Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
287
|
Posted - 2015.04.22 18:34:00 -
[1] - Quote
Just maxed out my warbarge today (with no aur.) I decided to make a list of new stuff that could be cool to have.
1- experimental vehicle lab 2- experimental dropsuit lab 3- experimental equipment lab 4- experimental module lab 5- experimental turret lab 6- salvage collector( creates one salvage weapon or dropsuit per day) 7- role bonus (1% effectiveness per level, gives role improved experience. Ex- lvl 1 would give heavies 1% more hp, scouts more speed/stealth, commandos more ammo, assaults more repairing and logis, more bandwidth ) 8-isk booster (gives 1% more ISK per level per match) 9- sp booster (gives 1% more sp per level per match)
Post your ideas below.
48th Special Operations Force.
Twitter- @48SOF
|
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
208
|
Posted - 2015.04.22 18:37:00 -
[2] - Quote
I really like like the turret lab. I have never droped an installation. I assume they come automatically. I might drop one tonight just to try it.
If you dont mind sharing what are the warbarge modules, can you? I only have 4 unlocked.
Amarr Victor
|
Cypher Nil
Fireteam Tempest
246
|
Posted - 2015.04.22 18:39:00 -
[3] - Quote
Would the bonuses increase with each level? 5% bonus might be a little too much
n++pâçGòÉS+Ç 25+ Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
|
shaman oga
Dead Man's Game
4496
|
Posted - 2015.04.22 18:56:00 -
[4] - Quote
Experimental lab should produce officer suits according to my friends.
Shifted in time, your tomorrow, my today.
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
287
|
Posted - 2015.04.22 18:59:00 -
[5] - Quote
Cypher Nil wrote:Would the bonuses increase with each level? 5% bonus might be a little too much Well, to upgrade to level 3, 10k wb components. It's a lot and will take some time unless you use aur. 5% is...meh. What I put we're examples. Maybe they could be different. Maybe more ammo for assaults or better ewar. Things that aren't really seen. Things that don't necessarily decide whether you will live or die. 5% is a good amount. And besides, you'd hav to wast a lot of time to even unlock that subsystem.
48th Special Operations Force.
Twitter- @48SOF
|
Username Alpha
Condotta Rouvenor Gallente Federation
0
|
Posted - 2015.04.22 19:10:00 -
[6] - Quote
Isa Lucifer wrote:I really like like the turret lab. I have never droped an installation. I assume they come automatically. I might drop one tonight just to try it.
If you dont mind sharing what are the warbarge modules, can you? I only have 4 unlocked. The next (and last) one you can currently unlock is the Experimental Lab which consumes WB points to give you a random weapon (or, according to that guy, dropsuit). Obviously that's most useful to someone who otherwise has nothing left to use WB points on, and least useful to someone who really wants to max out their warbarge. |
I-Shayz-I
I----------I
5393
|
Posted - 2015.04.22 19:12:00 -
[7] - Quote
Like max maxed? Or just the warbarge itself
What's the highest level for the modules?
7162 wp with a Repair Tool!
|
Powerh8er
The Rainbow Effect Negative-Feedback
735
|
Posted - 2015.04.22 19:16:00 -
[8] - Quote
Ball room.
Have you got anymore exploding carrots?
|
Username Alpha
Condotta Rouvenor Gallente Federation
0
|
Posted - 2015.04.22 19:21:00 -
[9] - Quote
Suggestion: LP booster (like isk/sp boosters) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
288
|
Posted - 2015.04.22 19:37:00 -
[10] - Quote
I-Shayz-I wrote:Like max maxed? Or just the warbarge itself
What's the highest level for the modules?
It depends. Idk what's the most you can upgrade something but I do know that if these were ever to be added, they would be added in a certain order that CCP would decide. So yea it could or couldn't need to have warbarge maxed out and them max out this subsystem for the 5%.
48th Special Operations Force.
Twitter- @48SOF
|
|
Jadek Menaheim
Xer Cloud Consortium
5890
|
Posted - 2015.04.22 23:44:00 -
[11] - Quote
They still need a repair module to fix the damn tram system.
@JadekMenaheim
|
killian178
Random Gunz Rise Of Legion.
147
|
Posted - 2015.04.23 01:48:00 -
[12] - Quote
Jadek Menaheim wrote:They still need a repair module to fix the damn tram system. Bwahahahahahahaha
I'd be pissed if I had to walk the station (or war barge now? ) for 2 + years
Join channel blkmrkt for safe scam free tades, when it's here anyway......
|
The Dark Cloud
The Rainbow Effect
4572
|
Posted - 2015.04.23 02:10:00 -
[13] - Quote
Oh no you didnt. You maxed out the warbarge when you have all subsystems at lvl 5. Which nobody has who didnt spend any money on this game.
