kinds of vehicles. I know, thats the point. they would be the perfect developer for a dust sequal
- by Cypher Nil - at 2015.04.17 23:54:00
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97. Dice May Be The Key - in General Discussions [original thread]
Today a gameplay trailer was released for star wars battlefront, the long awaited sequel to the old battlefront series. It Looks AMAZING. just simply AMAZING. This game runs a massive scaled combat zone with ground troops, vehicles and aircraft m...
- by Cypher Nil - at 2015.04.17 23:43:00
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98. New Game Mode: Player Trade??? - in General Discussions [original thread]
How do you imagine banks operate? an automated secure system created by ccp solves this issue
- by Cypher Nil - at 2015.04.16 15:24:00
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99. [Big Idea] One Of My Best Ideas Here - in Feedback/Requests [original thread]
your introducing a new gameplay feature that effects BOTH teams, this solves nothing. stompers just gona keep stomping
- by Cypher Nil - at 2015.04.14 21:55:00
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100. MinScouts be like... - in General Discussions [original thread]
No problem man, anytime
- by Cypher Nil - at 2015.04.14 21:52:00
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