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481. 20 Key opening registry. Post your highlights for comparison. - in General Discussions [original thread]
x20 bs
- by Clone D - at 2015.03.14 20:24:00
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482. What is the most powerful weapon you can think of? - in General Discussions [original thread]
Laser beams that generate and detonate remote explosives continuously wherever they make contact.
- by Clone D - at 2015.03.14 20:13:00
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483. It seems the community is split apart - in General Discussions [original thread]
My first impression is that I have lost a lot of battle awareness. I cannot physically check what is going on around me 360 degrees out to 90 meters as well as watch the skies for troops sailing overhead with plasma cannons. The speed limitation...
- by Clone D - at 2015.03.13 21:35:00
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484. There is only one problem with DUST 514.... - in General Discussions [original thread]
I will be playing a lot less Dust due to lag. CCP has had plenty of time to work on it, and has showed a history of ignoring this issue.
- by Clone D - at 2015.03.13 21:04:00
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485. Has Cover Become Obsolete Since Jumps? - in General Discussions [original thread]
Sgt Kirk wrote: You either adapt as the game continues on or you'll become just another "Legendary" Vet that couldn't cut it in the current meta. For some people, it's not about sticking with the game no matter what. Rather, it is about quit...
- by Clone D - at 2015.03.13 20:51:00
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486. If you could describe Echo in one word... - in General Discussions [original thread]
Circus
- by Clone D - at 2015.03.13 20:38:00
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487. Lag has killed this game for me - in General Discussions [original thread]
I hear you brother! I plan on cutting back my Dust playing time to maybe a couple of days per month. The lag is a huge bummer. There are so many low lag, high fps games available; plenty better alternatives to Dust.
- by Clone D - at 2015.03.13 18:41:00
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488. Poll: Dust Development Direction - in General Discussions [original thread]
Dust is getting worse
- by Clone D - at 2015.03.13 18:32:00
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489. Poll: Dust Development Direction - in General Discussions [original thread]
Please vote below with a like.
- by Clone D - at 2015.03.13 18:31:00
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490. Poll: Dust Development Direction - in General Discussions [original thread]
Dust is getting better
- by Clone D - at 2015.03.13 18:31:00
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491. Has Cover Become Obsolete Since Jumps? - in General Discussions [original thread]
State your position and why you think so.
- by Clone D - at 2015.03.13 14:56:00
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492. [Video Soon] Myofibs are glorious on a forge gun sniping fit - in General Discussions [original thread]
Nice video! Good work.
- by Clone D - at 2015.03.13 02:01:00
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493. Idea: Weapon Cooling Modules - in Feedback/Requests [original thread]
Cypher Nil wrote: Clone D wrote: This high slot module would slow the rate at which weapons heat up. Example tiers STD -10% heat rate ADV -15% heat rate PRO -20% heat rate With the forums recently arguing if the scrambler rifle is OP or...
- by Clone D - at 2015.03.12 23:00:00
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494. Buff Look Left Right Up Down Speed - in General Discussions [original thread]
SCENARIO: ENEMY JUMPING DIRECTLY OVER YOUR HEAD SHOOTING DOWN AT YOU. So, I take it that nobody else is having problems with tracking an enemy who jumps directly over your head. Are you guys waiting until they land and then shooting the jumper, ...
- by Clone D - at 2015.03.12 22:55:00
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495. Idea: Weapon Cooling Modules - in Feedback/Requests [original thread]
True Adamance wrote: Damage Modules should also be low slot modules. Technically all weapons functionality modules should be put in the lows. Why? Armour Tankers can them fit them at the cost of their racial tank, shield users can fit them with...
- by Clone D - at 2015.03.12 22:46:00
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496. Wow - in General Discussions [original thread]
Actually, I have heard quite a bit of similar feedback in game. THE BIG QUESTION: Why doesn't CCP tighten up the game performance and FIX BUGS instead of giving us goofy features? Probable answer: the game performance is as good as it's ever goi...
- by Clone D - at 2015.03.12 22:36:00
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497. Idea: Weapon Cooling Modules - in Feedback/Requests [original thread]
True Adamance wrote: Clone D wrote: This high slot module would slow the rate at which weapons heat up. Example tiers STD -10% heat rate ADV -15% heat rate PRO -20% heat rate Low Slot Modules of course and tbh I'd be slighly more incli...
- by Clone D - at 2015.03.12 22:27:00
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498. Idea: Weapon Cooling Modules - in Feedback/Requests [original thread]
This high slot module would slow the rate at which weapons heat up. STD -30% heat rate ADV -50% heat rate PRO -75% heat rate
- by Clone D - at 2015.03.12 20:51:00
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499. Proximity mines - in General Discussions [original thread]
With the scores of shield tanks roaming the fields, it is important to lay a minefield, not a single mine, in order to receive damage points, or destruction points. A single PE will only be effective it the tank is on its last leg. Otherwise, no ...
- by Clone D - at 2015.03.12 20:44:00
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500. What the fck? - in General Discussions [original thread]
There are many situations in which I may die, where the circumstances were completely out of my hands: technical difficulties, not enough information, I knew what to do but the game went into slow motion, delayed rendering, and the list goes on. ...
- by Clone D - at 2015.03.12 20:33:00
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