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41. [STATS] The TTK of the Weapons - in General Discussions [original thread]
What are everyone's thoughts now that we have the stats for the 1.8 nerfs and the new weapons?
- by Croned - at 2014.03.05 21:03:00
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42. [STATS] The TTK of the Weapons - in General Discussions [original thread]
KA24DERT wrote: You combine this with Aim Assist and that theoretical damage becomes very achievable in the hands of almost any mouthbreather. Now add higher tier weapons, damage mods, skills, and the occasional headshot, and this helps paint ...
- by Croned - at 2014.03.05 00:31:00
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43. All players need to be heard CCP - in General Discussions [original thread]
CCP Saberwing wrote: Meeko Fent wrote: Since I almost laughed out of my chair, thought to ask... Could you hint if anything similar to "tiericide" is coming in 1.8? Major Infantry Overhaul and all, thought maybe it may come along with it....
- by Croned - at 2014.03.05 00:22:00
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44. Prototype Suit Nerf? Discuss. - in General Discussions [original thread]
If Dust had a large player base, we could allow people to choose whether they want to join a game with proto enabled/disabled.
- by Croned - at 2014.03.05 00:13:00
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45. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Monty Mole Clone wrote: dont suppose you could add weapon endurance numbers to your post op? for example just of the top of my head the ar will fire for 4 seconds killing X amount of C 1 frames. no didnt think so These are base stats. Use sim...
- by Croned - at 2014.03.04 01:15:00
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46. [STATS] The TTK of the Weapons - in General Discussions [original thread]
NextDark Knight wrote: Can you go into more detail how you tested? They're calculations made from stats on the Dust Wiki. I found hits-to-kill based on HP/damage (with armor & shield bonuses taken into account) and then used the RPM to ...
- by Croned - at 2014.03.03 13:54:00
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47. What do you think should be Prioritized for 1.8 and on? - in General Discussions [original thread]
Player market. I'm predicting that for 1.9, as I'm certain it's not in this update after seeing the topics for the upcoming dev blogs.
- by Croned - at 2014.03.03 05:27:00
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48. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Update: Added a graph for the A-1 dropsuit. I'm only going to do a graph for the A-1 because it has an equal amount of shields to armor and therefore most accurately compares the weapons.
- by Croned - at 2014.03.03 05:26:00
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49. Saberwing brings news of dev blogs, 1.8, and Rouge - in General Discussions [original thread]
No dev blogs for the player market? Is that a confirmed player market release for 1.9 then?
- by Croned - at 2014.03.03 04:05:00
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50. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Also, I'm kind of busy atm, so if anyone would like to help me out and put this data into graphs, I'll quote you in the original post.
- by Croned - at 2014.03.02 22:27:00
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51. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Arkena Wyrnspire wrote: Meeko Fent wrote: Ranger SnakeBlood wrote: Keep in mind that these are unfitted suits being shot at with 100% accuracy iam guessing in theit optimal for judging TKK on this in general a hostile will not fall that q...
- by Croned - at 2014.03.02 22:25:00
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52. 1.8 is coming very late march - in General Discussions [original thread]
If more time = better, then I'm fine with it. If not... there is no hope.
- by Croned - at 2014.03.02 22:19:00
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53. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Also, look at the AR/RR comparison for the Amarr suit. Anyone want to remind me what people were QQing about in terms of the Rail Rifle (other than ranges)? They look pretty even to me.
- by Croned - at 2014.03.02 22:16:00
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54. [STATS] The TTK of the Weapons - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: While this is a nice thread... its pretty much null and void with 1.8 changing weapon stats on most if not all rifles. Actually, I think it's perfect timing. A big point CCP is making about 1.8 is that they're tryin...
- by Croned - at 2014.03.02 22:13:00
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55. [STATS] The TTK of the Weapons - in General Discussions [original thread]
If you're looking to accurately compare the weapons, look at the Amarr stats when I finish them, as the Amarr suit has equal shields/armor.
- by Croned - at 2014.03.02 22:01:00
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56. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Ranger SnakeBlood wrote: Is the charge shot take into account on the scrambler it doesnt look like it but iam curious, good to have the numbers also are the suits fitted or are they straight out of the box with no modules? Jay only reason peop...
- by Croned - at 2014.03.02 21:44:00
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57. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Update: Added M-1
- by Croned - at 2014.03.02 21:43:00
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58. [STATS] The TTK of the Weapons - in General Discussions [original thread]
Ever wanted a direct comparison among weapons to see which one really does kill the fastest? Well, in this thread, I've compiled the Time-to-Kill for most of the rapid-fire, bullet-based weapons when attempting to kill a basic Medium C-1 dropsuit,...
- by Croned - at 2014.03.02 21:01:00
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59. Does Anyone Know: Weapons' Damage Bonuses to Shields/Armor? - in General Discussions [original thread]
I know that depending on what kind of technology a weapon uses (laser, rail, projectile, explosive, etc), it does bonus damage to either armor or shields. Does anyone know the exact percentage values of bonus damages for each weapon/technology? T...
- by Croned - at 2014.03.02 19:33:00
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60. Why is equipment getting nerfed? - in General Discussions [original thread]
Repair tool balance != repair tool nerf. Increasing the HP/sec of my core focused repair tool from 175 to 245 is definitely worth losing a few meters. I'm assuming all you did was read the summary of the new stat charts and not actually the chart...
- by Croned - at 2014.03.01 22:19:00
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