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2001. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
The dark cloud wrote: forget AV get a Jihad jeep. 2 sets of remote explosives (6 RE'S) deal 9000HP explosive damage which means it deals 11700HP damage against armor. Not even a repair rate of 1000HP/s will save you from that insane high alpha ...
- by Chunky Munkey - at 2013.12.11 12:13:00
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2002. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
Spkr4theDead wrote: Justicar Karnellia wrote: This has effectively transformed an INFANTRY based game into a VEHICLE based game, This was never an infantry-only or vehicle-only game. That kind of mindset poisoned the whole playerbase, ...
- by Chunky Munkey - at 2013.12.11 12:10:00
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2003. I killed a tank - the vehicle zero-sum game (Honeyed lamb inside) - in General Discussions [original thread]
Even surprising a tank with none of its modules available and no retreat, they can still survive me bearing down upon them with a militia fit. It's ridiculous. I just played a domination in which a madrugar rolled around the field with impunity. ...
- by Chunky Munkey - at 2013.12.11 08:20:00
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2004. Remote Explosives - in General Discussions [original thread]
I love that little floaty thing they do when the AI is trying to make them stick to the wall.
- by Chunky Munkey - at 2013.12.11 04:13:00
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2005. lol dont crash land your drop ships FW will kick you for it. - in General Discussions [original thread]
Basically, don't do anything in FW.
- by Chunky Munkey - at 2013.12.11 04:11:00
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2006. CAR BOMBS ARE SO MUCH FUN - in General Discussions [original thread]
ALLAHU ACKBAR!!!!!!!!!!!!
- by Chunky Munkey - at 2013.12.11 04:08:00
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2007. FRIENDLY FIRE 24 HOUR BAN, AGAINST A TANK? ARE YOU EFFING KIDDING ME CCP? - in General Discussions [original thread]
"I fired at a friendly and the game kicked me for friendly fire! WTF CCP!?!?"
- by Chunky Munkey - at 2013.12.11 02:32:00
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2008. Templar One - in General Discussions [original thread]
Cat Merc wrote: It was meow. Now if only they had one that focused on Gallente... Empyrean age had heavy emphasis on Amarr, Minmatar and Caldari. Templar One had heavy emphasis on Amarr and Mordus Legion. Gallente were there, but for much le...
- by Chunky Munkey - at 2013.12.11 02:21:00
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2009. Will one rifle come out on top? - in General Discussions [original thread]
Assault combat rifle. Decimates armour. Next FOTM.
- by Chunky Munkey - at 2013.12.10 17:48:00
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2010. No State Nova Knives? - in General Discussions [original thread]
There seems to be an intermittent bug of some weapons not showing up in some stores for some people. some some some some
- by Chunky Munkey - at 2013.12.10 17:33:00
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2011. Now that we got the lp`s in fw (thanx ccp) - in General Discussions [original thread]
It'd be cool to do something like that once a month. Special Contracts: defend/attack a major faction planet depending on the results of FW that month.
- by Chunky Munkey - at 2013.12.10 17:31:00
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2012. Combat Rifle..... - in General Discussions [original thread]
Daxxis KANNAH wrote: Needs more ammo or kick less while ADS imo It's too easy to use to justify more ammo & less kick.
- by Chunky Munkey - at 2013.12.10 17:29:00
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2013. I've yet to see Volcanic anything - in General Discussions [original thread]
Maybe it will be the special missions the Devs will appear in. Cataclysm style
- by Chunky Munkey - at 2013.12.10 17:20:00
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2014. CCP swarm launcher Bug vs Gunnlogi - in General Discussions [original thread]
A minimum damage threshold for triggering a tank's shield delays has been implemented. It stops small arms fire from preventing recharge. Since swarms deliver their total damage across 4-6 individual hits, it is possible that they are now below th...
- by Chunky Munkey - at 2013.12.10 17:17:00
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2015. Initial thoughts on Minnie Assault w Combat Rifle + Assault SMG - in General Discussions [original thread]
Cyrius Li-Moody wrote: AMAZING! Flanking an enemy is so much easier. Moving in for CQC with my assault SMG feels more natural. As soon as the combat rifle starts to get not so good in CQC the SMG takes over. It really helps keep this suit, bui...
- by Chunky Munkey - at 2013.12.10 16:34:00
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2016. No Combat rifle in the LP store - in General Discussions [original thread]
CCP FoxFour wrote: There is one combat rifle in the LP store, the specialist variant. Others will hopefully come soon. Sorry about that, it was just the way things lined up internally I couldn't get them in. There is also a missing laser rifle....
- by Chunky Munkey - at 2013.12.10 16:31:00
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2017. LP Store Prices? - in General Discussions [original thread]
Vulpes Dolosus wrote: For those of us at school/work: Can someone give me and idea of what LP/ISK prices are for items? What are their stats like? Just generally, is it worth the grind/ ISK loss (assuming you run more than BPOs)? Think au...
- by Chunky Munkey - at 2013.12.10 16:23:00
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2018. Explosives are sticky now! - in General Discussions [original thread]
Texs Red wrote: Redline Railgun RE strategy: 1) Get cheap suit with best RE you can use and basic nano hive 2) Call in militia LAV 3) Drive up behind redline railgun 4) Put down nano hive and apply 6 REs to vehicles weak spot in back 5) Die fr...
- by Chunky Munkey - at 2013.12.10 16:20:00
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2019. Laser rifle. - in General Discussions [original thread]
Hopeless. Its range seems to have increased, but its zoom hasn't. Making it incapable of competing with the RR, and on level ground with the CR, whereas the CR is still useful at CQC. Not happy. More zoom, more range.
- by Chunky Munkey - at 2013.12.10 15:00:00
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2020. How is the Combat Rifle? - in General Discussions [original thread]
Assault version is new FOTM. Calling it.
- by Chunky Munkey - at 2013.12.10 14:56:00
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