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361. Snipers everywhere. - in Feedback/Requests [original thread]
This sounds like a case of scissors complaning about rock. if you dont like snipers, you have 2 options: be a counter-sniper or be a tank. Otherwise, adapt and overcome, srcub-berry.
- by Charlotte O'Dell - at 2013.03.11 01:35:00
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362. (Requests) Vehicle system/AI modules (passive) - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.10 22:45:00
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363. Ranking System Ideas - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.10 21:47:00
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364. Request: Inertia Dampeners for Vehicles - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.10 21:45:00
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365. [feedback/request] Tank reticle obstructed by squad command - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.10 21:45:00
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366. Shield tanks are made of glass - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.09 16:28:00
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367. Dust514 needs fighters to counter tanks in Ambush. - in Feedback/Requests [original thread]
SERPENT-Adamapple wrote: Every single time a team spawns tanks first, that's the team that usually wins the round. Multiple forge guns/swarm launchers work? No, if tanker is competent. How bout a dropship? Not if the enemy team automatically ...
- by Charlotte O'Dell - at 2013.03.09 16:25:00
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368. {{Request}} Game Mode with No Tanks or Vehicles !!! - in Feedback/Requests [original thread]
no bc then the other mode will just be tanks vs AT infantry. it'll ruin the variety. this will ruin the purpose of AV players. keep it together or you'll have 2 different communites. if u cant deal with tanks- get ur own or get a better forge gun
- by Charlotte O'Dell - at 2013.03.09 00:28:00
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369. Possible solution to all the vehicle stealing thats apperntly going on. - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.08 23:37:00
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370. new game mode for boot scrubs - in Feedback/Requests [original thread]
There should be 2 different versions of each game mode: those for players with <1,000,000 SP and those with >1,000,000 SP. With the exception of corp battles, ALL boot scrubs will be put in noob games and the better players who dont cry abou...
- by Charlotte O'Dell - at 2013.03.08 01:48:00
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371. [request] Gun fitting and gun modules. - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.08 01:12:00
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372. Missile Buff (turret) - in Feedback/Requests [original thread]
+1 just make it identical to the missile instalations
- by Charlotte O'Dell - at 2013.03.08 01:08:00
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373. Missile Buff (turret) - in Feedback/Requests [original thread]
there is no reason a missile turret should be weaker than a swarm launcher- which is smaller. it needs a range increase.
- by Charlotte O'Dell - at 2013.03.08 01:07:00
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374. (Requests) Vehicle Equipment - in Feedback/Requests [original thread]
+1 for automated kinetic missile defenses/flares! :D
- by Charlotte O'Dell - at 2013.03.08 00:54:00
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375. destructable environments - in Feedback/Requests [original thread]
Just like Battlefield! It'd be cool. And it could work on a strategic and tactical level. like, if a factory is damaged in battle at a tactical lvl, it needs to be fixed on a strategic lvl.
- by Charlotte O'Dell - at 2013.03.07 02:40:00
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376. A swarm launcher should not be better than a large missile turret, and a forge g... - in Feedback/Requests [original thread]
Fraceska wrote: Let them fix the damage mods before we ask to change the guns. That laser rifle can be brutal, I see it cut through a heavy in a few seconds. Is it the gun or is it the mods? Same thing here. Lets stand fast and see what happens...
- by Charlotte O'Dell - at 2013.03.07 02:38:00
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377. democracy is not fair - in Feedback/Requests [original thread]
you're being stupid. this isn't war. this isn't new eden. this is ppl trying to DESIGN the best game possible. you assault rifleman complain about everything that kills you. you're whiners. COD-whiners.
- by Charlotte O'Dell - at 2013.03.07 02:36:00
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378. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.07 02:05:00
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379. SUGGESTION: The (possible) Infinite Battle - in Feedback/Requests [original thread]
Jathniel wrote: Attrition warfare... Another person mentioned a similar idea to this. There has to be a way to balance and set grounds for the fight BEFORE we start talking about its economic effects. Besides server downtime, there are other...
- by Charlotte O'Dell - at 2013.03.07 02:03:00
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380. [Feedback] Fixing Tanks Part 1: Broken Damage Mods combined with Rail Turrets - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I agree that damage mods are broken at the moment. However, your proposal would make Shield Tanks utterly useless against Armor Tanks. It would even make Missile turrets and Railgun turrets practically obsolete compared to...
- by Charlotte O'Dell - at 2013.03.07 01:05:00
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