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The Dark Cloud
The Rainbow Effect
4487
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Posted - 2015.04.19 17:45:00 -
[1] - Quote
The best indicator why caldari weapons and suits are massively underpowered is the low amount of caldari FW players. There are more then enough players for gallente (cause their stuff is actually good). In my opinion its because their assault and logi are firmly put "lackluster". The assault is a bad imitation of the commando skill and the logi serves no purpose at all (cause every 1 can carry 6 hives allready). The rail rifle might be good at range but blows at short range.
Then we have the main problem that scrambler rifles utterly destroy shields while on the other hand there is no rifle based weapon that deals the same amount of damage vs armor. And then there is the lack of logi support for shield suits which makes them inferior compared to a armor tanked squad with repping logis. Then we have the mobility aspect, caldari and gallente suits share the same base mobility (with no mods on) but in the times of reactive and feroscale plates thats not really a issue anymore.
Damage output is another problem that shield suits have. When fighting for example a amarr assault with a caldari assault you just get toasted in seconds cause the amarr assault has much more HP, damage mods and on top of that he has a weapon which has 144% efficency vs shields, yes this number seems stupid but i just write down what i see ingame with my scrambler on proficency 5.
Alot needs to happend to make a whole race actually viable.
-shield logistic with shield recharger tool needs to happend (im looking at you useless caldari logi) -shield resistance modules should be implemented vs certain damage types (im looking at you AR's and scramblers) or scrambler damage profile should be adjusted. -modules that increase the rate of fire and go into LOW SLOTS so shield suits have a way to increase DPS -Higher base mobility then gallente suits (somewhere inbetween minmatarr and amarr suits) -a buff to regulators where complex= -50% recharge delay, enhanced= -40% and basic= -30%
Something seriously needs to happend cause at the moment only the scout and sentinel (in certain situations) are actually usefull.
I make the scrubs scream and the vets cry.
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Mikel Arias
Challengers 506
112
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Posted - 2015.04.19 18:25:00 -
[2] - Quote
I have been playing with caldari things... you are rigth, they are not that good, at least to me. And I like some of the things you are saying. +1 |
Scheneighnay McBob
And the ButtPirates
6086
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Posted - 2015.04.19 18:31:00 -
[3] - Quote
I'm sortof with you, sortof against you. The indicators you list aren't quite right- gallente FW has always been more popular because everyone wants federation madrugars. Lore-wise, gallente are also meant to be more agile than caldari.
However, I like your other ideas (I'm a shield guy, albeit minmatar), with a little tweak- I think resistance modules against specific damage types should be added for both shields AND armor- a module for each damage type.
I also think that handheld rail weapons need to be changed up- instead of being forced to go full auto (worthless at range, so it makes no sense for caldari), allow their weapons to fire at a slow semi-auto without a charge, but still charge up to fire at full-auto in the way they currently do.
Some details can be ignored
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Forced Death
Corrosive Synergy Rise Of Legion.
612
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Posted - 2015.04.19 18:37:00 -
[4] - Quote
You just need a weapon that has a profile of -20% Shield and +20% Armor (lol playerbase will get rekt with this)
STD Active Scanner with Scan Profile of 46db too OP
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Joseph Ridgeson
WarRavens
3831
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Posted - 2015.04.19 18:38:00 -
[5] - Quote
Forced Death wrote:You just need a weapon that has a profile of -20% Shield and +20% Armor (lol playerbase will get rekt with this) It's called the Mass Driver.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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shaman oga
Dead Man's Game
4433
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Posted - 2015.04.19 18:50:00 -
[6] - Quote
Meanwhile a lot of slayers play with cal ass. Just sayin'
Shifted in time, your tomorrow, my today.
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Bahirae Serugiusu
Vendetta Reactionary Force
631
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Posted - 2015.04.19 19:13:00 -
[7] - Quote
Shield suits are made out of paper mache and killed in 1 second usually. Assault Rifles kill Armor suits faster then the Rail Rifle. The Magsex is used only by a select few who don't use pistols, the Bolt Pistol is the best thing in the Caldari arsenal for god knows what reason. And I would mentions sniper rifles but when has anyone ever cared about whiny little redline camping snipers.
The State will always survive.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10193
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Posted - 2015.04.19 19:16:00 -
[8] - Quote
Even back when Gallente stuff was all **** the Caldari were still wrecked.
Anybody remember when they lost ALL districts to Gallente? Yeah, that was during the Gallente items suck era.
