Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
261. tanks...yawn - in General Discussions [original thread]
Louis Domi wrote: (not talking about real dedicated tankers, but the ***** ass scrubs) Thank you!
- by Charlotte O'Dell - at 2014.03.15 16:44:00
|
262. More Maps Like Fracture Road - in Map Ideas [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1939239#post1939239 It's wonderful because it is a hill, not a crater. Craters make redline rails a problem.
- by Charlotte O'Dell - at 2014.03.15 16:42:00
|
263. Sticky:Fracture Road Skirmish Feedback! - in Skirmish Gamemode [original thread]
This map is amazingly well designed because it is not a crater which means redline rails are much less of a problem unless you're right outside of their redline.
- by Charlotte O'Dell - at 2014.03.15 16:41:00
|
264. Railgun Nerf - in Feedback/Requests [original thread]
Komodo Jones wrote: Harpyja wrote: Komodo Jones wrote: I thought the problem was more it's capability as a long range weapon, I think you should be justly rewarded if you can use it at close range. So then by that logic the RR is fine a...
- by Charlotte O'Dell - at 2014.03.15 16:38:00
|
265. Dropping caldari med frames for the caldari scout. - in General Discussions [original thread]
yup. i agrees. combine that with my winmitar smgs, or even magsec, and youve got a twinning comb0.
- by Charlotte O'Dell - at 2014.03.15 05:59:00
|
266. Theorycrafters Wanted: Choose My Assault Suit - in General Discussions [original thread]
Smooth Assassin wrote: You're not likely to survive 1.8 if you're not into heavies... So, basically, go cal scout with cloak and range amps or go home?
- by Charlotte O'Dell - at 2014.03.15 03:43:00
|
267. Theorycrafters Wanted: Choose My Assault Suit - in General Discussions [original thread]
After seeing the changes to equipment (huge nerf, so using equipment that isn't built for your race is pointless), I've decided that I have no use for a logistics suit. Why does everyone say the cal assault is terrible? It has a stupid fast shiel...
- by Charlotte O'Dell - at 2014.03.15 03:33:00
|
268. Simple Querry. Name the least favorable suit, post 1.8 release - in General Discussions [original thread]
DUST Fiend wrote: Caldari Assault but what about the stupid fast shield recharge delay and recharge rate on top of its natural high shield threshhold? I think it'll be pretty good.
- by Charlotte O'Dell - at 2014.03.15 03:26:00
|
269. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
How about each subsequent hit to a tread reduces top speed by 20% for 10s. If 5 hits to a tread are achieved in 10 seconds, the tank is immobilized for 20 seconds. A damage minimum of 900 Alpha is required to affect mobility. This could really g...
- by Charlotte O'Dell - at 2014.03.14 20:41:00
|
270. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
I like where this is going I think having webifiers would be very good thing to have. Perhaps a plasma cannon change that slows vehicle top speed by 20% at sfd, then 30%, then 35% at proto with a stacking effect so a team can immobilize a vehicle ...
- by Charlotte O'Dell - at 2014.03.14 16:17:00
|
271. why constant nerf/buff pattern is good - in General Discussions [original thread]
We are nerds. Someone will figure out the absolute best fit (always happens) and with no changes, no one will run anything else. We can also pretend that companies constantly upgrade their tech...so think of it not as a nerf, but everything else ...
- by Charlotte O'Dell - at 2014.03.14 16:12:00
|
272. Tanks - 1.8 changes - in General Discussions [original thread]
Tanks are horrible no matter how you look at it except for missile turrets Rails work CQC better than blasters vs tanks Blasters farm infantry; 20 kills is weak Av can't even kill a mlt tank at proto with damage mods if hardeners are off Only th...
- by Charlotte O'Dell - at 2014.03.14 16:03:00
|
273. Tanks - 1.8 changes - in General Discussions [original thread]
Temias Mercurial wrote: I believe the main issue is simply militia tanks being way to powerful, along with blasters. To be killed by a railgun or missile (as infantry) requires aim, unlike blasters. I'd prefer CCP nerf militia tanks to point wh...
- by Charlotte O'Dell - at 2014.03.14 16:03:00
|
274. Minmatar in 1.8? - in General Discussions [original thread]
I don't think we should look at tank so much when comparing the MN to other races. We should look at the assault bonuses that benefit MN weapons the most. All weapons they have empty their mags really fast and the bonus negates that weakness. I d...
- by Charlotte O'Dell - at 2014.03.14 14:30:00
|
275. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
I support this post.
- by Charlotte O'Dell - at 2014.03.14 14:06:00
|
276. Tank Nerf - in Feedback/Requests [original thread]
1. Bring back Marauders (Assault HAVs) 2. Glass cannon OR brick tank 3. Buff all AV 4. Rail tweaks 1. Specialized tank hulls should make a comeback. They should have no drawbacks compared to their standard counterparts, except a higher price, ...
- by Charlotte O'Dell - at 2014.03.14 04:51:00
|
277. Railgun Nerf - in Feedback/Requests [original thread]
i want this: blaster madrugar strong vs rail gunlogi at close range rail gunlogi strong vs everything at long range missile gunlogi strong vs blaster madrugar at medium range and short range IF all missiles are hits i think specialized tank hul...
- by Charlotte O'Dell - at 2014.03.14 04:39:00
|
278. Assault dropship costs are insane - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault...
- by Charlotte O'Dell - at 2014.03.14 03:04:00
|
279. Railgun Nerf - in Feedback/Requests [original thread]
Make it charge for every shot. Boom. Alpha kept the same. RPM reduced. CQC power reduced. More skill required.
- by Charlotte O'Dell - at 2014.03.14 03:04:00
|
280. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Izlare Lenix wrote: 300m maximum range. Problem solved. doesn't solve its ability to kill tanks. terribad idea
- by Charlotte O'Dell - at 2014.03.14 03:03:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |