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2441. So screw Gallente I guess. - in General Discussions [original thread]
Rusty Shallows wrote: DeadlyAztec11 wrote: Scout Registry wrote: DeadlyAztec11 wrote: Shotgun is in a really good place. Amazing how a guy can make one good point after another, then say come out and something downright ********. ...
- by Cody Sietz - at 2014.03.18 03:51:00
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2442. All the hmg hate - in General Discussions [original thread]
Jacques Cayton II wrote: jerrmy12 kahoalii wrote: Jacques Cayton II wrote: I love it when people say nerf the hmg. You know what happens then whiny medium suits??? RR cr and other light weapons on heavies. You get one or the other medium ...
- by Cody Sietz - at 2014.03.18 03:41:00
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2443. So screw Gallente I guess. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: use a shield suit and stack shield then. watch how quickly you run your ass back to gallente. You survive more RR shots per militia plate than you do per complex shield extender. In addition to having your max shield t...
- by Cody Sietz - at 2014.03.18 02:16:00
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2444. Forge Guns, with a bit of change. - in General Discussions [original thread]
I think the FG needs a 5 percent buff and the Assault/Breach are fine where they are.
- by Cody Sietz - at 2014.03.18 01:33:00
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2445. one more question about the cloak - in General Discussions [original thread]
One Eyed King wrote: sebastian the huds wrote: It wasn't specified in the dev blog so I will just ask. Can I melee while cloaked and stay cloaked? I ask this because if I can then I will definitely be finding a way to put it on a commando....
- by Cody Sietz - at 2014.03.18 01:26:00
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2446. Heavies - in General Discussions [original thread]
I'm gonna run GalHeavy. That said. Amarr, is the nicest heavy in the game. Hands down. It looks beautiful and scary at the same time.
- by Cody Sietz - at 2014.03.18 01:20:00
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2447. The 1.8 Amarr Assault Suit - in General Discussions [original thread]
Damn 150/300 base. That's like 185/375 with max skills. Over 500 base ehp!
- by Cody Sietz - at 2014.03.17 22:17:00
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2448. PSA abou tthe refund and event SP - in General Discussions [original thread]
Ghosts Chance wrote: Cody Sietz wrote: But I have those maxed out. The only skills I don't have points in are the shield modules ones and that's cause I don't really use extenders, energizer or regulators. They maybe have 1-3 for them. y...
- by Cody Sietz - at 2014.03.17 19:44:00
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2449. PSA abou tthe refund and event SP - in General Discussions [original thread]
But I have those maxed out. The only skills I don't have points in are the shield modules ones and that's cause I don't really use extenders, energizer or regulators. They maybe have 1-3 for them.
- by Cody Sietz - at 2014.03.17 19:35:00
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2450. Please keep 3 AV nades - in General Discussions [original thread]
DUST Fiend wrote: I think what's most funny is they try to increase TTK by reducing grenades carried, but not by reducing the effectiveness of Core Atomic Bomb Grenades I would rather see them removed.
- by Cody Sietz - at 2014.03.17 19:03:00
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2451. Running glitch SOLVED - in General Discussions [original thread]
Same happens on my scout when I fire my shotgun and try to run.
- by Cody Sietz - at 2014.03.17 18:59:00
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2452. Fitting Costs for Suits - in General Discussions [original thread]
Thor Odinson42 wrote: Cody Sietz wrote: The assault has 7 slots and a equipment slot. The heavy has 5 slots and no equipment slot. I don't think any suit should be able to fit all Proto mods be weapons, but I also don't think it's fair to ...
- by Cody Sietz - at 2014.03.17 17:58:00
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2453. Why Minmatar have so Little PG - in General Discussions [original thread]
I was under the impression that Minamatar suits ran shields and dmg mods and are usually forced to put a CPU mod on the slot slots.
- by Cody Sietz - at 2014.03.17 17:52:00
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2454. Fitting Costs for Suits - in General Discussions [original thread]
The assault has 7 slots and a equipment slot. The heavy has 5 slots and no equipment slot. I don't think any suit should be able to fit all Proto mods be weapons, but I also don't think it's fair to compare a heavy to a assault suit. Edit:Also,...
- by Cody Sietz - at 2014.03.17 17:44:00
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2455. 2 million clone event - in General Discussions [original thread]
I think it's over, but I'm going gonna test this one my alt today to help clear up future misunderstandings.
- by Cody Sietz - at 2014.03.17 17:28:00
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2456. I never lag. I seriously feel sorry for all of you who do - in General Discussions [original thread]
It's gotten really bad lately. I don't know if it's just me, but I can't use my shotgun anymore because of it. I've been forced to use medium suits with full auto weapons just to even have a chance. I need to figure out how to set up a static IP.
- by Cody Sietz - at 2014.03.17 16:15:00
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2457. Clarification, please: How much SP rewarded for the 1M clone event? - in General Discussions [original thread]
Atheor Sindromer wrote: Cody Sietz wrote: Nope, just 2 million base. 2.5 with a normal booster. 3 with a omega. You mean 3 with a normal booster and 4 with an omega. The stretch goal was not boosted. And we get 1.5 the normal skill po...
- by Cody Sietz - at 2014.03.17 15:50:00
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2458. Clarification, please: How much SP rewarded for the 1M clone event? - in General Discussions [original thread]
Nope, just 2 million base. 2.5 with a normal booster. 3 with a omega.
- by Cody Sietz - at 2014.03.17 15:45:00
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2459. Required SP for PRO fits? - in General Discussions [original thread]
A suit is 2.5 million I think. A Proto sidearm with no extra skills is around 600k I think. Sorry, can't get to my ps3 right now.
- by Cody Sietz - at 2014.03.17 15:44:00
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2460. Message to scouts in 1.8 - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: better yet, can we have an agreement not to abuse the scout gk.0 by stacking armor plates? if you want to do that, use the amarr scout. I don't want to see my favorite my favorite dropsuit abused and become fotm. ...
- by Cody Sietz - at 2014.03.17 15:21:00
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