And resist modules are good for both races.
There needs to be a repair tool but not in the same way the armor repair works.
Also in regards to damage mods, you can have those like they were supposed to be in the Low slot anyway. In trade Code breakers and Cardio regulators with Kin cats need to be brought to high slots like they should be.
Also, a RoF mod would be a healthy edition to this game.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Golden Day
Corrosive Synergy Rise Of Legion.
1368
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Posted - 2015.04.19 19:19:00 -
[9] - Quote
The ONLY reason Gal fw is good because everyone wants easy wins
You have toplay Cal fw like PC saddly :(
I know you wan't it (a+ç -á° -ƒ+ä-£ -í°)a+ç
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Songs of Seraphim
Negative-Feedback
560
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Posted - 2015.04.19 19:20:00 -
[10] - Quote
1-2 Lower Shield delays overall and a buff to Shield Regulators, as the basic isn't worth using.
And if there was a rifle with -20% shields/ +20 armor... I mean explosives in general don't have the same effect as a STD Flux Grenade on a shield-based suit.
And don't put a pseudo-rep tool skill bonus on the Caldari Logi. A "Shield Bubble" with a cool down would be better -- as long as you're in the AoE of the Logi/item your native shield reps will kick in at no delay (or something like +80 shields/second, on top of their repair rate, at proto). I've used the Caldari Logi almost exclusively for a month, before the assault buff. It's really good in the Gallente Research map with two armor heavies -- put 3/4 rep hives and provide scans. It's good, but as a support slayer.
I have every Caldari suit, and I use them all. Shield suits are sort of gimped with the delays (even greater when adding Shield Extenders), but you can be standalone.
Buffing shield extenders a tad, and having the complex delay in line with basic and enhanced. Reducing delay times on Assault, Logistic, and Commando (Scout is great and Sentinel depleted is ideal). And buffing regulators to +10% across the board.
Caldari State
Seraphim's Warehouse
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Victor Knyce
Ahrendee Inc. Negative-Feedback
5
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Posted - 2015.04.19 19:26:00 -
[11] - Quote
if there was a shield booster like in eve where it uses......get this cap charges to inject immediate shield recharging, without damage stopping it. (now this would work like how the shield booster works for vehicles if i recall correctly) so say you have a boost that you fire off and it heals the shield for say a total of 150 or something at your fixed regen rate or something even if you are taking damage. This damage taken would hit and remove the regen as it was being applied to the suit but not stop the boosted recharge.
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Victor Knyce
Ahrendee Inc. Negative-Feedback
5
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Posted - 2015.04.19 19:29:00 -
[12] - Quote
so the caldari logi with the nano hive boost or whatever would be then be able to carry alot more of these cap charges and could be feeding them to the caldari troops he/she is supporting. Feels different then a rep tool as he/she does not have to stay leashed to a heavy. *shrugs* thats my attempt at an idea anyway |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18348
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Posted - 2015.04.19 19:31:00 -
[13] - Quote
Amarr also lack for FW players in the grand scheme of things yet players say their content is comparatively OP. If such is the case we should theoretically have vastly more support in the form of PC tier corporations yet we do not.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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One Eyed King
Nos Nothi
9542
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Posted - 2015.04.19 19:37:00 -
[14] - Quote
True Adamance wrote:Amarr also lack for FW players in the grand scheme of things yet players say their content is comparatively OP. If such is the case we should theoretically have vastly more support in the form of PC tier corporations yet we do not. I would have to agree that the performance of the gear seems to have little to do with the performance in FW. Minmatar didn't have any truely OP stuff until the Assault buff, but we have been owning FW for quite awhile now. By the OP's logic, the Amarr should have been beating us severely when the Amarr Sentinel was THE suit to have in any game mode, with Minmatar only making headway during recent changes. That isn't the case.
This is not to say that Caldari weaponry is in a good place (though I love my knives), just that I don't think that part of the argument holds water.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Sgt Kirk
Fatal Absolution Negative-Feedback
10194
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Posted - 2015.04.19 19:46:00 -
[15] - Quote
Golden Day wrote:The ONLY reason Gal fw is good because everyone wants easy wins
You have toplay Cal fw like PC saddly :( So, if you HAVE to play on a PC level to win Caldari what does that say about the Gallente you're facing.
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Kalante Schiffer
Ancient Exiles.
1096
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Posted - 2015.04.19 19:50:00 -
[16] - Quote
shaman oga wrote:Meanwhile a lot of slayers play with cal ass. Just sayin' i dont
AE. Ringing fee. 2 isk.
yahoo is full of fcking racists dumb knts.
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7th Son 7
DAWGS OF DUST
769
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Posted - 2015.04.19 19:59:00 -
[17] - Quote
I've been playing with the G1S assault but keeping my Caldari play style and my K/D is going up
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18349
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Posted - 2015.04.19 20:19:00 -
[18] - Quote
One Eyed King wrote:True Adamance wrote:Amarr also lack for FW players in the grand scheme of things yet players say their content is comparatively OP. If such is the case we should theoretically have vastly more support in the form of PC tier corporations yet we do not. I would have to agree that the performance of the gear seems to have little to do with the performance in FW. Minmatar didn't have any truely OP stuff until the Assault buff, but we have been owning FW for quite awhile now. By the OP's logic, the Amarr should have been beating us severely when the Amarr Sentinel was THE suit to have in any game mode, with Minmatar only making headway during recent changes. That isn't the case. This is not to say that Caldari weaponry is in a good place (though I love my knives), just that I don't think that part of the argument holds water.
While I to agree with that the gear that comprises the Min FW store is part of the over arching meta......however the same cannot be said of the Gallente unless you consider Tanks and Scanners.
All said and done I really consider it to be a combination of desirable meta gear, a slightly biased description and reception of factions, and of the combination of the two due to the latter the perception that as a result of better support victory is more highly likely leading to an imbalance of players queuing for the factions which results in competitive players on one side and randomly assigned players on the other.
However this changes nothing. Winning factions are winning.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Cat Merc
Negative-Feedback. Negative-Feedback
16016
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Posted - 2015.04.19 20:40:00 -
[19] - Quote
http://i.imgur.com/jaQWOv9.gif
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cypher Nil
Fireteam Tempest
238
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Posted - 2015.04.19 20:43:00 -
[20] - Quote
Why not have LOW SLOT modules that increase the resistances and effectiveness of shields?
full armour fits would get damage mods and full shield fits would get shield resistance mods.
introducing a mod that increases rate of fire would be a massive mistake.
rate of fire mods would only benefit a very limited number of weapons in the game. anything with heat build up gets no benefit. any weapon with lots of kick get no benefit any weapon with timed lockon, recoil or single shot ammo gets no benefit.
basically a rate of fire mod works with flaylock, magsec, SMG, assault rifle, combat rifle, mass drivers and that's it...
It also introduces another stat that would need to be reigned in and balanced, and balancing what we have is hard enough as it is
n++pâçGòÉS+Ç 25+ Million SP Merc n++pâçGòÉS+Ç
Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ Caldari Loyalist Gû¼Gû¼+¦GòÉGòÉGòÉn¦ñ
Of course we won, now when do I get paid?
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Aiwha Bait
Demonic Cowboys
109
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Posted - 2015.04.19 20:55:00 -
[21] - Quote
The Dark Cloud wrote:The best indicator why caldari weapons and suits are massively underpowered is the low amount of caldari FW players.
Gallente superiority, squid. So few squid FW players is because everybody likes freedom. Freedom, muthaf*cka. Do you have it? I think not! :D
I try to play this game, I just suck at it. Writer for Biomassed
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18349
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Posted - 2015.04.19 21:28:00 -
[22] - Quote
Cat Merc wrote:http://i.imgur.com/jaQWOv9.gif
Lol
I understand where you are coming from but seriously since I myself have told Min FW to HTFU and get organised on numerous occasions in the past just like they have us.
1.) What Meta-specific Gear does the CFW LP store have that might actually merit the effort to get. 2.) On the surface the Caldari are souless capitalistic dictators......who wants to fight for that? 3.) With both of the above in mind where do the organised players go to get LP gear and where do the "Undefined FW players and newbies go?
BONUS QUESTION- When they get stomped the **** out of FW the Freedom Three and their Cat what do those players do? Quit entirely of GFW?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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Sgt Kirk
Fatal Absolution Negative-Feedback
10198
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Posted - 2015.04.19 22:13:00 -
[23] - Quote
The freedom three plus cat?
me, ark and cat.
Dont you mean freedom duo and a cat?
As long as 5/6 (83%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18351
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Posted - 2015.04.19 22:28:00 -
[24] - Quote
Sgt Kirk wrote:The freedom three plus cat?
me, ark and cat.
Dont you mean freedom duo and a cat?
