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661. "forge gunners are SUPPOSED to be invisable" - in General Discussions [original thread]
Exmaple Core wrote: youknow, today was supposed to be a happy day with the patchnotes release. Today has been dreadful the sad part is that 1.5 is completly pointless. the rendering problem imbalances vehicles to such an extreme that it...
- by Chances Ghost - at 2013.08.24 04:15:00
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662. "forge gunners are SUPPOSED to be invisable" - in General Discussions [original thread]
i can dredge up all the comments i used to come up with that. but its not "supposed to" by design its just that they willingly desided that it was worth creating that problem in order to improve other areas, like making the lighting pretty, and...
- by Chances Ghost - at 2013.08.24 04:06:00
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663. Invisible forgegunners... - in General Discussions [original thread]
this issue doesnt get nearly enough attention and it doesnt matter what they do witht he vehicle rebalance if they dont fix the rendering problems it will all be worthless. currently the biggest imbalance with vehicles is a faulty rendering and ...
- by Chances Ghost - at 2013.08.24 03:48:00
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664. Invisible forgegunners... - in General Discussions [original thread]
aparently this is working as intended. in the 1.4 patch notes they state that they fixed a bug with vehicles being unable to render things the "proper" distance at certain angles. butt he fact remains we are unable to render things the FULL dist...
- by Chances Ghost - at 2013.08.24 03:32:00
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665. To those who want Forge Guns nerfed... - in General Discussions [original thread]
i dont want them nerfed i just want to be able to SEE THEM. those forge basters have GOT to stop abusing rendering problems to remain invisible to vehicles or they are going to deserve the nerf they get because of it
- by Chances Ghost - at 2013.08.23 11:34:00
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666. Aparently they cant repoduce rendering issues - in Technical Support/Bugs [original thread]
also all small turrets render infantry farther than the large turrets despite having a much shorter range
- by Chances Ghost - at 2013.08.22 12:37:00
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667. When is rendering distance being fixed????? - in General Discussions [original thread]
the last time this issue had a blue post was more than 2 months ago and in the bug report section they state they have no idea what were talking about and everythings working how they expected it to
- by Chances Ghost - at 2013.08.22 12:00:00
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668. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
@ angels the timestamp of that quote is from #9 Posted: 2013.05.10 01:54 however the timestamp from [BUG] Railguns stop rendering after about 300 meters https://forums.dust514.com/default.aspx?g=posts&t=92472&find=unread Status: Accor...
- by Chances Ghost - at 2013.08.22 11:58:00
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669. To the victims of forge snipers. - in General Discussions [original thread]
Another Heavy SOB wrote: For those bitching up a storm about rendering distance let's not forget it works both ways. If you can't see me through your sniper scope I sure as **** can't see you either. actually you can :P it doesnt work bo...
- by Chances Ghost - at 2013.08.22 09:58:00
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670. A must read! - in General Discussions [original thread]
thats a square piece of land surrounded by default water. with 2 MMCs fighting on it. its a test map theres no delta wing thingy
- by Chances Ghost - at 2013.08.22 07:46:00
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671. To the victims of forge snipers. - in General Discussions [original thread]
Rusty Shallows wrote: Chances Ghost wrote: Rusty Shallows wrote: Chances Ghost wrote: so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please g...
- by Chances Ghost - at 2013.08.22 06:50:00
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672. To the victims of forge snipers. - in General Discussions [original thread]
Rusty Shallows wrote: Chances Ghost wrote: so tell me again, how do you deal with an invisable forge gunner in a high place when your not quite sure where he is or how he got there? Please go back and read post #90 Unless you're running s...
- by Chances Ghost - at 2013.08.22 06:41:00
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673. To the victims of forge snipers. - in General Discussions [original thread]
RainbowDash17 wrote: For all of you complaining about Forge Guns - Snipe them, you can't really hide on top of a tower in the open. - Avoid them, when they are on a tower, they are not capturing objectives. - Heavily Shielded/Armored dropships...
- by Chances Ghost - at 2013.08.22 06:12:00
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674. When is rendering distance being fixed????? - in General Discussions [original thread]
seriously, its been 2.5 months and the best we get amounts to "its supposed to be like that" and "we cant reproduce it on our private servers and PC emulators so were going to pretend its not a problem"
- by Chances Ghost - at 2013.08.22 06:07:00
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675. Aparently they cant repoduce rendering issues - in Technical Support/Bugs [original thread]
[BUG] Railguns stop rendering after about 300 meters https://forums.dust514.com/default.aspx?g=posts&t=92472&find=unread Status: According to our local tests turrets do render further than 300m. We were not able to reproduce this issue t...
- by Chances Ghost - at 2013.08.22 05:46:00
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676. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
last we heard from any blue on this is that its done on purpose in order to privide graphics improvments. so wont be reverted back due to it requireing a reset back to the old graphics. aka were stuck with crappy rendering untill ps4
- by Chances Ghost - at 2013.08.22 05:22:00
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677. To the victims of forge snipers. - in General Discussions [original thread]
what do you do against an invisable forge gunner on a tower? cant sniper him cant hide from him cant grab a dropship and frontal assault him so all you experts... tell me, how you counter an invisable forge gunner
- by Chances Ghost - at 2013.08.22 05:15:00
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678. When is rendering distance being fixed????? - in General Discussions [original thread]
if the vehicle rebalance doesnt include fixes for rendering distance then you may as well not do anything at all. 600m on a railgun is pointless if it cant see 300m a forge gunner that only renders within 100m, sitting on a tower invisable is go...
- by Chances Ghost - at 2013.08.22 05:02:00
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679. Grenade Timing - in General Discussions [original thread]
MEY87 wrote: Is anyone else a bit annoyed at some players that seem to know exactly how long to hold a grenade so that as soon as it lands it blows up? I would really like to have the chance to run but it's impossible. Any advice for this? m...
- by Chances Ghost - at 2013.08.22 04:58:00
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680. Best weapon in game at the moment - in General Discussions [original thread]
forge doesnt need a nerf exactly. its only good because of the problems with player model rendering distances, it wasnt king before rendering was messed up, so if they fix it it wont be the king after
- by Chances Ghost - at 2013.08.22 04:56:00
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