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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The Terminator T-1000
 Skynet Incorporated
 
 200
 
 
      | Posted - 2014.03.17 17:49:00 -
          [1] - Quote 
 I was looking at the stats for the Minmatar Sentinel and Commando suits and they have so little PG compared to the other races, but Some much CPU. Why is that? Are they being optimized for modules that require little PG but lots of CPU? I alwsys run out of pg before I run out of cpu. Please explain
 | 
      
      
        |  Thor Odinson42
 Molon Labe.
 General Tso's Alliance
 
 3109
 
 
      | Posted - 2014.03.17 17:50:00 -
          [2] - Quote 
 
 The Terminator T-1000 wrote:I was looking at the stats for the Minmatar Sentinel and Commando suits and they have so little PG compared to the other races, but Some much CPU. Why is that? Are they being optimized for modules that require little PG but lots of CPU? I alwsys run out of pg before I run out of cpu. Please explain 
 I can't come up with any combination that you can't fit a heavy suit full proto.
 
 My alt has L2 Eng and Elec and all mods/weapons are proto.
 
 My min heavy (using a fitting tool) has 71 CPU and 12 PG left over with max fitting skills
 
 ML Director Eve Toon - Raylan Scott Level 3 Forum Warrior | 
      
      
        |  Syeven Reed
 RETR0 PR0 GAMERS
 
 473
 
 
      | Posted - 2014.03.17 17:51:00 -
          [3] - Quote 
 There trying to have more of a focus on shields, which are primarily CPU based.
 
 Gÿé Syeven 514 Application for CPM1 | 
      
      
        |  Cody Sietz
 Bullet Cluster
 Legacy Rising
 
 2692
 
 
      | Posted - 2014.03.17 17:52:00 -
          [4] - Quote 
 I was under the impression that Minamatar suits ran shields and dmg mods and are usually forced to put a CPU mod on the slot slots.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Jakar Umbra
 Altyr Initiative
 
 545
 
 
      | Posted - 2014.03.17 17:53:00 -
          [5] - Quote 
 Problem: too little PG.
 Solution: it's Minmatar, jury rig it.
 
 Author of Umbra's Short Stories.  Reading General Discussions kills brain cells. | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 3517
 
 
      | Posted - 2014.03.17 17:56:00 -
          [6] - Quote 
 It's Minmatar.
 The challenge isn't to be competitive, it's to be functional.
 
 No. | 
      
      
        |  The Infected One
 Fatal Absolution
 General Tso's Alliance
 
 1171
 
 
      | Posted - 2014.03.17 17:58:00 -
          [7] - Quote 
 We prefer the term "Afro engineer" to jury rigging, thank you.
 
 I am here to ask you one question, and one question only: EXPLOSIONS?  --. . - + ..-. ..- -.-. -.- . -.. | 
      
      
        |  Dunk Mujunk
 RestlessSpirits
 
 629
 
 
      | Posted - 2014.03.17 18:01:00 -
          [8] - Quote 
 HA! Too true Munkey, excuse me....
 
 **goes to bathroom and cries**
 
 
 
 
 
 Switzerland is small and neutral. We're more like Germany. Ambitious and misunderstood. Futurama | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 3469
 
 
      | Posted - 2014.03.17 18:03:00 -
          [9] - Quote 
 Minmatar weapons are low in PG to begin with, so that is a reason (Same reason why Amarr have so much PG. Those scramblers are expensive)
 
 But in all reality, fitting a Min Assault is hell. We have to little CPU to fit shield mods, and not enough lows to justify the CPU mod.
 
 Please for the love of God CCP. Make the Cal Assault a 5/2, and the Min Assault a 4/3
 
 It just makes more sense.
 
 Nothing says "F**K YOU!" like a direct Flaylock to the face.  I've got 3k likes, I'll double post if I want to dammit! | 
      
      
        |  Meee One
 The dyst0pian Corporation
 Zero-Day
 
 536
 
 
      | Posted - 2014.03.17 18:04:00 -
          [10] - Quote 
 
 Cody Sietz wrote:I was under the impression that Minamatar suits ran shields and dmg mods and are usually forced to put a CPU mod on the slot slots. Lol,slot slots.
 
