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121. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
shield tanks are able to stack damage mods and fight infantry CQC better (shield resistance to explosives), but will always lose tank on tank if they don't spot the other tank first- armor tanks have that luxury. Shield tanks need another edge. M...
- by Charlotte O'Dell - at 2013.06.01 13:39:00
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122. Anti OHKO Mechanic? - in Feedback/Requests [original thread]
Only if my rail gets a 5m splash.
- by Charlotte O'Dell - at 2013.05.30 04:57:00
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123. NEW GAME MODE FOR CORPS.: PC PRACTICE QUEUE - in Feedback/Requests [original thread]
Bump
- by Charlotte O'Dell - at 2013.05.28 13:15:00
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124. ways to balance vehicles vs. AV - in Feedback/Requests [original thread]
I agree except give us a 6% PG skill. Everything else is dandy.
- by Charlotte O'Dell - at 2013.05.28 13:13:00
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125. indestructible LAVs - in Feedback/Requests [original thread]
Jenova's Witness wrote: If people didn't QQ about tanks, their pilots would be strong enough to blow those pesky LAVs up for you. Instead they're driving them and running you over. Adapt or die. Exactly. My bumblee drives over wirykomi breach...
- by Charlotte O'Dell - at 2013.05.28 13:07:00
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126. [request] On ADV HAV - in Feedback/Requests [original thread]
Each tier of tank needs three varients: Standard (gunlogi, maddy) Balanced between HP and speed Enforcer (vayu, falchion) Balanced between Damage and Speed Marauder (sagaris, surya) Balanced between Speed and HP THis is what we need, CCP! THose...
- by Charlotte O'Dell - at 2013.05.28 07:48:00
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127. [REQUEST] Mounting Infantry Weapons on Vehicles - in Feedback/Requests [original thread]
I'd rather have a forge gun, TAR, or HMG as my small turret than anything else. I see no reason why I can't, either.
- by Charlotte O'Dell - at 2013.05.27 06:32:00
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128. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
Still blazn wrote: Halador Osiris wrote: I've got a dropship and I'm ineffective without other players in it: I need to work in a group setting to be useful. Why should just one of you get to take out my ship which now costs over a million I...
- by Charlotte O'Dell - at 2013.05.09 18:34:00
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129. Swarm launchers not doing enough damage... - in Feedback/Requests [original thread]
Gtfo. I got killed by 3 adv swarms yesterday. That was reasonable. No sarcasm.
- by Charlotte O'Dell - at 2013.05.09 18:32:00
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130. [Suggestion]A tank to the past - in Feedback/Requests [original thread]
Or CCP could give us proto tanks that could stand against a proto breach like a gunlogi stands against a std breach. Still, DMG is fine. HP is not. Needs a 50% PG and CPU buff and 25% defensive module buff and if my turret costs 1 mil, it better ...
- by Charlotte O'Dell - at 2013.05.09 18:28:00
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131. [Feedback] Costly Tank - in Feedback/Requests [original thread]
Solution: give all vehiclds a 50% Pg and CPU buff and defensive modules a 25% all around buff. Then do not allow AV of any level to out DPS a turret of that level. A 1'000'000isk turret needs to be 5x better than any proto forge. Dont buff turr...
- by Charlotte O'Dell - at 2013.05.09 18:22:00
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132. CCP INTENDS TO FIX TANKS - in Feedback/Requests [original thread]
BelleMorte MORTIMOR wrote: BelleMorte MORTIMOR wrote: I disagree. DMG does not need a buff or a nerf. It's fine as is. The change needs to be an increase of the CPU and PG of all vehicles by 50% as well as a 25% buff to all attributes ...
- by Charlotte O'Dell - at 2013.05.09 18:18:00
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133. Idea: Dual Wielding Module. - in Feedback/Requests [original thread]
If you want to take weapons that have zero accuracy as is, and make it harder, I don't see why not. It's not OP...probably UP of anything.
- by Charlotte O'Dell - at 2013.05.09 17:02:00
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134. CCP INTENDS TO FIX TANKS - in Feedback/Requests [original thread]
BelleMorte MORTIMOR wrote: lower the rail gun damage so it take more than a few shots but keep it at the point where it one shots infantry the rail gun is an av weapon its extreme hard to use vs infantry and takes a skilled tanker lower the b...
- by Charlotte O'Dell - at 2013.05.09 16:50:00
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135. Vehicle CPU/PG skills are broken - in Feedback/Requests [original thread]
bump. CCP take notice bc this is bad. very very bad.
- by Charlotte O'Dell - at 2013.05.06 20:15:00
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136. Vehicle CPU/PG skills are broken - in Feedback/Requests [original thread]
they are broken. CCP THIS IS KIND OF A BIG DEAL. you'll notice theyre broken if u look at ur base pg and then take intop account ur skills so its broke
- by Charlotte O'Dell - at 2013.05.06 19:06:00
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137. More Tank Less Gank - in Feedback/Requests [original thread]
CCP: "Your suggestion has been noted so u get a sniper tank."
- by Charlotte O'Dell - at 2013.05.04 12:28:00
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138. Suggestion - 20 TOP PLAYERS & CORPS OF THE WEEK - in Feedback/Requests [original thread]
Will players run it or will CCP?
- by Charlotte O'Dell - at 2013.05.03 07:09:00
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139. [ Bug ] Mantus Peak - in Feedback/Requests [original thread]
The south side is in favor of any railgun tanks but other than that, it's equal. I've redlined and been redlined on both sides playing that map. But I do have to say that the south spawn has a slight advantage.
- by Charlotte O'Dell - at 2013.05.03 07:07:00
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140. [Suggestion] Remove turrets from vehicles. - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.05.03 05:46:00
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