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141. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Tonka Legacy wrote: But i'd also pay 5 for 10mil isk. Good call. Here's a list of things for which I would fork over my hard earned cash. 1 million SP = 5$ Blueprint standard dropsuit = 5$ Blueprint advanced dropsuit = 10$ Blueprint proto ...
- by Clone D - at 2014.01.10 06:42:00
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142. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
I wouldn't buy Aurum, and I won't purchase boosters, but I'd pay 5 bucks for a million SP. I have shortly reached a point where I feel like I'm wasting my time grinding away on the battlefield waiting for the next 3% upgrade that I can achieve in...
- by Clone D - at 2014.01.10 06:16:00
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143. Rework Entire Damage System To Make Sense - in Feedback/Requests [original thread]
The damage inflicted by weapons and amount of HP of dropsuits/vehicles makes no sense. Combine that with poor hit detection and network lag and you get a game that is uber frustrating. Currently an entire compliment of swarm missiles wouldn't kil...
- by Clone D - at 2014.01.08 18:16:00
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144. Favorite Dropsuit Starts EVERY Match - in Feedback/Requests [original thread]
I want to start EVERY match with my favorite dropsuit, not the dropsuit that I was using at the end of the last match. Because I change dropsuits a lot during matches, I always have to change back to my favorite dropsuit when a new match begins. ...
- by Clone D - at 2013.12.30 11:07:00
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145. [REQUEST] Motorcycles - in Feedback/Requests [original thread]
Let's face it, taking long distances of terrain on foot is boring and tedious. Not to mention, being picked off by a sniper on the way to the next objective is infuriating. We need a cheap form of personal transport that won't be denied or blown a...
- by Clone D - at 2013.12.29 10:27:00
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146. Measured Assault Scrambler Pistol RPM Is Lower Than 422.5 RPM - in Feedback/Requests [original thread]
Th3rdSun wrote: The problem isn't the gun,the problem is CCP's network. In a later post, I indicated that using the Viziam I was able to fire up to 8 or 9 rounds per second without a problem, so I think the issue is that the assault scramble...
- by Clone D - at 2013.12.28 08:13:00
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147. Fatigued Jumping Is Lame - in Feedback/Requests [original thread]
low genius wrote: how could fatigue not affect jump height? Due to the limited repertoire of actions that the merc avatars express, i.e. jump, sidestep, rotate, forward, back, we are forced to use jump to surmount even minor obstacles when a...
- by Clone D - at 2013.12.27 17:09:00
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148. Fatigued Jumping Is Lame - in Feedback/Requests [original thread]
ratamaq doc wrote: ... some of the things you can't just step over on these maps are ridiculous. This is exactly right. My merc constantly gets caught up on subtle obstacles. This causes me immense psychological anguish. A soldier would c...
- by Clone D - at 2013.12.27 16:59:00
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149. Measured Assault Scrambler Pistol RPM Is Lower Than 422.5 RPM - in Feedback/Requests [original thread]
When I tested the Imperial Viziam Scrambler Pistol, I recorded an average of exactly 8 rounds per second out of 100 samples, with very few misfires. 7 was the lowest number of rounds per individual sample and 9 was the highest. This shows that th...
- by Clone D - at 2013.12.27 13:58:00
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150. Fatigued Jumping Is Lame - in Feedback/Requests [original thread]
Please remove the fatigued jumping feature. Stamina should not effect jump height. I run and then all of a sudden I can't hurdle a 6-inch metal frame. Lame.
- by Clone D - at 2013.12.27 13:11:00
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151. Measured Assault Scrambler Pistol RPM Is Lower Than 422.5 RPM - in Feedback/Requests [original thread]
The stated RPM for assault scrambler pistol is 422.5. That is over 7 rounds per second. I have been experiencing a much slower rate of fire than that, so I took 100 samplings of how many rounds I could fire per second using the assault scrambler p...
- by Clone D - at 2013.12.26 19:53:00
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152. [REQUEST] More custom fitting slots, please. - in Feedback/Requests [original thread]
I would certainly use up to 100 custom fittings or more, as I generally build at least two variants of each suit; a cheap one and an expensive one. Currently, all 30 of my slots are full, and none are wasted space. I use every build; any job has t...
- by Clone D - at 2013.12.23 13:49:00
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153. Request Time to Die on Death Stats - in Feedback/Requests [original thread]
The death statistics screen shows damage dealt but not damage duration. I would be keenly interested in knowing the time it took me to die in milliseconds.
- by Clone D - at 2013.12.19 14:26:00
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154. Eve Pilots Fly MCCs and Provide Support - in Feedback/Requests [original thread]
Instead of having a stationary MCC, allow Eve pilots to maneuver the MCC during matches to drop soldiers where they're needed. Additionally, they should be able to fire a hull mounted cannon.
- by Clone D - at 2013.12.18 18:16:00
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155. Bradykinesia Nanite Injector Request - in Feedback/Requests [original thread]
I request a Bradykinesia Nanite Injector which will reduce movement speed, sprinting speed, and rotation rate of recipient by at least 50% for 10+ seconds depending on the level of the injector. This is primarily intended as a scorn tactic. Scen...
- by Clone D - at 2013.12.18 17:55:00
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156. Impact Suppressor Module Request - in Feedback/Requests [original thread]
If a merc is in a light class suit and jumps down off of a one-story building, then the impact can significantly reduce HP, diminishing shield and rendering the merc vulnerable until shield is restored. As of right now, it is typically better to t...
- by Clone D - at 2013.12.18 12:02:00
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157. Impact Suppressor Module Request - in Feedback/Requests [original thread]
I would like to see a dropsuit module that reduces fall impact by more than 50% or eliminates it altogether. Additionally it could reduce the impact of being hit by a vehicle.
- by Clone D - at 2013.12.18 11:51:00
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