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861. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
its sad when the whole not rendering thing was justifyed by them saying that we dont need to see people that far away, but then you get into your small blaster turret and suddenly have super sight
- by Chances Ghost - at 2013.07.07 19:09:00
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862. the redline problem - and solution - in General Discussions [original thread]
stlcarlos989 wrote: Here is how we solve the problem. 1) WP=SP and we keep the 1000 SP per match cap after bonus SP is capped this will stop AFKing 2) Bullets/Missiles/swarms/railguns cannot leave red line so you have to be inside the field of...
- by Chances Ghost - at 2013.07.07 19:01:00
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863. the redline problem - and solution - in General Discussions [original thread]
Buster Friently wrote: Chances Ghost wrote: we all know the redline problem and its many faces and many reasons but so far the solutions havnt really been very viable. so i present my viable solution to the redline problem bigger map exte...
- by Chances Ghost - at 2013.07.07 18:36:00
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864. the redline problem - and solution - in General Discussions [original thread]
KingBlade82 wrote: being redlined can be prevented if ur team puts down drop uplinks and if ur team pushes but I understand sometimes the enemy team uses full proto and may completely rip u apart in which case they win if the team pushes u bac...
- by Chances Ghost - at 2013.07.07 18:17:00
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865. ive been rocking the injector for a fee days now. - in General Discussions [original thread]
if your equipemnt is anything but a drop uplink your doing it wrong uplink spam = win
- by Chances Ghost - at 2013.07.07 17:09:00
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866. the redline problem - and solution - in General Discussions [original thread]
Sgt Buttscratch wrote: Why do we need to stop red line tank/infantry sniping? Thats their tactic, leave em alone. you can scare tanks off easily, and snipers can be counter sniped. All part of the game alot of the time it either grants invu...
- by Chances Ghost - at 2013.07.07 17:07:00
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867. the redline problem - and solution - in General Discussions [original thread]
Crash Monster wrote: Hmm, never seen a redline problem/solution thread before... ;) the sarcasim is strong with this one how many have proposed just pushing the redlines back and making all the currently operatable terrain open to both tea...
- by Chances Ghost - at 2013.07.07 16:44:00
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868. the redline problem - and solution - in General Discussions [original thread]
we all know the redline problem and its many faces and many reasons but so far the solutions havnt really been very viable. so i present my viable solution to the redline problem bigger map extend the maps further out (the terrain is already th...
- by Chances Ghost - at 2013.07.07 16:42:00
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869. Will Core Upgrades give C/1 Logistics 1 PG? - in General Discussions [original thread]
zzZaXxx wrote: I need one more PG to get the fit I want and I'd much rather train Core Upgrades 4 than Engineering 3 to get it. My base PG is 55, so 1% is 0.55. Will that end up as 1? Anyone know for sure? take the base suit PG and multiply ...
- by Chances Ghost - at 2013.07.07 12:19:00
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870. does KD REALLY MATTER?? - in General Discussions [original thread]
Shion Typhon wrote: PS: The other thing I find amusing is how EVERYONE on this forum allegedly has a 3:1 KDR which is an interesting mathematical conundrum. people who post on the forums are alot more likly to be better at the game than th...
- by Chances Ghost - at 2013.07.07 07:08:00
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871. Minmitar Assault Fitting - in Rookie Training Grounds [original thread]
HP build 5x shield extenders 1 CPU mod (yull need it) 1 basic armor plate (dont use a bigger one it slows you down to much) gun of choice (AR, mass driver) and either a sub or a flaylock it also lends itself well to dual sidearm fits scramble...
- by Chances Ghost - at 2013.07.07 05:33:00
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872. Just WOW - in General Discussions [original thread]
ANON Illuminati wrote: so now this game has 2 more glitches to offer ccp. 1 being the invisible character that kills you but u cant see him to kill him and 2. the black screen is back where it shows u in game but you cannot participate because...
- by Chances Ghost - at 2013.07.06 20:19:00
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873. does KD REALLY MATTER?? - in General Discussions [original thread]
Cobra CLUTCH79 wrote: who cares about profit or wining i like blowin ppl up n pissin off proto suits i do that... only i do it profitably :P watching proto suits fly high into the air is a hobby of mine while running around in my sever suit
- by Chances Ghost - at 2013.07.06 20:07:00
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874. does KD REALLY MATTER?? - in General Discussions [original thread]
Cobra CLUTCH79 wrote: anybody know what jihading is? LOL running around with remote explosives diving into enemy lines and pilling the trigger in that moment right after death before the world goes black. the last thing you see is +50 +50 ...
- by Chances Ghost - at 2013.07.06 19:14:00
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875. Is this how damage is calculated? - in General Discussions [original thread]
Judge Rhadamanthus wrote: Chances Ghost wrote: just don't expect the general public to understand it... Oh, I don't. they read they will read this and their eyes will glaze over. It's aimed at those like you who can see why this matters ...
- by Chances Ghost - at 2013.07.06 17:34:00
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876. Is this how damage is calculated? - in General Discussions [original thread]
according to the testing i did back in chromosome, this is how damage is calculated, very nice illistration. just dont expect the general public to understand it... sadly even the most die hard tankers have trouble understanding damage flow and c...
- by Chances Ghost - at 2013.07.06 17:06:00
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877. is it possible? That we play, our character based upon our perception of ourselv... - in General Discussions [original thread]
im a dirty tricks and indirect confrontation kinda guy, and my character is a logi with remote explosives and now a nice and solid freedom mass driver :P
- by Chances Ghost - at 2013.07.06 07:32:00
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878. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
jamstar saa187 wrote: the easiest solution is sometimes the least palatable Chances. easyest cheapest (as far as i can tell although this im not sure of) best move for the customers of dust (we would have been a whole lot less angry) custo...
- by Chances Ghost - at 2013.07.04 22:13:00
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879. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
Fiddlestaxp wrote: Andromache Peilus wrote: Give CCP a chance at fixing it before we start sperging. The issue was raised as soon as the event was posted. Instead of checking the code, the devs reported misinformation. They had many days...
- by Chances Ghost - at 2013.07.04 21:52:00
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880. Skills to drive a vehicle need to be REQUIRED - in General Discussions [original thread]
Spkr4theDead wrote: Chances Ghost wrote: i would actually be satisfyed in added a skill effect to vehicle command lvl 1 can drive LAVS LVL 3 can drive dropships and advanced LAVS level 5 can drive tanks fill in the blanks as required Y...
- by Chances Ghost - at 2013.07.04 19:48:00
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