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521. Custom Controls - in Feedback/Requests [original thread]
I know there is a variety of controller setups for the PS3 controller, but I would like to see the ability to create custom setups for not onl th controller, but also the mouse. The main reason I ask is because I use a mouse/controller combination...
- by Croned - at 2013.05.24 22:20:00
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522. [Game mode] Deathrace - in Feedback/Requests [original thread]
What is the point of this? At what with time would racing in LAVs ever be a war-like scenario and be the least bit realistic? What happens to all of the dropsuits and weapons people have invested into?
- by Croned - at 2013.05.24 21:42:00
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523. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: That's what the current mines do... You mean AV grenades?
- by Croned - at 2013.03.17 00:57:00
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524. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area That's exactly the point. Mines can also add a new element to AV if they're powerful eno...
- by Croned - at 2013.03.17 00:48:00
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525. [Request] Dropping bombs from dropships - in Feedback/Requests [original thread]
Sure dropships are fun to fly and make good transport vehicles, but they need a bit more power to counter their price and ease to destroy. Maybe 2 bombs per dropship (more for more expensive ones), 1500 HP splash damage, and a blast radius twice t...
- by Croned - at 2013.03.17 00:24:00
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526. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: No, it promotes camping How do mines promote camping? The whole point of mines is that you plant them in strategic positions, go off to battle, and then hope an enemy walks/drives over it.
- by Croned - at 2013.03.17 00:01:00
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527. Can't respawn cause dropsuit loadout doesnt load - in Technical Support/Bugs [original thread]
I know exactly how it happens for me. I restock my dropsuits mid-battle. Then I try to spawn right afterwards. If the countdown timer is cancelled (either by me pressing circle or by the objective becoming hacked) then my dropsuits won't load and ...
- by Croned - at 2013.03.16 23:47:00
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528. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Militia forge gun? You can only get a forge gun once you reach weaponry level 5. There's not a militia version of the forge gun. In any case, how do know the tanks weren't already at low health?
- by Croned - at 2013.03.16 23:35:00
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529. [REQUEST] Mines - in Feedback/Requests [original thread]
I knew about remote explosives, but proximity mines?
- by Croned - at 2013.03.16 23:25:00
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530. [REQUEST] Mines - in Feedback/Requests [original thread]
I was actually quite surprised when I found out Dust didn't have mines they'd be a great equipment addition that would really increase the strategy.
- by Croned - at 2013.03.16 23:21:00
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531. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I really would like to see highly-destructable maps. Anything explosive (including orbital strikes) could destroy the structures and map. That would equate to even more strategy and fun As for ideas, how about a map that experiences an *epic* ear...
- by Croned - at 2013.03.16 23:12:00
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532. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Why don't people just choose where they spawn? If the goal is realism, then I would think that if clones can be randomly spawned anywhere on the battlefield, then they can also select anywhere to spawn. With that kind of system, people could decid...
- by Croned - at 2013.03.16 22:54:00
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533. Better sights for regular assault rifles - in Feedback/Requests [original thread]
I like to use assault rifles occasionally (especially the GEK), but I highly dislike the sight on regular and breach assault rifles. The bar with the white dot is to difficult to see around for mid-range combat (which is what you really need the s...
- by Croned - at 2013.03.16 22:30:00
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