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241. Port dust to next gen - in General Discussions [original thread]
You left out the keyword NAO from the title. If you don't put that in, then they won't do it right now.
- by Clone D - at 2015.06.02 12:31:00
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242. i cant get in, why? - in General Discussions [original thread]
UNABLE TO CONNECT Keep pressing (X) to TRY TO RECONNECT
- by Clone D - at 2015.06.02 12:28:00
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243. Time for the cat to play... - in General Discussions [original thread]
Case in point: There are a few players who are trying to organize lower META CONTEXT matches: https://forums.dust514.com/default.aspx?g=posts&t=203951&find=unread How many days has it been since we first set out to do this, and we hav...
- by Clone D - at 2015.06.02 11:57:00
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244. Time for the cat to play... - in General Discussions [original thread]
It sounds to me like the problem is this: We have a small player base, many of which are rich vets. Every day, proto wielding vets roam the maps in packs destroying everything in sight. Everybody who is matched against proto wielding vets is fo...
- by Clone D - at 2015.06.02 11:46:00
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245. Let's 3D print Dust models - in General Discussions [original thread]
Does anyone have a 3D printer that we could print Dust models from? Hey CCP, can you export and provide us with some STL files (Standard Tessellation Language ) from your official 3D models? Then we can take photos of them and sell them to each ...
- by Clone D - at 2015.06.02 03:31:00
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246. Is this game worth coming back to? - in General Discussions [original thread]
WeapondigitX V7 wrote: public matches boil down to 'who gives up first', especially FW. Yes, people are leaving battle so often, that I had to write this call to arms: https://forums.dust514.com/default.aspx?g=posts&m=2786984#post27869...
- by Clone D - at 2015.06.01 19:39:00
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247. @CCP: Call A Professional - in General Discussions [original thread]
I call on the power of singlemono to take matters into his own hands, build a budget for the necessary tools and resources to fix Dust performance issues, re architect, reengineer and revamp where necessary and deliver us an overall polished pro...
- by Clone D - at 2015.06.01 19:32:00
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248. Jumping is Strafing UP - in General Discussions [original thread]
Mejt0 wrote: I can track them well with 65 Y sens. Sensitivity around 100 is innacurate as hell for controller. From a distance, no problem, but a lot of them run straight at you and then pop up over your head, at which time Y 100% doesn't ...
- by Clone D - at 2015.06.01 14:05:00
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249. Jumping is Strafing UP - in General Discussions [original thread]
dy5t0pia wrote: In CQC strafing is still OP, and you obviously know this. I think the problem you are having is that you are coming against jumpers with high damage weapons which no amount of strafing will get you out of the situation, and you ...
- by Clone D - at 2015.06.01 14:04:00
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250. Jumping is Strafing UP - in General Discussions [original thread]
tal mrak-thanl wrote: Viktor Hadah Jr wrote: but with jumping you don't decide how high you go and when you go back down, it is constant. with strafing you can decide how far your strafe and your strafing pattern can change. You have a g...
- by Clone D - at 2015.06.01 13:56:00
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251. Jumping is Strafing UP - in General Discussions [original thread]
dy5t0pia wrote: Clone D wrote: fix the tracking speed Looks like you found the answer yourself. Although in my own opinion they do not need to fix tracking speed because that's your job to be able to track a merc properly. Now please ch...
- by Clone D - at 2015.06.01 13:49:00
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252. Jumping is Strafing UP - in General Discussions [original thread]
dy5t0pia wrote: Actually it's quite different...but nice try. Running back and forth from the left to the right (or vise versa) is not the same as a jump. They are two completely different actions. What gives a merc the ability to jump higher i...
- by Clone D - at 2015.06.01 13:22:00
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253. Jumping is Strafing UP - in General Discussions [original thread]
tal mrak-thanl wrote: The problem isn't strafe speed, it's target tracking speed and hit registry. The rapid movement speed of DUST is one of its strengths, not a weakness. As it is now, I don't personally have a problem tracking opponents tha...
- by Clone D - at 2015.06.01 13:08:00
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254. EVE link: Add Mining To Dust Battles - in Feedback/Requests [original thread]
Okay, so if the EVE link is too hard, at least acknowledge the significance of mining in the EVE universe. What if there were a new kind of plugin for maps: Mining Facility. A mining facility structure has one objective in it, while other object...
- by Clone D - at 2015.06.01 12:59:00
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255. Clone D is right! - in General Discussions [original thread]
Hahahaha . Thanks for the props.
- by Clone D - at 2015.06.01 12:46:00
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256. Clone D is right! - in General Discussions [original thread]
Jumping is strafing UP: https://forums.dust514.com/default.aspx?g=posts&t=204231&find=unread
- by Clone D - at 2015.06.01 12:40:00
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257. @CCP: Call A Professional - in General Discussions [original thread]
Here's their Bristol, UK office phone number: +44 (0)117 929 9733 They are an approachable, friendly, informed and professional group.
- by Clone D - at 2015.06.01 12:38:00
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258. What Is THE ULTIMATE VIDEO GAME OF ALL TIME - in The Locker Room [original thread]
True Adamance wrote: Tales of Symphonia stands out in my mind as the greatest game of all time simply because of the time in my life when I played it. Just provided one of the best gaming experiences of all time. Looks cool enough. Ever pla...
- by Clone D - at 2015.06.01 10:32:00
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259. I want to feel like I'm riding an LAV... - in General Discussions [original thread]
Yes, sir! I've been eagerly awaiting morpheus. Can't wait to be able to turn my head and look around in game while walking/driving/flying forward.
- by Clone D - at 2015.06.01 03:59:00
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260. EVE link: Add Mining To Dust Battles - in Feedback/Requests [original thread]
Add a piece of mining-related equipment like some kind of mineral scanner. Mercs can mount it in an equipment slot and it can operate like an enemy scanner, except they are scanning for where minerals are located in the map. Add a mining vehicle ...
- by Clone D - at 2015.06.01 03:39:00
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