 I game over like a boss. | 
      
      
        |  Master Smurf
 Nos Nothi
 
 218
 
 
      | Posted - 2014.03.17 18:04:00 -
          [11] - Quote 
 Energizer
 
 "Shine bright like a diamond"  | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 3469
 
 
      | Posted - 2014.03.17 18:06:00 -
          [12] - Quote 
 
 Chunky Munkey wrote:It's Minmatar.The challenge isn't to be competitive, it's to be functional.
 
 Hard mode just got harder.
 
 BTW, nothing in this game is harder to run than the Minmatar Scout pre 1.8
 
 I might as well have been playing Dark Souls
 
 Nothing says "F**K YOU!" like a direct Flaylock to the face.  I've got 3k likes, I'll double post if I want to dammit! | 
      
      
        |  Harpyja
 Molon Labe.
 General Tso's Alliance
 
 1301
 
 
      | Posted - 2014.03.17 18:06:00 -
          [13] - Quote 
 
 Chunky Munkey wrote:It's Minmatar.The challenge isn't to be competitive, it's to be functional.
 Though in EVE I believe Minmatar ships generally fall as having the second highest PG, with Amarr ships having the most PG.
 
 This is reflected through the fact that energy turrets use up the most PG and projectiles came in second (at least the artillery had some large PG requirements). This does mean that the Amarr can fit a full rack of any racial turret, though the other races can't fit a full rack of energy turrets. The reason you don't see Amarr ships fitted with less PG intensive turrets is because hulls are bonused for the racial weapon and fitting your ship with a different turret type negates the purpose of having that ship in the first place. Though there are fleet doctrine ships that mix and match ships and racial turrets to get better fleet performance, I believe.
 
 I think Dust should be similar where each suit gets a bonus to its racial weapon. This way, people don't just fit combat rifles and flaylocks because they are least resource intensive. You might get extra fitting on an Amarr suit, but the Minmatar suit will get better performance with those weapons, so you might as well just stick with the more resource intensive weapons your suit was designed for and bonused for.
 
 "By His light, and His will"
- The Scriptures, Gheinok the First, 12:32 | 
      
      
        |  Jakar Umbra
 Altyr Initiative
 
 546
 
 
      | Posted - 2014.03.17 18:07:00 -
          [14] - Quote 
 
 Ghost Kaisar wrote:Minmatar weapons are low in PG to begin with, so that is a reason (Same reason why Amarr have so much PG. Those scramblers are expensive)
 But in all reality, fitting a Min Assault is hell. We have to little CPU to fit shield mods, and not enough lows to justify the CPU mod.
 
 Please for the love of God CCP. Make the Cal Assault a 5/2, and the Min Assault a 4/3
 
 It just makes more sense.
 This. So much this. CCP please, it even makes sense with how the logistics suit is laid out.
 
 Author of Umbra's Short Stories.  Reading General Discussions kills brain cells. | 
      
      
        |  Cat Merc
 Ahrendee Mercenaries
 General Tso's Alliance
 
 7471
 
 
      | Posted - 2014.03.17 18:31:00 -
          [15] - Quote 
 Minmatar weaponry synergizes nicely with it, since they don't cost nearly as much PG as any other rifle.
 
 Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514 | 
      
      
        |  Thor Odinson42
 Molon Labe.
 General Tso's Alliance
 
 3111
 
 
      | Posted - 2014.03.17 18:36:00 -
          [16] - Quote 
 
 Cat Merc wrote:Minmatar weaponry synergizes nicely with it, since they don't cost nearly as much PG as any other rifle. 
 If by requiring a bunch of STD and ADV mods/weapons you mean synergy then yeah I guess you are right.
 
 ML Director Eve Toon - Raylan Scott Level 3 Forum Warrior | 
      
      
        |  Cotsy
 Kang Lo Directorate
 Gallente Federation
 
 15
 
 
      | Posted - 2014.03.17 18:42:00 -
          [17] - Quote 
 
 The Terminator T-1000 wrote:I was looking at the stats for the Minmatar Sentinel and Commando suits and they have so little PG compared to the other races, but Some much CPU. Why is that? Are they being optimized for modules that require little PG but lots of CPU? I alwsys run out of pg before I run out of cpu. Please explain 
 I've been saying this forever, the adv scout min suit needs 2 Additional PG. Its impossible to outfit a adv min scout with anything but a str cloak when using NK. I can build one but it would lack grenades, a second equipment slot, a decent secondary/primary and would have to sacrifice much. Ore than other scouts would at adv level. The fact that a kin cat + std cloak + NK takes the majority of the SP is ridiculous.
 | 
      
      
        |  Cotsy
 Kang Lo Directorate
 Gallente Federation
 
 15
 
 
      | Posted - 2014.03.17 18:46:00 -
          [18] - Quote 
 
 Cat Merc wrote:Minmatar weaponry synergizes nicely with it, since they don't cost nearly as much PG as any other rifle. 
 