I make the scrubs scream and the vets cry.
|
Scheneighnay McBob
And the ButtPirates
6166
|
Posted - 2015.04.23 02:21:00 -
[14] - Quote
Jihad lab
Some details can be ignored
|
Username Alpha
Condotta Rouvenor Gallente Federation
2
|
Posted - 2015.04.23 21:28:00 -
[15] - Quote
The Dark Cloud wrote:Oh no you didnt. You maxed out the warbarge when you have all subsystems at lvl 5. Which nobody has who didnt spend any money on this game. Hypothetically speaking, couldn't someone have gotten really lucky with salvage and strongboxes? Also assuming they play the game like they're addicted. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
581
|
Posted - 2015.04.23 23:14:00 -
[16] - Quote
I really like the idea of ISK, SP and LP boosters. And, whilst the extra labs seem like a cool idea, that's a lot of modules to unlock and progress could feel repetitive and predictable. I'd recommend having an Experimental Infantry Lab for all infantry weapons, modules and such; then unlock a an Experimental Vehicle Lab for Vehicles, turrets and such.
How about a Salvage Reclaimer that improves salvage chances by 2% per level?
We want cake and tea.
|
Username Alpha
Condotta Rouvenor Gallente Federation
2
|
Posted - 2015.04.24 03:12:00 -
[17] - Quote
Melchiah ARANeAE wrote:I really like the idea of ISK, SP and LP boosters. And, whilst the extra labs seem like a cool idea, that's a lot of modules to unlock and progress could feel repetitive and predictable. I'd recommend having an Experimental Infantry Lab for all infantry weapons, modules and such; then unlock a an Experimental Vehicle Lab for Vehicles, turrets and such.
How about a Salvage Reclaimer that improves salvage chances by 2% per level? I understand what you're saying about the OP proposal having an awful lot of "X lab", but at the same time I like the idea of having greater control over what you're going to get: "experimental dropsuit weapon" instead of "experimental completely random item".
Actually, what if they made a lab where you could feed it a weapon of your choice from your assets and it would pop out an experimental version? This could use more warbarge points than the random one since you have complete control over what you're getting.
P.S. The bonus to salvage is a good idea but I think it's a bit redundant with the slavage creator OP proposed. Which would you prefer? I think I might prefer the creator, but people who play a lot (or just like rolling the dice) might prefer a bonus. |
sir RAVEN WING
3386
|
Posted - 2015.04.24 04:17:00 -
[18] - Quote
6) Efficiency bonus - Awards WP for terminating clones. 7) Salvage Reclaimer - Awards random salvage. 8) Key Factory - Creates encoded keys, not for opening boxes. 9) Key Decryption Facility - Turns encoded keys into usable keys 10) Biomass Market - Extra ISK per kill. 11) Equipment Lab - Increases spawns for links, cloak duration, Rep tool repair rate, range of scans, and hives in Nanohives.
Thoughts on these?
"The sea is a mighty beast and I intend to conquer it." - Raul
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1187
|
Posted - 2015.04.24 04:25:00 -
[19] - Quote
Username Alpha wrote:The Dark Cloud wrote:Oh no you didnt. You maxed out the warbarge when you have all subsystems at lvl 5. Which nobody has who didnt spend any money on this game. Hypothetically speaking, couldn't someone have gotten really lucky with salvage and strongboxes? Also assuming they play the game like they're addicted.
It's possible.. I received around 10k wbc one night from boxes/salvage |
Nestil
Nos Nothi
234
|
Posted - 2015.04.24 05:55:00 -
[20] - Quote
I want racial experimental labs.... So we can control more what we want to get.....I mean I have every officer suit except the scout (which would be the only one I could use) same with weapons. I received quite a lot of Sniper rifles (Rodens etc) out of my lab but haven't spend any sp into these weapons. So someone who mainly wants Sniper rifles/RRs / Swarms/frames ck0s could upgrade his "caldari experimental laboratory" and so on.
'LR4-Trading' Protester
|
|
Regis Blackbird
DUST University Ivy League
777
|
Posted - 2015.04.24 05:56:00 -
[21] - Quote
shaman oga wrote:Experimental lab should produce officer suits according to my friends.
It is. But for some reason my resident scientists refuses to produce a Frame Modified Assault Ck.0. To taunt me, they have happily produced every other officer type there is (which I can't use).
I don't know what to do. I give them food, occasionally let them out, and even write a personal letter to their widows when somebody has a airlock accident. What more can a Warlord do? |
Sgt Kirk
Fatal Absolution Negative-Feedback
10316
|
Posted - 2015.04.24 05:58:00 -
[22] - Quote
The Drone lab is the best thing to get to
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |