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21. More Character Agility Like Other Shooters? - in Feedback/Requests [original thread]
As of now, Dust characters can only jump and crouch. One reason Dust lacks a huge aspect of "fun" and "strategy" is because all people can really do is walk right out in the line of fire and start shooting, maybe jumping a little. People NEED to h...
- by Croned - at 2013.05.26 03:11:00
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22. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
The Attorney General wrote: We talking about pub matches here? I'm not wasting tanks when playing with horrible blue dots. They don't know how to use armor support without hanging me out to dry. So instead of wasting more than 1 million ISK ...
- by Croned - at 2013.05.26 02:12:00
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23. [Suggequest] Let scouts do back flips - in Feedback/Requests [original thread]
This is so absurd I can't help but slightly desire to see it in-game.
- by Croned - at 2013.05.26 02:02:00
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24. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I still would like to see somewhat destructable maps. Speaking of which, today is the one-year anniversary of this thread.
- by Croned - at 2013.05.24 23:08:00
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25. [Game mode] Deathrace - in Feedback/Requests [original thread]
It's juat that Dust as a game was based on logic and realism.
- by Croned - at 2013.05.24 23:03:00
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26. Custom Controls - in Feedback/Requests [original thread]
I know there is a variety of controller setups for the PS3 controller, but I would like to see the ability to create custom setups for not onl th controller, but also the mouse. The main reason I ask is because I use a mouse/controller combination...
- by Croned - at 2013.05.24 22:20:00
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27. [Game mode] Deathrace - in Feedback/Requests [original thread]
What is the point of this? At what with time would racing in LAVs ever be a war-like scenario and be the least bit realistic? What happens to all of the dropsuits and weapons people have invested into?
- by Croned - at 2013.05.24 21:42:00
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28. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: That's what the current mines do... You mean AV grenades?
- by Croned - at 2013.03.17 00:57:00
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29. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: There's nothing a mune can do that using a remote explosive doesn't other than allow someone to be inattentive while defending an area That's exactly the point. Mines can also add a new element to AV if they're powerful eno...
- by Croned - at 2013.03.17 00:48:00
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30. [Request] Dropping bombs from dropships - in Feedback/Requests [original thread]
Sure dropships are fun to fly and make good transport vehicles, but they need a bit more power to counter their price and ease to destroy. Maybe 2 bombs per dropship (more for more expensive ones), 1500 HP splash damage, and a blast radius twice t...
- by Croned - at 2013.03.17 00:24:00
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31. [REQUEST] Mines - in Feedback/Requests [original thread]
Vermaak Doe wrote: No, it promotes camping How do mines promote camping? The whole point of mines is that you plant them in strategic positions, go off to battle, and then hope an enemy walks/drives over it.
- by Croned - at 2013.03.17 00:01:00
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32. Proof that Militia forge gun is OP - in Feedback/Requests [original thread]
Militia forge gun? You can only get a forge gun once you reach weaponry level 5. There's not a militia version of the forge gun. In any case, how do know the tanks weren't already at low health?
- by Croned - at 2013.03.16 23:35:00
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33. [REQUEST] Mines - in Feedback/Requests [original thread]
I knew about remote explosives, but proximity mines?
- by Croned - at 2013.03.16 23:25:00
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34. [REQUEST] Mines - in Feedback/Requests [original thread]
I was actually quite surprised when I found out Dust didn't have mines they'd be a great equipment addition that would really increase the strategy.
- by Croned - at 2013.03.16 23:21:00
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35. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
I really would like to see highly-destructable maps. Anything explosive (including orbital strikes) could destroy the structures and map. That would equate to even more strategy and fun As for ideas, how about a map that experiences an *epic* ear...
- by Croned - at 2013.03.16 23:12:00
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36. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Why don't people just choose where they spawn? If the goal is realism, then I would think that if clones can be randomly spawned anywhere on the battlefield, then they can also select anywhere to spawn. With that kind of system, people could decid...
- by Croned - at 2013.03.16 22:54:00
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37. Better sights for regular assault rifles - in Feedback/Requests [original thread]
I like to use assault rifles occasionally (especially the GEK), but I highly dislike the sight on regular and breach assault rifles. The bar with the white dot is to difficult to see around for mid-range combat (which is what you really need the s...
- by Croned - at 2013.03.16 22:30:00
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