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601. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
Delta 749 wrote: Rei Shepard wrote: Delta 749 wrote: Heres a problem with you basing some of this on real life A RPG-29 from the 80s is still able to penetrate the frontal hull armor of a Challenger II main battle tank, a vehicle with 10 ...
- by Chances Ghost - at 2013.08.24 14:21:00
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602. My day with standard swarms. - in General Discussions [original thread]
8213 wrote: Caeli SineDeo wrote: Ran a advanced mini medium suit. Fit Dren swarms. Because I have not skilled into swarms. Standard AV nade high standard damage modesx3 low speed fit Ya I had no trouble killing madrugers. Soloed tanks all ...
- by Chances Ghost - at 2013.08.24 14:17:00
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603. My day with standard swarms. - in General Discussions [original thread]
Delta 749 wrote: Chances Ghost wrote: Delta 749 wrote: Honestly it sounds like you just have first hand evidence of what a lot of us have been saying Most tanker drivers are terrible at it and have not learned proper tactics Inb4 some bu...
- by Chances Ghost - at 2013.08.24 14:02:00
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604. My day with standard swarms. - in General Discussions [original thread]
Delta 749 wrote: Honestly it sounds like you just have first hand evidence of what a lot of us have been saying Most tanker drivers are terrible at it and have not learned proper tactics Inb4 some butt hurt dude is all "But I drive well and ge...
- by Chances Ghost - at 2013.08.24 13:19:00
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605. My day with standard swarms. - in General Discussions [original thread]
IceShifter Childhaspawn wrote: I will wait to see what 1.5 has to offer before passing judgement, but why does evreyone assume aV weapons are supposed to be weak? Even in RL they some of the strongest weapon that exist. A round will ventilate, ...
- by Chances Ghost - at 2013.08.24 13:18:00
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606. My day with standard swarms. - in General Discussions [original thread]
Cody Sietz wrote: Chances Ghost wrote: Cody Sietz wrote: OK, so my 100k proto swarm fit with 3 complex dmg mods and level 3 prof has a hard time with maddys...yet your just running at them over and over with a std swarm launch and they ju...
- by Chances Ghost - at 2013.08.24 13:13:00
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607. My day with standard swarms. - in General Discussions [original thread]
Cody Sietz wrote: OK, so my 100k proto swarm fit with 3 complex dmg mods and level 3 prof has a hard time with maddys...yet your just running at them over and over with a std swarm launch and they just...die? Teach me. climb somewhere high ...
- by Chances Ghost - at 2013.08.24 13:08:00
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608. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
ADAM-OF-EVE wrote: Chances Ghost wrote: makes sence the massive assist mobile wouldnt be too bad concidering its effectivness against vehicles would be top notch. i actually realy like this balance i'm glad someone can see the point i...
- by Chances Ghost - at 2013.08.24 13:03:00
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609. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
ADAM-OF-EVE wrote: Chances Ghost wrote: they need to have SOME anti infantry ability or they are restricted to anti tank. and there would be no reason to bbring out tanks if their only role is to kill other tanks, whos only role is to kil...
- by Chances Ghost - at 2013.08.24 12:56:00
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610. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
ADAM-OF-EVE wrote: Chances Ghost wrote: ADAM-OF-EVE wrote: Chances Ghost wrote: an idea was mentioned elsewhere so please tell me what you think 1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2...
- by Chances Ghost - at 2013.08.24 12:43:00
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611. Tank Guide - Shield Tanks - in Rookie Training Grounds [original thread]
CaveCav wrote: Equipping 3 hardeners, a shield booster and a shield extender would give me a constant active resist with some extra hp, is this doable? Also stacking 3 active hardeners and 2 15% passive resists and going all in on damage reduct...
- by Chances Ghost - at 2013.08.24 12:36:00
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612. Swarm Launchers, the new and upcoming FOTM - in General Discussions [original thread]
Zelorian Dexter snr wrote: ok so lets look at this i run proto swarm squad vision is being disabled in 1.4 so it will be a lot harder for me to locate you when i fire a swarm i light up like a xmas tree as six missiles fly across the map leav...
- by Chances Ghost - at 2013.08.24 12:33:00
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613. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
ADAM-OF-EVE wrote: Chances Ghost wrote: an idea was mentioned elsewhere so please tell me what you think 1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets again...
- by Chances Ghost - at 2013.08.24 12:13:00
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614. ccp reduce the effectiveness of tanks on infantry by 80-90%...... - in General Discussions [original thread]
an idea was mentioned elsewhere so please tell me what you think 1: reduce large turrets effectiness against infantry, making them primarily AV oriented 2: increase effectivness of small turrets against infantry 3:inscrease survivability slightly...
- by Chances Ghost - at 2013.08.24 12:09:00
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615. The proper way to balance tank vs AV - in General Discussions [original thread]
R F Gyro wrote: Chances Ghost wrote: that may balance them against infantry in general or rather justify their increased effectivness against infantry. but where do you stand on Anti vehicle should the ultimate anti tank power reside in ta...
- by Chances Ghost - at 2013.08.24 11:58:00
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616. The proper way to balance tank vs AV - in General Discussions [original thread]
Levithunder wrote: I run laser rifles and am usally in high places so blaster tanks usally don't pick on me rail tanks make me paranoid :) but any ways What I want tank gameplay to be like: I will list how well all tier tanks should do against...
- by Chances Ghost - at 2013.08.24 11:12:00
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617. For all you Ass hole tankers - in General Discussions [original thread]
pegasis prime wrote: Master Jaraiya wrote: I just want to throw this in. The whole rendering "issue" is complete nonsense! I have been instapopped by redline rail tanks that were a good 400 - 500 m out. They were in fact so far out that the...
- by Chances Ghost - at 2013.08.24 10:55:00
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618. The proper way to balance tank vs AV - in General Discussions [original thread]
pegasis prime wrote: Chances Ghost wrote: Cosgar wrote: Takahiro Kashuken wrote: Old swarms patch New swarms patch Look at the pic http://i.imgur.com/tLiMw1K.png?1 Dead link, but while you're here, would you mind helping me set...
- by Chances Ghost - at 2013.08.24 10:53:00
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619. The proper way to balance tank vs AV - in General Discussions [original thread]
Cosgar wrote: Takahiro Kashuken wrote: Old swarms patch New swarms patch Look at the pic http://i.imgur.com/tLiMw1K.png?1 Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today ...
- by Chances Ghost - at 2013.08.24 10:45:00
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620. The proper way to balance tank vs AV - in General Discussions [original thread]
Cosgar wrote: Chances Ghost wrote: Cosgar wrote: Here's a radical idea: Get the devs to buff the vehicle engineering skill back to 5% per level and focus on matchmaking to help new players instead of punishing veterans that invested their...
- by Chances Ghost - at 2013.08.24 10:28:00
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