Nah you also have Aeon.
Used to be just Arkena, Cat, and yourself.... but then I realised Cat doesn't fight for freedom he fights for the Meowmix Hegemony.
#PleaseMeowMixadopttheCat
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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The Dark Cloud
The Rainbow Effect
4494
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Posted - 2015.04.19 22:44:00 -
[25] - Quote
Cypher Nil wrote:Why not have LOW SLOT modules that increase the resistances and effectiveness of shields?
full armour fits would get damage mods and full shield fits would get shield resistance mods.
introducing a mod that increases rate of fire would be a massive mistake.
rate of fire mods would only benefit a very limited number of weapons in the game. anything with heat build up gets no benefit. any weapon with lots of kick get no benefit any weapon with timed lockon, recoil or single shot ammo gets no benefit.
basically a rate of fire mod works with flaylock, magsec, SMG, assault rifle, combat rifle, mass drivers and that's it...
It also introduces another stat that would need to be reigned in and balanced, and balancing what we have is hard enough as it is If you are using a scrambler rifle on a non amarr suit then you are doing it wrong. The rate of fire mod would enhance damage output on minmatarr and caldari suits. Or are you affraid that some 1 could win a gunfight with a shield tanked suit vs a gallente/amarr assault that has tripple damage mods on? And about your statement about weapons not benefiting from it:
-scrambler rifles are supposed to be on amarr suits and if you sacrifice armor HP/reps to make your gun shot faster then its your call. -single fire weapons (tac ar/scrambler) would actually get a benefit. A marginal benefit if you can press the trigger fast enough. -weapons with alot of kick? Like what? the only gun that actually has kick is the rail rifle when beeing shot from the hip -swarm launchers shouldnt fire faster and forgeguns neither. And before you bring up the plasma cannon it has to be reload after each shot.
Rate of fire mods are supposed to enhance weapons fitted on a shield tanked suit, not to make armor more ridicoulus as it allready is. I dont see a issue with weapons firing faster. Heck it might would make the massdriver actually viable if you could squeeze it quicker.
I make the scrubs scream and the vets cry.
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Happy Violentime
OMFGZOMBIESRUN
1071
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Posted - 2015.04.19 23:13:00 -
[26] - Quote
I don't even find the cal scout to be particuarly useful anymore - I definitely can't think why I'd choose it over a gal. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18355
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Posted - 2015.04.19 23:17:00 -
[27] - Quote
The Dark Cloud wrote:Cypher Nil wrote:Why not have LOW SLOT modules that increase the resistances and effectiveness of shields?
full armour fits would get damage mods and full shield fits would get shield resistance mods.
introducing a mod that increases rate of fire would be a massive mistake.
rate of fire mods would only benefit a very limited number of weapons in the game. anything with heat build up gets no benefit. any weapon with lots of kick get no benefit any weapon with timed lockon, recoil or single shot ammo gets no benefit.
basically a rate of fire mod works with flaylock, magsec, SMG, assault rifle, combat rifle, mass drivers and that's it...
It also introduces another stat that would need to be reigned in and balanced, and balancing what we have is hard enough as it is If you are using a scrambler rifle on a non amarr suit then you are doing it wrong. The rate of fire mod would enhance damage output on minmatarr and caldari suits. Or are you affraid that some 1 could win a gunfight with a shield tanked suit vs a gallente/amarr assault that has tripple damage mods on? And about your statement about weapons not benefiting from it: -scrambler rifles are supposed to be on amarr suits and if you sacrifice armor HP/reps to make your gun shot faster then its your call. -single fire weapons (tac ar/scrambler) would actually get a benefit. A marginal benefit if you can press the trigger fast enough. -weapons with alot of kick? Like what? the only gun that actually has kick is the rail rifle when beeing shot from the hip -swarm launchers shouldnt fire faster and forgeguns neither. And before you bring up the plasma cannon it has to be reload after each shot. Rate of fire mods are supposed to enhance weapons fitted on a shield tanked suit, not to make armor more ridicoulus as it allready is. I dont see a issue with weapons firing faster. Heck it might would make the massdriver actually viable if you could squeeze it quicker.
You are aware that the damage module slot allocation is the wrong way around. In EVE (OH GOD NOT EVE) Weapons modifications modules are typically low slots and in order to fit them Armour Ships have to sacrifice their racial tank.
This is one of the reasons EVE side I run Shield Coercers. I can have equivalent HP values but more kite and DPS ability.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
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