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381. democracy is not fair - in Feedback/Requests [original thread]
If a vote is put out for the following question: "Should tanks be buffed or nerfed?" All tankers will say "buffed" and all infantry will say "nerfed". Now, assuming everyone responds, the results will not be fair. I'm in the biggest corp in New Ed...
- by Charlotte O'Dell - at 2013.03.07 01:03:00
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382. NERF THE GEK AND LASER RIFLES! - in Feedback/Requests [original thread]
Buster Friently wrote: Nerf nothing THEN UNNERF THE LARGE RAILGUN AND MISSILE TURRETS!
- by Charlotte O'Dell - at 2013.03.07 00:59:00
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383. A swarm launcher should not be better than a large missile turret, and a forge g... - in Feedback/Requests [original thread]
There seems to be a huge imbalance between AT weapons and their vehicle mounted counterparts. A proto breach forge does 2100dmg, a proto compressed railgun does 1700- how is this even possible, especially when the railgun costs more. Either nerf ...
- by Charlotte O'Dell - at 2013.03.07 00:58:00
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384. New Gamemode: REIGN - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.07 00:46:00
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385. [REQUEST] Dinosaurs and Giant Insects - in Feedback/Requests [original thread]
Galen Gaia wrote: And mabe you could ride them by taking control of them with some technology. And mount weapons on them. Example +1
- by Charlotte O'Dell - at 2013.03.07 00:22:00
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386. NERF THE GEK AND LASER RIFLES! - in Feedback/Requests [original thread]
How is it that a light weapon does more damage than a large blaster turret!?
- by Charlotte O'Dell - at 2013.03.07 00:01:00
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387. [request] Tank turret pilot - in Feedback/Requests [original thread]
shut up, grunt. i don't trust ANY blueberry as my gunner. maybe, if we had 400 players in a match and my whole squad was one tank, then id MAYBE deal it, but probably not, grunt. get out of our tank posts. ya'll have nothing to do with us and our ...
- by Charlotte O'Dell - at 2013.03.07 00:00:00
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388. [Request] Vehicle Driver Entry Control Button - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.06 23:54:00
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389. New Class of Tanks - in Feedback/Requests [original thread]
As an analogy, we have our LAV's which are like jeeps in wwii. then we have our HAV's (propsed to be MediumAV's) which are like a sherman in wwii, but we need SUPER HAV's which which would be like a KIng Tiger! something with a huge main gun, one ...
- by Charlotte O'Dell - at 2013.03.05 17:23:00
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390. Marauders are not worth the extra 2million isk - in Feedback/Requests [original thread]
THe only difference between a 200,000 isk gunlogi and a 1,200,000 isk sagaris is a marginal (10-20) increase in PG, CPU, armour, and shields, as well as a 5%/lvl bonus to missiles (but who uses missiles anyway). The HP should be buffed a lot, and ...
- by Charlotte O'Dell - at 2013.03.05 17:20:00
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391. Skill required to DRIVE a non-militia vehicles should be required - in Feedback/Requests [original thread]
I'm a LVL 5 vehicle driver. i earned my way up to the point where i can drive high lvl HAV's. Theoretically, one HAV pilot can call in 5 2million isk tanks in a corp battle. this is stupid. a vehicle that requires certain skills to use, should req...
- by Charlotte O'Dell - at 2013.03.05 17:16:00
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392. [Proposal] Tank Balance - in Feedback/Requests [original thread]
Severus Smith wrote: Background There is a current imbalance on the battlefield. Tanks (current HAV's) can lay down serious damage, can redeploy rapidly across the battlefield, and are perfect for assaulting positions. They are the vehicle ve...
- by Charlotte O'Dell - at 2013.03.05 17:11:00
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393. [Proposal] Tank Balance - in Feedback/Requests [original thread]
I love this idea. It'd be like the Panzer IV vs the King Tiger! We need to add a King Tiger class of tanks! but it needs to be REALLY slow and REALLY well armored with HUGE guns, or at least more than 1 slot for large turrets. However, it should s...
- by Charlotte O'Dell - at 2013.03.05 17:10:00
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394. Tanks [feedback] - in Feedback/Requests [original thread]
stop nerfing tanks! the only ppl who complain about tanks being too strong are ppl that are not tankers or AV troopers. any AV tropper will tell you that a good swarm launcher kills tanks quickly for less cost than the tank itself
- by Charlotte O'Dell - at 2013.03.05 17:00:00
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395. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.05 16:58:00
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396. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Mavado V Noriega wrote: I have a serious problem with the current marauder class tanks atm and that problem is not enough bang for buck. Currently the differences between a standard and marauder tank is very minimal. One extra mod slot, slight...
- by Charlotte O'Dell - at 2013.03.05 16:57:00
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397. [Feedback] Fixing Tanks Part 4: The Marauder class - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Marauders, I'm guessing, are supposed to be analogous to a Tech 2 hull, in which case they're a highly specialized, technologically advanced system. That does not mean that they're better, certainly not that th...
- by Charlotte O'Dell - at 2013.03.05 16:55:00
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398. [Feedback] Fixing Tanks Part 3: Buffing Shield Hardeners - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.05 16:53:00
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399. [Feedback] Fixing Tanks Part 2: Broken Missiles and an easy Fix - in Feedback/Requests [original thread]
+1. Missile tanks are useless against anything except an amour tank at point blank range or when spawn camping at 30m. They need a range buff. Make all missiles have a range that is the median between the railgun and blaster and everyone will be ...
- by Charlotte O'Dell - at 2013.03.05 16:51:00
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400. [Request] drop ship or orbitally seeded AV mine fields. - in Feedback/Requests [original thread]
butterfly bombs- i like it. +1
- by Charlotte O'Dell - at 2013.03.05 16:48:00
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