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221. ISK & Skill Rewards Coming SOONGäó - in General Discussions [original thread]
Actually all they do I think is try and make sure it doesn't break the ps3... I think
- by Chao Wolf - at 2012.08.04 03:03:00
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222. (suggestion for latter date) RDV upgrades - in Feedback/Requests [original thread]
I was just thinking, that having the ability for the BC/mcc or something similar to increase the efficiency for the RDV would be nice. Example RDVs that move faster so equipment deployed by them arrives sooner, smarter RDVs so they don't just cras...
- by Chao Wolf - at 2012.08.03 03:15:00
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223. What would you name your weapon? - in General Discussions [original thread]
my BFG (Big Forge Gun)
- by Chao Wolf - at 2012.08.03 03:08:00
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224. CSM meeting minutes; Summer of 2012 - in General Discussions [original thread]
Personally the thing that gets my attention most and bugs me most is the "simplified corp" part for dust. I have been looking forward to corp management by new Eden standards, and yes I'm aware it will be tough. But I at least want to give it the ...
- by Chao Wolf - at 2012.08.03 02:47:00
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225. new equipment - in General Discussions [original thread]
Mobius Kaethis wrote: Were you trying to say it would let you travel much further horizontally than jumping? exactly Mobius Kaethis wrote: perhaps it could take a side arm slot. I was think equipment slot. For several reasons. Main rea...
- by Chao Wolf - at 2012.08.02 02:12:00
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226. new equipment - in General Discussions [original thread]
HowDidThatTaste wrote: From higher to lower is already in the game though its dropping, I suppose you just want to be quieter about it. So it only makes sense to be able to use a rope both ways. my apologies I misspoke I ment like a zip lin...
- by Chao Wolf - at 2012.08.02 02:00:00
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227. new equipment - in General Discussions [original thread]
Note I said going from higher elevation to lower elevation.
- by Chao Wolf - at 2012.08.02 01:53:00
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228. new equipment - in General Discussions [original thread]
Sandromin sounds to me like you want the grenades from the first mass effect (personally I'd say bring them in). but back on topic. I'm a little bias on this idea, so could other players give some pros and cons cause I'm not really seeing any re...
- by Chao Wolf - at 2012.08.02 01:52:00
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229. new equipment - in General Discussions [original thread]
I was thinking more of a tactical/stealthy item. One that anyone could use, and not make much noise or cause a big (relative) scene. No bright lights or loud engines involved.
- by Chao Wolf - at 2012.08.02 01:22:00
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230. It's quiet.... too quiet.... - in General Discussions [original thread]
The DA (Dust Anonymous). Is there a cure gods I hope not.
- by Chao Wolf - at 2012.08.02 01:19:00
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231. new equipment - in General Discussions [original thread]
Before I make a thread in requests I wanted to ser what others think. I was thinking an interesting idea for a new piece of equipment might be a zip line like item. allowing a merc to shot a line from a point of higher elevation to one of lower e...
- by Chao Wolf - at 2012.08.02 01:14:00
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232. Strategic Structures strenght need a good boost ! - in General Discussions [original thread]
If I remember correctly in the last build turrets had at least a little cover for the gunners.
- by Chao Wolf - at 2012.08.01 20:20:00
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233. [request] HMG variations - in Feedback/Requests [original thread]
I'd like to see different versions of the HMG. Say one that does less damage per shot but doesn't overheat as fast. Another that does more damage but overheats faster. and that's just 2 variations I'm sure there is at least 2more versions that cou...
- by Chao Wolf - at 2012.08.01 18:20:00
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234. (Request) I want in on the whole exploring abandoned stations gameplay coming to... - in Feedback/Requests [original thread]
+1 Podling 1: Hey did you hear something? Podling 2: No, now quit getting jumpy and lets get this artifact and get out of here. Merc 1: Alpha team hold your position. Let's wait till they get closer. Podling 2: We are almost there. Merc 1: No...
- by Chao Wolf - at 2012.08.01 18:14:00
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235. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
I'd be happy with just a results page that breaks down how exactly you got what you got.
- by Chao Wolf - at 2012.08.01 18:07:00
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236. Just wanted to air this out... - in General Discussions [original thread]
Does anyone remember the first red faction? Now that's the kinda of destructible environment I'd like to see.
- by Chao Wolf - at 2012.08.01 01:25:00
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237. request,handheld av laser - in Feedback/Requests [original thread]
Hmmm, a heavy AV laser that can cause constant damage. Now the big problem I see is how would you balance it so it's not op, besides the fact that it is restricted to heavies only.
- by Chao Wolf - at 2012.08.01 00:19:00
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238. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
I'm all for active freefall, and for being able to spawn in a MCC and jump out/off when I want.
- by Chao Wolf - at 2012.08.01 00:11:00
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239. Weapon customization: Subsystem, Rigging, Slots, or Add-ons :discuss - in Feedback/Requests [original thread]
Personally I vote for subsystems, and let cpu/pg be modified based on changes to the weapon. If a merc wants a OMG gun let them have at the cost of no cpu/pg remaining to mod their dropsuit. and make each weapon have a skill set that is required b...
- by Chao Wolf - at 2012.08.01 00:05:00
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240. can we have a small group of planets to fight over? - in Feedback/Requests [original thread]
Actually it would be nice to have us fighting over different districts on the planet we are already fighting on.
- by Chao Wolf - at 2012.07.30 04:43:00
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