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61. New Map: Motor Pool - in Feedback/Requests [original thread]
Motor pool: an outpost with hundreds of various free parked vehicles. First come, first serve. Remove the team vehicle quota on this map. Of course, throw in a couple of regular outposts as well with the standard objectives.
- by Clone D - at 2014.04.15 09:36:00
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62. Grendaes - in Feedback/Requests [original thread]
I vote for carrying more grenades per the grenadier skill: https://forums.dust514.com/default.aspx?g=posts&m=1757778
- by Clone D - at 2014.02.01 13:50:00
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63. Leave Menus Open During Transitions - in Feedback/Requests [original thread]
Squagga wrote: Long sotry short, yes a lot more complicated coding. Multithreading and presentation layering? Proper UI/manager design from the start would make this a quick implementation.
- by Clone D - at 2014.01.31 14:16:00
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64. Leave Menus Open During Transitions - in Feedback/Requests [original thread]
While I'm waiting for deployment, I often use the start and select menus. The menu is closed automatically when the screen changes to the transition image before battle. I propose that menus be able to remain open during transition screens. If I'...
- by Clone D - at 2014.01.31 05:22:00
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65. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
Does anybody else think this is a problem? Dropsuit scan radius: 10 meters Minimap radius: 100 meters Problem: Can't see jack that is happening near the center of the minimap, but that is the most critical information. Resolution: Create enlar...
- by Clone D - at 2014.01.30 15:40:00
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66. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
Did anyone else notice that the drop suit scan radius is only a small area within the inner circle of the mini map?
- by Clone D - at 2014.01.29 03:12:00
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67. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
For those of you who may not have performed any dollar to SP conversions, this info may interest you: The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR. The most effective Booster is the Active 3-day Boo...
- by Clone D - at 2014.01.26 18:41:00
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68. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
Cyzad4 wrote: Mini map is attached to scan radius of your suit if I'm not mistaken, but a full transparent overlay would be kinda nice. No, it is not. The scan radius of your suit is a super small area. The radius of the mini map is 100 me...
- by Clone D - at 2014.01.26 15:31:00
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69. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
I would also like to have a game configuration setting that allows me to set the radius of the minimap (gradient between 25m-100m).
- by Clone D - at 2014.01.26 13:35:00
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70. Toggle Minimap To Large Transparent Overlay - in Feedback/Requests [original thread]
I would like to be able to toggle the minimap to a full-screen, transparent overlay so that I can actually determine what is happening near my merc. This would be especially helpful when hacking or during urban combat. The problem is aliasing of...
- by Clone D - at 2014.01.26 06:12:00
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71. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Every time anyone gets into a remotely defensible position half a dozen grenades would land on their head. Let's face it. Most teams do not exercise proper defense. They spend 90 seconds breaking through to a null can...
- by Clone D - at 2014.01.24 01:13:00
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72. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: I'm afraid your idea falls into the batshit insane category quite firmly. Sounds like you're one of the people for whom they have to dumb the game down. Imagine all the spam ...
- by Clone D - at 2014.01.23 23:56:00
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73. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Sole Fenychs wrote: Seriously, you can dismantle the entire game with this kind of logic. I like what you have to say, although the point of providing feedback is to deliver a rich set of popular feature/enhancement requests from us to allow...
- by Clone D - at 2014.01.23 22:00:00
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74. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Moorian Flav wrote: start using an Assault Mass Driver. Assault mass driver takes a weapon slot. WWI soldiers used to carry pouches with a 10 or 11 grenade capacity. This is supposed to be a war in the future with infinite cloning capabiliti...
- by Clone D - at 2014.01.23 16:49:00
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75. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
TranquilBiscuit ofVaLoR wrote: so someone would be able to carry 8 Core Locus Grenades? what have you been smoking? i'll have what he's having... Considering the absurd nature of the game, yes, that is what I think would be fun. What is 8...
- by Clone D - at 2014.01.23 16:38:00
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76. Grenadier +1 Grenade Per Level - in Feedback/Requests [original thread]
Look at the huge weapons being toted around on the field. Would it be that hard to carry a few extra grenades? I recommend that the grenadier skill have a buff of +1 grenade capacity per level.
- by Clone D - at 2014.01.23 16:11:00
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77. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: I think some variation in WP for kills in general is a good idea. Yes, another variation would be: WP = 10 * [ ( Opponent's Defensive Value / Your Defensive Value ) + ( Opponent's Offensive Value / Your Offensive Valu...
- by Clone D - at 2014.01.23 10:20:00
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78. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Thermoris Togeras wrote: its all about ur skill level and ur skill at the game. the game is all about tactics come up with a tactic that takes out tanks its not hard unless u don't try or u just suck This is an idea concerning payout. There'...
- by Clone D - at 2014.01.23 02:08:00
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79. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Henchmen21 wrote: If one round is killing you ... Whether it's because a merc doesn't have many skill buffs or because the merc is wearing light armor, or because the tank attack damage is buffed, it's possible for a tank to kill in 1 or ver...
- by Clone D - at 2014.01.23 01:34:00
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80. Tanks Kill Mercs +5 WP - in Feedback/Requests [original thread]
Eko Sol wrote: a reduced WP value for merc kills is stupid. I agree that there are other ways to balance out gameplay, but this thread is concerning payout, not gameplay. If you have experience with both foot-soldiering and tanking then con...
- by Clone D - at 2014.01.23 00:58:00
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