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1721. Do the light damage mods and sidearm mods effect the weapon or the slots? - in General Discussions [original thread]
Effects the TYPE of weapon... there for you need sidearm dmg mods. NOT light.
- by ChromeBreaker - at 2013.02.13 15:23:00
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1722. DJINN - in The War Room [original thread]
Free Healing wrote: Also! we're getting plasma cannons SOON tm TELL ME MOAR!!!
- by ChromeBreaker - at 2013.02.13 15:21:00
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1723. List of corps who can field 8 players at least - in The War Room [original thread]
SVER True bloods are lucky to get 2 people together... and this is in no way misinformation so our enemies underestimate us...
- by ChromeBreaker - at 2013.02.13 15:17:00
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1724. Need to get somewhere quick on the map? Heres a neat way to do it! - in General Discussions [original thread]
Dust golf?
- by ChromeBreaker - at 2013.02.13 13:19:00
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1725. Dust , EVE and Isk - in General Discussions [original thread]
1. Eventually maybe yes (TM). The trick is atm dust isk =/= eve isk. CCP want to, but theres a lot of tweaking needed first. 2. Dust Corps will get more roles etc as they become relevant.
- by ChromeBreaker - at 2013.02.13 12:07:00
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1726. [Video] Fight like BIG MAN! - in General Discussions [original thread]
CCP Eterne wrote: Chasing people and punching them is clearly overpowered. When will this be fixed? I can one hit melee any suit... with my dropship...
- by ChromeBreaker - at 2013.02.13 12:04:00
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1727. Are we -really- that immature? - in General Discussions [original thread]
Quote: Are we -really- that immature? ... yes.
- by ChromeBreaker - at 2013.02.13 11:22:00
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1728. DO IT ONE MORE TIME I SWEAR TO GOD - in General Discussions [original thread]
Repeat after me: Bunnies, rainbows, and ak's. Bunnies, rainbows, and ak's. Bunnies, rainbows, and ak's. Seriously chill out lol
- by ChromeBreaker - at 2013.02.13 11:20:00
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1729. Not a pro - in General Discussions [original thread]
Your talking about one specific map lol
- by ChromeBreaker - at 2013.02.13 11:17:00
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1730. SVER True Bloods - in Corporation Recruitment [original thread]
Posting for truth, great bunch of guys to fly n run with. Had a great laugh last night in some corp matches... back flipping LAV's for the win!!
- by ChromeBreaker - at 2013.02.13 10:56:00
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1731. Drop ships and the universal code - in General Discussions [original thread]
gbghg wrote: ChromeBreaker wrote: I will help :D Average merc height = 2m (ish) height of merc with a dropship landed on his head = 0m (ie Dead) You see all these crazy ground hogs running around in lv's running people over... well why n...
- by ChromeBreaker - at 2013.02.12 10:48:00
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1732. Blast Radius - in Rookie Training Grounds [original thread]
Or just aim to hit them directly/ just in-front of them. and then if you miss... well the splash will hit
- by ChromeBreaker - at 2013.02.12 10:44:00
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1733. More shield more noticeable? - in Rookie Training Grounds [original thread]
ChribbaX wrote: Don't think we know for sure yet, going by EVE standards, shield extenders do increase your signature radius, but there's no such info showing in Dust so not sure yet, but wouldn't be surprised if this was added sooner or later....
- by ChromeBreaker - at 2013.02.12 10:42:00
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1734. Awesome Dust Slang Ideas - in General Discussions [original thread]
Irish Syn wrote: Elijah Sol' Dzusaki wrote: I do not like any slang its always DUST 514 to me. Pretty much every shooter I ever played has used the blueberry term. It's gaming slang, not Dust slang. This ^^ its one of those conventions...
- by ChromeBreaker - at 2013.02.12 10:30:00
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1735. Drop ships and the universal code - in General Discussions [original thread]
I will help :D Average merc height = 2m (ish) height of merc with a dropship landed on his head = 0m (ie Dead) You see all these crazy ground hogs running around in lv's running people over... well why not do it in a dropship? It certainly mak...
- by ChromeBreaker - at 2013.02.12 10:25:00
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1736. Blast Radius - in Rookie Training Grounds [original thread]
Look would be minimal... effect... very noticeable....
- by ChromeBreaker - at 2013.02.11 16:49:00
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1737. What is the reasoning behind the Laser Rifle having a minimum effective range? - in General Discussions [original thread]
As is well known fact, lasers have a hard time passing through an atmosphere, this is called "???(cant remember, kitten!)???" The Amarr laser rifle gets past this problem by creating a focused beam of shielding out to an optimal range to create a...
- by ChromeBreaker - at 2013.02.11 16:38:00
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1738. [Request] Squad Colours for Squad Leader to pick - in Feedback/Requests [original thread]
My little pony and hello kitty colour schemes. Also ib4 everyone looking like *****
- by ChromeBreaker - at 2013.02.11 12:16:00
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1739. Thoughts from a humble underpaid pilot - in Feedback/Requests [original thread]
I love flying drop-ships, but there is 0 (zero) incentive to do so. Pilots need WP for things...maybe for drops near/above enemies, people spawning at an on-board CRU. Some type of useable weapon would be nice (just a small blaster would be enoug...
- by ChromeBreaker - at 2013.02.11 12:14:00
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1740. CCP needs to give harsher punishments (taking away SP&Bans) more often for v... - in Feedback/Requests [original thread]
CCP's Dev blog on Banning This is a bit old but still holds true...
- by ChromeBreaker - at 2013.02.11 11:39:00
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