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41. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Beren Hurin wrote: If anyone still reading is not an Eve player... One thing that DUST players may not know about eve is that the linkage between planets and space goes through POCO s. So even if a DUST corp manages to control a few systems w...
- by ChromeBreaker - at 2013.03.15 14:28:00
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42. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community for split corps GÇó results in that splitting corp ONLY expands possi...
- by ChromeBreaker - at 2013.03.15 14:20:00
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43. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: Mr Gloo Gloo wrote: No no no... You take a district, and you set the reinforcement timer --> the district is lock for 24h. Just need to sync it well, as in Travian with sync attack ;) !! No one will attack us, except us...
- by ChromeBreaker - at 2013.03.15 14:05:00
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44. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Sentient Archon wrote: ChromeBreaker wrote: Sentient Archon wrote: A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec? A single lowsec region Thank You! Will there be any docking...
- by ChromeBreaker - at 2013.03.15 14:03:00
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45. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Sentient Archon wrote: A quick question about the player owned districts;- will they be in 0.0 or will we have some in high sec? A single lowsec region
- by ChromeBreaker - at 2013.03.15 13:55:00
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46. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp...
- by ChromeBreaker - at 2013.03.15 13:50:00
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47. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp" will even get a chance to attack? There are ...
- by ChromeBreaker - at 2013.03.15 13:40:00
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48. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
HowDidThatTaste wrote: Django Quik wrote: ChromeBreaker wrote: I have corp X with 200 members. Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total) The sub ...
- by ChromeBreaker - at 2013.03.15 13:13:00
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49. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I have corp X with 200 members. Day of release each of my 10 directors create their own 1 man corps. Each of them and the "mother corp" takes a district (11 total) The sub corps sell any created clones, the mother corp slowly builds clones and ...
- by ChromeBreaker - at 2013.03.15 12:43:00
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50. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
first!!!!!!!!!!!!!!!!!!!!!!!!!! all the loves <3
- by ChromeBreaker - at 2013.03.14 17:19:00
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51. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Joe1011phosfate wrote: This just feels like a poor attempt at MAG. The graphics are getting better slowly but you guys are pulling in players from all kinds of backgrounds that are turning around and deleting this game because of the graphics a...
- by ChromeBreaker - at 2013.03.08 14:44:00
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52. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Looks like an Cal assault hand to me :(
- by ChromeBreaker - at 2013.03.08 11:46:00
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