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1. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
The only inherent problem would be, they would then need to nerf the DS hitpoints down, otherwise they'd be more overpowered than they are now.
- by Conraire - at 2012.11.12 00:47:00
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2. IS THIS GUN MADE OUT OF FRUITY PEBBLES?! - in Feedback/Requests [original thread]
Most important thing, in any FPS, is reload after every kill/engagement. And in this case know where friendly Nanohives and Supply depots are.
- by Conraire - at 2012.11.08 05:59:00
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3. [request] Breach forge gun tweak - in Feedback/Requests [original thread]
Honestly the only issue I have with the breach forge is either being not able to move, or charge time, or a combo of both. Forces you to stand in one spot and takes longer to charge while doing so...But on the other hand..... It does do a lot more...
- by Conraire - at 2012.11.08 05:56:00
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4. REQUEST - evolved into Proto AUR modules - time limited BPO instead of low fitti... - in Feedback/Requests [original thread]
Well considering those Aur complex mods required level 5 to get. idk, are they over powered or pay to win, guess they could be taken that way. But, if the game doesn't have some pay to win elements, they won't make money. Thus wouldn't be able to ...
- by Conraire - at 2012.11.07 02:09:00
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5. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
A: As a swarm user, you cannot lock on targets if they're behind an object, terrain, etc. Its most likely they had you locked an fired before you got behind cover, at which point the missiles are already locked onto your electrical signal. I've ne...
- by Conraire - at 2012.11.02 06:18:00
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6. [Request] Remove blasters from armour tanks and make them use railguns as standard - in Feedback/Requests [original thread]
The Caldari HAV has a rail gun, because Caldari's main weapon is Railguns. Yes they have a few key ships that specialize in missiles. But a fair amount specialize in Rails and EW. Gallente vehicles tend to come with blasters for the same reason, G...
- by Conraire - at 2012.11.02 05:57:00
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7. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
Food for thought Darkshadow, in real life, and m1 abrams or bradly fighting vehicle can be taken out by 1 to 2 RPG 27 hits. And all an RPG 27 is, is a more powerful version of the regular RPG7 rocket launcher. In real life, an m1 abrams can be tak...
- by Conraire - at 2012.11.02 05:46:00
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8. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
You know. Just thought of something. They could easily balance missile turrets, especially if they don't want complex resist tanking like what we have in EVE. In EVE, shields are 50% resistant to explosive dmg by default, and 40% resistant to kine...
- by Conraire - at 2012.11.01 02:42:00
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9. [Request] Rework HAVs - in Feedback/Requests [original thread]
For the Bone heads that go oh tanks should be super armored and able tank anything short of another tank or whole unit of swarms/forgers. An RPG 27 (RPG7s big brother) Costs around $500. The m1 Abrams tank costs $6.21m US. That $500 RPG can tank o...
- by Conraire - at 2012.10.30 06:11:00
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10. drop uplink camp idea - in Feedback/Requests [original thread]
The inherent flaw with the logic of put it in a place where it can't be camped, is, there are no places in the game where an uplink couldn't be camped. If you can get to it, so can someone else. And since we have a lot of mentally challenged buttw...
- by Conraire - at 2012.10.29 03:45:00
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11. [Suggestion/Request] "Jet" Classifications and Capabilities. - in Feedback/Requests [original thread]
Hmmm I think something cool multi-role wise would be something equivalent to the Drop ship, Bomber from the Aliens movie. Vectored thrust with the missile pod wings, nose gun, and ability to carrying the MAV troop transport in the hold.
- by Conraire - at 2012.10.28 06:38:00
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12. [Suggestion/Request](Preemptive) Separate Gunship and "Jet" Aircraft - in Feedback/Requests [original thread]
The smallest frigates, basically the Amarr are about 70-80m long. The large frigates are Caldari and Minmattar, those are around 100m long, and the minmatar around 130m on the Rifter if I remember. Destroyers are between 223m and 288m long for the...
- by Conraire - at 2012.10.28 06:24:00
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13. What's up with SP reward? - in Feedback/Requests [original thread]
HEAT SoulRipper wrote: So why should I or anyone be punished because of other's game time? Having a SP cap will drive people away. You don't make money when people aren't playing. If you cannot gain SP, then there's no reason to play, therefor...
- by Conraire - at 2012.10.28 05:40:00
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14. Accelerated Missiles and Dropships - in Feedback/Requests [original thread]
Tiel Syysch wrote: All turret damage needs to take a severe drop. There's no need for vehicles to be oneshotting infantry, except with maybe a direct railgun hit. I say make the missile require a lock like swarms do. Which would make them mo...
- by Conraire - at 2012.10.27 17:36:00
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15. Dropsuit fitting screen - in Feedback/Requests [original thread]
What he's saying is. It would be nice if you could go to an existing fitting, to edit it. And replace the current dropsuit with a more advanced version of the suit, just like you can do with the modules.
- by Conraire - at 2012.10.27 17:30:00
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16. [Request] Forum section for discussing Fittings and Modules - in Feedback/Requests [original thread]
Nope, they changed the description on it, it's for off topic non game related stuff.
- by Conraire - at 2012.10.27 02:41:00
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17. [Request] Forum section for discussing Fittings and Modules - in Feedback/Requests [original thread]
Eve has one of these, and I think Dust needs one too. Basically a forum section where we can discuss or share our drop suit and vehicle fittings. As well as the usefulness of certain modules in regards to how they effect fittings. You could possib...
- by Conraire - at 2012.10.26 22:38:00
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18. Milita Swarm Launcher - in Feedback/Requests [original thread]
Yeah, but the difference would be any guy running around with a proto swarm/forge fit, also has to worry about any rube running up and killing him with an AR, while trying to take out said tank.
- by Conraire - at 2012.10.26 22:29:00
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19. [Request/Suggestion] More info on vehicle kills - in Feedback/Requests [original thread]
What I'm getting at, is right now, it simply says vehicle name and then weapon group, like Sica - Missile launcher, or Onikuma - Impact. What I would like to see is more detail on the kill display. For example Conraire [Sica - AT6 Accelerated Mi...
- by Conraire - at 2012.10.26 22:23:00
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20. Milita Swarm Launcher - in Feedback/Requests [original thread]
Yeah, it can take out a poorly fit militia LAV, but if you fit that same LAV properly, good luck with that.
- by Conraire - at 2012.10.26 05:05:00
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