 Yes its a shame that NK, which the scout is suppose to use (to use it racial bonus) is a Cal weapon, and lacks a PG reduction skill on top of that. Shall we add that hit detection seems off, and we have a real winner for an advice scout suit. Given lack of PG it is extremely difficult not to use a CR (primary) or an adv tier secondary weapon... So again, CCP had forced you to use another weapon with the build. Want to run RE, nearly impossible for adv min scout, while their counter parts can all run an effective lv3 adv suit. They simply need a very tiny boost to PG at advanced level, the Proto is fine.
 
 When all NK are released, hopefully they will be different from each other and also provide a PG reduction skill.
 | 
      
      
        |  Baal Omniscient
 L.O.T.I.S.
 D.E.F.I.A.N.C.E
 
 1160
 
 
      | Posted - 2014.03.17 18:46:00 -
          [19] - Quote 
 
 Syeven Reed wrote:There trying to have more of a focus on shields, which are primarily CPU based. Primarily yeah, but they still use ****-ton of PG. Especially compared to all of the other high slot modules. The ratio of PG/CPU is way off compared to armor plates which have really low CPU costs and moderate-high CPU costs. Shield extenders need to have a large PG fitting cost reduction.
 
 MAG ~ Raven | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 3474
 
 
      | Posted - 2014.03.17 18:59:00 -
          [20] - Quote 
 
 Cotsy wrote:Cat Merc wrote:Minmatar weaponry synergizes nicely with it, since they don't cost nearly as much PG as any other rifle. Yes its a shame that NK, which the scout is suppose to use (to use it racial bonus) is a Cal weapon, and lacks a PG reduction skill on top of that. Shall we add that hit detection seems off, and we have a real winner for an advice scout suit. Given lack of PG it is extremely difficult not to use a CR (primary) or an adv tier secondary weapon... So again, CCP had forced you to use another weapon with the build. Want to run RE, nearly impossible for adv min scout, while their counter parts can all run an effective lv3 adv suit. They simply need a very tiny boost to PG at advanced level, the Proto is fine.  When all NK are released, hopefully they will be different from each other and also provide a PG reduction skill. 
 Minmatar NK better be low PG, and have lower damage with an insane slash speed.
 
 I wanna slice and dice through squads, rather than stab and dash
 
 Nothing says "F**K YOU!" like a direct Flaylock to the face.  I've got 3k likes, I'll double post if I want to dammit! | 
      
      
        |  Broonfondle Majikthies
 Dogs of War Gaming
 Zero-Day
 
 951
 
 
      | Posted - 2014.03.17 19:16:00 -
          [21] - Quote 
 You also have to remember that Minmatar are also the 'myofibril' race and so if fitted don't require as much systems as a shield or damage mod.
 In 1.8 I believe they're essentially giving us more options for shields on the new suits, so we can fit repers over plates and rechargers over extenders - Not a tank suit but making it more of a hit and run suit that recovers faster, in true minmatar style
  
 "...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear" | 
      
      
        |  The Terminator T-1000
 Skynet Incorporated
 
 200
 
 
      | Posted - 2014.03.18 00:05:00 -
          [22] - Quote 
 
 Broonfondle Majikthies wrote:You also have to remember that Minmatar are also the 'myofibril' race and so if fitted don't require as much systems as a shield or damage mod. In 1.8 I believe they're essentially giving us more options for shields on the new suits, so we can fit repers over plates and rechargers over extenders - Not a tank suit but making it more of a hit and run suit that recovers faster, in true minmatar style   
 I dont see a Minmatar heavy as a hit and run suit. It has a little more speed and stamina as the other duits but not enought to be considered "hit and run" imho
 | 
      
      
        |  LUGMOS
 YELLOW JESUS EXP FORCE
 
 375
 
 
      | Posted - 2014.03.18 00:16:00 -
          [23] - Quote 
 The suit's batteries rusted...
 
 The biggest threat to my scout is everything. There is no them, only us. [Q] <-- Drink Moar Quafe | 
      
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