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161. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
Supernus Gigas wrote: Crimson Cerberes wrote: ] soooo.... lets see, minmatar gets greatly increased base speed (something which can not be made up for) and sacrifices a little HP., oh and they get a little more stamina/recoery as well. Hmm...
- by Crimson Cerberes - at 2014.03.07 08:17:00
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162. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
D legendary hero wrote: Tallen Ellecon wrote: Highest BASE SPEED. There is no way to increase that. lowest base ehp. 1.6 made speed tanking worthless, and remember speed =/=ehp. you cannot compare ehp to speed. they are too different at...
- by Crimson Cerberes - at 2014.03.07 07:47:00
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163. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
D legendary hero wrote: Iron Wolf Saber wrote: Minmatar are typically more speed and damage based over everything else. Also the flexible part; slot wise we got room for a fifth race if ever brought up. minmatar are also, know in eve for ...
- by Crimson Cerberes - at 2014.03.07 07:29:00
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164. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
Supernus Gigas wrote: The Minmatar Sentinel currently will have 435 Armor and 390 Shields for a total of 825 EHP. That makes it the lowest EHP Sentinel. Also, I thought the Minmatar were more shield based, why does the Minmatar Sentinel have mo...
- by Crimson Cerberes - at 2014.03.07 07:04:00
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165. Combat rifle still insanely OP - in General Discussions [original thread]
Even after the nerf, it will still be doing 20+% more DPS than the AR did pre-nerf. It will still be doing more damage per trigger pull than the ScR did pre-nerf. It will still be doing 700 + DPS no problem when maxed out. This weapon will sti...
- by Crimson Cerberes - at 2014.03.07 06:09:00
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166. PROXIMITY EXPLOSIVES.... UP OR OP - in General Discussions [original thread]
Remove the stupid beep.
- by Crimson Cerberes - at 2014.03.06 17:23:00
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167. CCP, Fix your F-king terrain - in General Discussions [original thread]
The terrain is absolutely ****. You get hung up on stuff, clip on terrain, get stuck inside of terrain, stumble over almost impercivable elevation increases. Fix the damn ground CCP.
- by Crimson Cerberes - at 2014.03.06 17:22:00
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168. You want a sandbox? - in General Discussions [original thread]
Lanius Pulvis wrote: The Assault and Commando will be the suits that can maximize the DPS of light weapons though, so the Heavy/Light Weapon (which I'm not a fan of) won't be as effective as it currently is. I'm still waiting to see if the HMG ...
- by Crimson Cerberes - at 2014.03.05 19:51:00
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169. You nerfed the AR??????? - in General Discussions [original thread]
Ripley Riley wrote: HYENAKILLER X wrote: In fact you nerfed ALL OF THEM when only 3 to 4 are actually playable with only 1 being competitive. Guys, please help me understand. CCP reduced the DPS of just about every weapon to increase TTK...
- by Crimson Cerberes - at 2014.03.05 19:42:00
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170. Nerfing damage mods... - in General Discussions [original thread]
I think the damage progression is fine, proto shouldn't ever be 2x basic or more (in this case 3 times better than basic). Of course, 3% dmg is not worth it, so as a result netiher is 4 or 5%. Make standard 5%, adv 6% and proto 7% and that make...
- by Crimson Cerberes - at 2014.03.05 19:41:00
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171. What weapon will you be using in 1.8? - in General Discussions [original thread]
Combat rifle, it will still be doing like 150 more DPS than the AR, with greater range, and easier fittings, and better damage profile, and better scope.
- by Crimson Cerberes - at 2014.03.05 19:38:00
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172. So the new rifles aren't actually getting a nerf!? - in General Discussions [original thread]
So apparently 425 DPS for the AR is too much, but the CR is still going to have 540 DPS?? In what world does this make any type of sense?
- by Crimson Cerberes - at 2014.03.05 19:36:00
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173. Range and DPS should be inversely proportional. - in General Discussions [original thread]
ZDub 303 wrote: I'm not disagreeing with you necessarily. Just trolling. Its not nearly as simple as you are thinking though. I'm sure not if I have the exact numbers right but I think the AR is 40 optimal and 65 effective? and the rail is 65...
- by Crimson Cerberes - at 2014.03.05 18:50:00
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174. Range and DPS should be inversely proportional. - in General Discussions [original thread]
ZDub 303 wrote: and a weapon with 100% more range should have 100% less damage. In fact, comparing the sniper rifle with the assault rifle, it should be healing enemy suits for somewhere around 300-400 per shot. bonus healing to armor and pena...
- by Crimson Cerberes - at 2014.03.05 18:19:00
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175. Range and DPS should be inversely proportional. - in General Discussions [original thread]
It is not that hard CCP. 40% more range? 40% less damage.
- by Crimson Cerberes - at 2014.03.05 17:58:00
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176. So now AV grenades have gone from silly to pointless? - in General Discussions [original thread]
Derpty Derp wrote: So wait for the hardener to drop... or run with someone who has a couple of flux grenades, then you can team any shield based vehicle into oblivion. Learn to read. Unhardened LAV will not die to 2 AV grenades. EDIT: let ...
- by Crimson Cerberes - at 2014.03.05 17:01:00
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177. Another AV nerf, well done CCP - in General Discussions [original thread]
Yep, there is absolutely no reason to fit AV grenades anymore. 2 AV grenades will not kill anything.
- by Crimson Cerberes - at 2014.03.05 17:00:00
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178. Unofficial - Official TTK Discussion - in General Discussions [original thread]
#1) Use the base combat rifle, you do + 50% DPS #2) you are alone in your belief.
- by Crimson Cerberes - at 2014.03.05 16:58:00
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179. keyboard/mouse or controller? - in General Discussions [original thread]
Operative 1171 Aajli wrote: Frag FX Shark. Google it, you will never go back. I too enjoy cheating at competitive games. *not really, I hate cheaters.
- by Crimson Cerberes - at 2014.02.27 01:19:00
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180. Rail Rifle DPS should be nerfed HARD - in General Discussions [original thread]
Bethhy wrote: Cat Merc wrote: High alpha and high range weapons must never, ever, EVER have anything near CQC weapons DPS. It's just broken, completely and stupidly broken. Just a reminder. How does a gun in logic do less damage in c...
- by Crimson Cerberes - at 2014.02.27 01:17:00
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