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2001. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Reav Hannari wrote: I don't care about power or standing. I run solo most of the time but will team up sometimes when friends are around. Reav Hannari, thanks for your awesome feedback. Regarding your statement above, I too value my indepen...
- by Clone D - at 2014.01.26 21:56:00
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2002. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Ripley Riley wrote: No matter what way you frame this Clone D, you aren't going to be able to straight-up purchase SP with money. Hi Rip! Yes, I understand that. I'm trying to understand the community; how people justify spending so much for...
- by Clone D - at 2014.01.26 21:10:00
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2003. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Lt Royal wrote: ... a lot of us (lazy) people use the 30 day boosters which are cheaper. Can you verify that it is cheaper? My numbers don't show that. I haven't calculated the coefficient if you get the 30 day booster as part of a deal, b...
- by Clone D - at 2014.01.26 20:59:00
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2004. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
RKKR wrote: There is nothing wrong with both persons. It's all economics: if it really is too expensive then people would not buy them and CCP would probably lower the price. It seems you don't belong to that specific target-group so what? ...
- by Clone D - at 2014.01.26 20:14:00
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2005. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
RKKR wrote: Clone D wrote: I wonder if people think about value. I guess you solved it for yourself, people give value to their money/time themselves. Value? What value does playing videogames actually give? Yes, but the key word he...
- by Clone D - at 2014.01.26 19:48:00
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2006. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Aero Yassavi wrote: You don't just get these SP instantly when you buy the boosters. The fully maxed out assault rifle example you gave, that would require 76 3-day boosters. Good luck capping out in three days for the next 76 weeks without get...
- by Clone D - at 2014.01.26 19:43:00
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2007. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
RKKR wrote: Then don't buy it if you think it's it's not worth your money... Here is what I would like to see from you: time spent to get that SP with & without boosters. How much money can you make in that time? I have performed those ...
- by Clone D - at 2014.01.26 19:40:00
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2008. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: It's not required for progression. They are optional results you know. I understand. I have read several posts by die hard players who swear by boosters and I was wondering what makes them tick. Assuming a m...
- by Clone D - at 2014.01.26 19:30:00
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2009. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
For those of you who may not have performed any dollar to SP conversions, this info may interest you: The cheapest AUR is the "200,000 Aurum Plus 25,000 Aurum Bonus". That's .000444 USD per AUR. The most effective Booster is the Active 3-day Boo...
- by Clone D - at 2014.01.26 18:56:00
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2010. The second Gallente uprising - in General Discussions [original thread]
Sgt Kirk wrote: Wait until we get drones and sentry guns, just wait. +1 to sentry guns. I would certainly deploy these around captured objectives since few people stick around to protect them.
- by Clone D - at 2014.01.26 13:24:00
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2011. Peek without exposure - in General Discussions [original thread]
I found that if I slowly inch out for a view of the field, I get killed, but if I just dart out into the open wildly and then run for cover I am more likely to live. Then I just feel awkward about the gameplay in general, because there's no real w...
- by Clone D - at 2014.01.26 06:28:00
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2012. Peek without exposure - in General Discussions [original thread]
Does anyone else think that we need a way to peek around corners/objects without exposing 50% or more of our mercs?
- by Clone D - at 2014.01.26 06:05:00
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2013. Question to the Community SCOUTS - Gathering Info - in General Discussions [original thread]
If you have level 3 profile dampening or higher, then you can take any light/scout suit and slap 1 militia profile dampener on it and achieve a 35.55 db scan profile. That's enough to avoid non-aurum adv active scanners (36 db). I frequently use ...
- by Clone D - at 2014.01.25 07:30:00
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2014. Minimap Aliasing - in General Discussions [original thread]
Is it just me, or is the minimap HUD so small that any activity within 10 meters is aliased with the center dot? I found out that there is no way to enlarge the minimap from responders to this post: https://forums.dust514.com/default.aspx?g=post...
- by Clone D - at 2014.01.24 23:36:00
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2015. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Pvt Numnutz wrote: Clone D wrote: - If the target rounds a corner after rocket discharge, then the rockets will impact obstacles, as they are not smart enough to go around. This is incorrect. Then my eyes deceive me. Has anyone else...
- by Clone D - at 2014.01.24 18:54:00
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2016. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Gelan Corbaine wrote: Ding ! Ding ! Ding ! Tell him what he's won ! Complexity arises out of simple systems. If you build a worldview on assumptions, then you may miss hidden opportunities.
- by Clone D - at 2014.01.24 18:13:00
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2017. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
Snagman 313 wrote: Anti armour lucrative??? Hahahahaha!!!!! Thanks for the confirmation. I was wondering if there was a secret that I was missing. My other classes can reap 1000+ WP consistently. I was having trouble topping 450 using anti...
- by Clone D - at 2014.01.24 16:44:00
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2018. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
SGT NOVA STAR wrote: its not my fault all these noobs dont understand how to kill a vehicle. get a good corp, get an av group, get a tanker friend, get RE's,do something yo! my corp mates kill tanks with RE's like its no big deal. get a particl...
- by Clone D - at 2014.01.24 15:26:00
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2019. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
SGT NOVA STAR wrote: My opinions - Damage to the track of a HAV should immobilize the HAV. The operator should have to get out and fix it. - Swarm launcher damage should be doubled. Currently, it's like throwing feathers at a concrete wall. ^ ...
- by Clone D - at 2014.01.24 15:19:00
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2020. Anti-Armor: Much Work, Little Payoff - in General Discussions [original thread]
SGT NOVA STAR wrote: sooo, your complaining that your STD swarm cant kill a tank with PRO modules? No, I am asking about how to make anti-armor more lucrative. It sounds like damage will be rewarded in 1.8. Tanks deserve the buffs that they...
- by Clone D - at 2014.01.24 14:47:00
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