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1941. [Request] Company HUBS? - in Feedback/Requests [original thread]
Right now when your not cracking skulls and taking names your stuck in small Pod, maybe rather than this. Your character stays at the company base where you can see others player who are in the Base? I think this would promote team play since peop...
- by Coleman Gray - at 2013.02.04 04:40:00
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1942. [FEEDBACK] I hope there will be more variety. - in Feedback/Requests [original thread]
Sorry to sound like captain obvious here but I'm sure theres going to be plenty of new stuff when the games out of Beta, their probably keeping it simple now so they can smooth out gameplay issues.
- by Coleman Gray - at 2013.02.04 04:34:00
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1943. [Request] Ammo types - in Feedback/Requests [original thread]
Sorry if this has been asked but don't think anyone had asked about this. Maybe ammo types could be introduced for differn't effects like EMP rounds that eat shields but do reduced armor damage. And AP rounds for vice versa. Poison or toxin rounds...
- by Coleman Gray - at 2013.02.04 04:28:00
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1944. [Request] Space battles with and boarding? - in Feedback/Requests [original thread]
I assume it be no easy feat to implement such a thing, especially if their trying to add EvE players into the equation D:
- by Coleman Gray - at 2013.02.04 04:12:00
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1945. Heavy HMG lifetime expectancy? - in Rookie Training Grounds [original thread]
Speaking as a HMG heavy myself I find it is case of 'oh shi- heavy HMG! take him down or he will mow us down" it's a case of tactics, aim for the bigger threat. Plus you gotta think, your slower moving than other people so your less likely to get ...
- by Coleman Gray - at 2013.02.04 04:09:00
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1946. What kind of Logi are you bro? - in Rookie Training Grounds [original thread]
Logistic units helps us Heavies to keep going, keep up the good work those of you who play their role.
- by Coleman Gray - at 2013.02.04 04:07:00
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1947. Do headshots matter? - in Rookie Training Grounds [original thread]
Oh god do head shots make a differnce XD I've stood infront of a HMG heavy with my triage char in the starting kit and too them out cos all my hits was headshots
- by Coleman Gray - at 2013.02.04 04:06:00
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1948. Should I bother with an Armor Repairer module? - in Rookie Training Grounds [original thread]
I play a heavy and use repair system. If your a patient player and don't mind keeping your head down while you wait for back up and for your Armour to repair itself then yes use them, saves lives and helps you get that high K/D. If your not patien...
- by Coleman Gray - at 2013.02.04 04:05:00
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1949. [request] more than just a merc - in Feedback/Requests [original thread]
Be interesting if you could only participate in battles that are on the same planet as you.
- by Coleman Gray - at 2013.02.04 04:01:00
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1950. [Request] Space battles with and boarding? - in Feedback/Requests [original thread]
just seems that for a game that's meant to be grafted onto such a huge space game we don't get that spacey feel.
- by Coleman Gray - at 2013.02.04 03:59:00
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1951. [Request] Space battles with and boarding? - in Feedback/Requests [original thread]
Now I understand that such a thing with EvE Players would not be possible. But A game mode where you jump from Ship to ship to capture them maybe fun? Like both sides have so many ships that fire each other and it's the Mercs jobs to either man t...
- by Coleman Gray - at 2013.02.04 03:55:00
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1952. Treads Crush Wheels - in General Discussions [original thread]
Personely I think HAV's should be able to simply drive over LAV's without consequence.
- by Coleman Gray - at 2013.02.04 03:48:00
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1953. [feedback/request] colliding vehicles on the same team - in Feedback/Requests [original thread]
I understand collision damage but when I move forward a little in my tank and scratch my paint on a lamp post, I expect the lamppost to be worse of then me XD
- by Coleman Gray - at 2013.02.04 03:45:00
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1954. Losing via Clone reserve. - in Feedback/Requests [original thread]
Hmmm yeah...the maps are expansive to try and find one man..
- by Coleman Gray - at 2013.02.04 03:41:00
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1955. Manually guided artillery - in Feedback/Requests [original thread]
Maybe a Artillery based HAV that needs other players to "spot" for them?
- by Coleman Gray - at 2013.02.04 03:39:00
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1956. What do you think wins a game? - in General Discussions [original thread]
I mean I hear people moaning about "The Imperfects" having great gear ect but to me simply having good gear doesn't help, concentrated fire from a squad will down any player. I'd rather be on a team who communicates than on a team of people who ge...
- by Coleman Gray - at 2013.02.04 03:36:00
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1957. So the scout dropsuit is useless? - in General Discussions [original thread]
I thought the point of a scout suit was not to be seen or shot? if your using a scout suit then you should either be hugging cover and using stealth tactics, or sniping from out of their range, Thats the trade of for the suit, it's light and agile...
- by Coleman Gray - at 2013.02.04 03:32:00
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1958. People seem to be playing the wrong game here... - in General Discussions [original thread]
Clone reserves is a legit way of winning, very so, infact I think it's harder to win via clone reserves even. But I been in looooads of games where people aren't even moving about to kill, their staying out of the action totally almost.
- by Coleman Gray - at 2013.02.04 03:30:00
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1959. People seem to be playing the wrong game here... - in General Discussions [original thread]
The games customization Allows you to be what you like with next to no restraint really. I'm not saying Triages should avoid combat what I mean is in general classes have roles, Triages are indeed in the action more than snipers but they still ser...
- by Coleman Gray - at 2013.02.04 03:28:00
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1960. People seem to be playing the wrong game here... - in General Discussions [original thread]
Not saying it's impossible to be a good combatant as a triage, If your a good shot skills or not a head shot hurts. But the triage role is support, not John Rambo XD
- by Coleman Gray - at 2013.02.04 03:14:00
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