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4661. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
There is no sarcasm strong enough to troll this thread.
- by Chunky Munkey - at 2013.01.02 14:12:00
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4662. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
I think proficiency should upgrade swarm speed, operation should upgrade . . . umm, lock times maybe. +1 for OP without doubt.
- by Chunky Munkey - at 2013.01.02 12:05:00
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4663. Type-III, C series and Vk.2 dropsuits. - in General Discussions [original thread]
SoTa PoP wrote: EnglishSnake wrote: Chunky Munkey wrote: Ydubbs81 RND wrote: I totally forgot to ask about those officer suits. That is insane....175hp shields, 175 armor....4 highs and lows....wish I could have one. Hell yeah, I wo...
- by Chunky Munkey - at 2013.01.02 11:59:00
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4664. Type-III, C series and Vk.2 dropsuits. - in General Discussions [original thread]
EnglishSnake wrote: Chunky Munkey wrote: Ydubbs81 RND wrote: I totally forgot to ask about those officer suits. That is insane....175hp shields, 175 armor....4 highs and lows....wish I could have one. Hell yeah, I would like to see mor...
- by Chunky Munkey - at 2013.01.02 11:57:00
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4665. I'm starting to get really annoyed by this. - in General Discussions [original thread]
I-Shayz-I wrote: KEROSIINI-TERO wrote: No-one cannot take away your chance of getting warpoints. Yes, getting to finish the kills is very much harder, but kills aren't the only source of wp's. lol I'm an awesome medic, but if a corporati...
- by Chunky Munkey - at 2013.01.02 11:51:00
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4666. BPO standard AR AKA "exile" - in General Discussions [original thread]
Reimus Klinsman wrote: Thats 4k per death. Exactly.
- by Chunky Munkey - at 2013.01.02 04:04:00
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4667. Reasons to teabag a clone - in General Discussions [original thread]
I generally save teabagging for corp mates on the opposing team. Just for the banter.
- by Chunky Munkey - at 2013.01.02 04:00:00
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4668. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Th3rdSun wrote: Chunky Munkey wrote: Th3rdSun wrote: Chunky Munkey wrote: I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the s...
- by Chunky Munkey - at 2013.01.02 02:11:00
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4669. BPO standard AR AKA "exile" - in General Discussions [original thread]
It's only 4k isk for the same effective weapon.
- by Chunky Munkey - at 2013.01.02 00:20:00
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4670. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Th3rdSun wrote: Chunky Munkey wrote: I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the spray was effectively a minor nerf, but with...
- by Chunky Munkey - at 2013.01.01 22:35:00
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4671. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
I do fine with a scout smg. The faster paced gameplay of chrome makes it the new HMG LAV combo for me. For a close range, high rof weapon, I think reducing the spray was effectively a minor nerf, but with the cheaper sharpshooter of sidearms, you ...
- by Chunky Munkey - at 2013.01.01 21:18:00
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4672. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
Every weapon should have a militia variant. That's the whole point of militia gear. The only issue is how powerful they should be. At the moment all I ever hear on forgegun nerf threads are either complaints that someone got a lucky OHK on them, o...
- by Chunky Munkey - at 2013.01.01 15:47:00
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4673. Forgehammers - in Feedback/Requests [original thread]
Just a pair of hulk fists will be fine.
- by Chunky Munkey - at 2012.12.30 22:30:00
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4674. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Smgs also do more damage than a HMG. Like forge & railguns, they have to be balanced for the sake of gameplay. Sure it makes sense for a tank cannon to do more damage than a handheld weapon, but that handheld weapon has a finite ammo supply, r...
- by Chunky Munkey - at 2012.12.30 22:29:00
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4675. melee skill buff - in Feedback/Requests [original thread]
Melee needs a buff. This isn't the way to do it.
- by Chunky Munkey - at 2012.12.30 22:18:00
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4676. [Suggestion] Skill 1x Skill multiplier on secondary weapons? - in Feedback/Requests [original thread]
It's difficult to balance: 2x seems too much, but 1x seems too little. Perhaps just a 1x reduction in the proficiency skill would suffice?
- by Chunky Munkey - at 2012.12.30 22:16:00
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4677. Scout buff - in General Discussions [original thread]
Scouts only need a buff in their advanced & prototype suits. Right now they stand alongside heavies as suits offering little to no incentive to go proto. If their scan profile & movement speed increase from standard, to advanced, to proto,...
- by Chunky Munkey - at 2012.12.30 22:02:00
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4678. Just realized the new 3 letter map is the old 3 letter map.... - in General Discussions [original thread]
As a big ol' strategy nerd, I'm looking forward to planning assaults with the terrain map on the war barge. With a fixed number of maps such a thing would become irrelevant pretty quick.
- by Chunky Munkey - at 2012.12.30 18:16:00
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4679. Type-III, C series and Vk.2 dropsuits. - in General Discussions [original thread]
Ydubbs81 RND wrote: I totally forgot to ask about those officer suits. That is insane....175hp shields, 175 armor....4 highs and lows....wish I could have one. Hell yeah, I would like to see more variants and have more options in dropsuits i...
- by Chunky Munkey - at 2012.12.30 18:13:00
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4680. SMG considered a light weapon and or a sidearm weapon? - in General Discussions [original thread]
It doesn't matter what weapon goes in which space. Heavy weapons : HMG, Forge. Sidearms: Knives, pistols, smgs. Light weapons: everything else.
- by Chunky Munkey - at 2012.12.30 04:40:00
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